osb/assets/opensb/rendering/effects/interface.config
Kae 563d95b9e6 remove redundant vertexRounding uniform from interface shader
interface is always drawn without super-sampling anyway
2024-06-26 13:03:30 +10:00

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{
"blitFrameBuffer" : "main",
"effectParameters" : {},
"effectTextures" : {},
"effectShaders" : {
"vertex" : "interface.vert",
"fragment" : "interface.frag"
}
}