osb/source/frontend/StarVoiceLuaBindings.cpp
2023-07-19 21:12:14 +10:00

38 lines
1.7 KiB
C++

#include "StarLuaConverters.hpp"
#include "StarVoiceLuaBindings.hpp"
#include "StarVoice.hpp"
namespace Star {
typedef Voice::SpeakerId SpeakerId;
LuaCallbacks LuaBindings::makeVoiceCallbacks(Voice* voice) {
LuaCallbacks callbacks;
callbacks.registerCallbackWithSignature<StringList>("devices", bind(&Voice::availableDevices, voice));
callbacks.registerCallback( "getSettings", [voice]() -> Json { return voice->saveJson(); });
callbacks.registerCallback("mergeSettings", [voice](Json const& settings) { voice->loadJson(settings); });
// i have an alignment addiction i'm so sorry
callbacks.registerCallback("setSpeakerMuted", [voice](SpeakerId speakerId, bool muted) { voice->speaker(speakerId)->muted = muted; });
callbacks.registerCallback( "speakerMuted", [voice](SpeakerId speakerId) { return (bool)voice->speaker(speakerId)->muted; });
// it just looks so neat to me!!
callbacks.registerCallback("setSpeakerVolume", [voice](SpeakerId speakerId, float volume) { voice->speaker(speakerId)->volume = volume; });
callbacks.registerCallback( "speakerVolume", [voice](SpeakerId speakerId) { return (float)voice->speaker(speakerId)->volume; });
callbacks.registerCallback("speakerPosition", [voice](SpeakerId speakerId) { return voice->speaker(speakerId)->position; });
callbacks.registerCallback("speaker", [voice](SpeakerId speakerId) { return voice->speaker(speakerId)->toJson(); });
callbacks.registerCallback("speakers", [voice](Maybe<bool> onlyPlaying) -> List<Json> {
List<Json> list;
for (auto& speaker : voice->sortedSpeakers(onlyPlaying.value(true)))
list.append(speaker->toJson());
return list;
});
return callbacks;
}
}