119 lines
2.1 KiB
C++
119 lines
2.1 KiB
C++
#ifndef STAR_TEAMBAR_HPP
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#define STAR_TEAMBAR_HPP
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#include "StarPane.hpp"
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#include "StarUuid.hpp"
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#include "StarMainInterfaceTypes.hpp"
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#include "StarProgressWidget.hpp"
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#include "StarLabelWidget.hpp"
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namespace Star {
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STAR_CLASS(TeamBar);
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STAR_CLASS(MainInterface);
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STAR_CLASS(UniverseClient);
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STAR_CLASS(Player);
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STAR_CLASS(TeamInvite);
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STAR_CLASS(TeamInvitation);
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STAR_CLASS(TeamMemberMenu);
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STAR_CLASS(TeamBar);
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class TeamInvite : public Pane {
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public:
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TeamInvite(TeamBar* owner);
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virtual void show() override;
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private:
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TeamBar* m_owner;
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void ok();
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void close();
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};
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class TeamInvitation : public Pane {
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public:
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TeamInvitation(TeamBar* owner);
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void open(Uuid const& inviterUuid, String const& inviterName);
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private:
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TeamBar* m_owner;
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Uuid m_inviterUuid;
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void ok();
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void close();
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};
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class TeamMemberMenu : public Pane {
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public:
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TeamMemberMenu(TeamBar* owner);
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void open(Uuid memberUuid, Vec2I position);
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virtual void update() override;
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private:
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void updateWidgets();
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void close();
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void beamToShip();
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void makeLeader();
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void removeFromTeam();
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TeamBar* m_owner;
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Uuid m_memberUuid;
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bool m_canBeam;
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};
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class TeamBar : public Pane {
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public:
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TeamBar(MainInterface* mainInterface, UniverseClientPtr client);
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bool sendEvent(InputEvent const& event) override;
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void invitePlayer(String const& playerName);
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void acceptInvitation(Uuid const& inviterUuid);
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protected:
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virtual void update() override;
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private:
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void updatePlayerResources();
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void inviteButton();
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void buildTeamBar();
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void showMemberMenu(Uuid memberUuid, Vec2I position);
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MainInterface* m_mainInterface;
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UniverseClientPtr m_client;
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GuiContext* m_guiContext;
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int m_nameFontSize;
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Vec2F m_nameOffset;
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TeamInvitePtr m_teamInvite;
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TeamInvitationPtr m_teamInvitation;
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TeamMemberMenuPtr m_teamMemberMenu;
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ProgressWidgetPtr m_healthBar;
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ProgressWidgetPtr m_energyBar;
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ProgressWidgetPtr m_foodBar;
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LabelWidgetPtr m_nameLabel;
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Color m_energyBarColor;
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Color m_energyBarRegenMixColor;
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Color m_energyBarUnusableColor;
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friend class TeamMemberMenu;
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};
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}
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#endif
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