226 lines
5.8 KiB
C++
226 lines
5.8 KiB
C++
#ifndef STAR_VOICE_HPP
|
|
#define STAR_VOICE_HPP
|
|
#include "StarJson.hpp"
|
|
#include "StarBiMap.hpp"
|
|
#include "StarException.hpp"
|
|
#include "StarGameTypes.hpp"
|
|
#include "StarMaybe.hpp"
|
|
#include "StarThread.hpp"
|
|
#include "StarDataStreamDevices.hpp"
|
|
#include "StarApplicationController.hpp"
|
|
|
|
#include <queue>
|
|
|
|
struct OpusDecoder;
|
|
typedef std::unique_ptr<OpusDecoder, void(*)(OpusDecoder*)> OpusDecoderPtr;
|
|
struct OpusEncoder;
|
|
typedef std::unique_ptr<OpusEncoder, void(*)(OpusEncoder*)> OpusEncoderPtr;
|
|
|
|
namespace Star {
|
|
|
|
String const VoiceBroadcastPrefix = "Voice\0"s;
|
|
|
|
STAR_EXCEPTION(VoiceException, StarException);
|
|
|
|
enum class VoiceInputMode : uint8_t { VoiceActivity, PushToTalk };
|
|
extern EnumMap<VoiceInputMode> const VoiceInputModeNames;
|
|
|
|
enum class VoiceChannelMode: uint8_t { Mono = 1, Stereo = 2 };
|
|
extern EnumMap<VoiceChannelMode> const VoiceChannelModeNames;
|
|
|
|
STAR_CLASS(Voice);
|
|
STAR_CLASS(VoiceAudioStream);
|
|
STAR_CLASS(ApplicationController);
|
|
|
|
struct VoiceAudioChunk {
|
|
std::unique_ptr<int16_t[]> data;
|
|
size_t remaining;
|
|
size_t offset = 0;
|
|
|
|
VoiceAudioChunk(int16_t* ptr, size_t size) {
|
|
data.reset(ptr);
|
|
remaining = size;
|
|
offset = 0;
|
|
}
|
|
|
|
inline size_t takeSamples(std::vector<int16_t>& out, size_t count) {
|
|
size_t toRead = min<size_t>(count, remaining);
|
|
int16_t* start = data.get() + offset;
|
|
out.insert(out.end(), start, start + toRead);
|
|
offset += toRead;
|
|
remaining -= toRead;
|
|
return toRead;
|
|
}
|
|
|
|
//this one's unsafe
|
|
inline int16_t takeSample() {
|
|
--remaining;
|
|
return *(data.get() + offset++);
|
|
}
|
|
|
|
inline bool exhausted() { return remaining == 0; }
|
|
};
|
|
|
|
|
|
class Voice {
|
|
public:
|
|
// Individual speakers are represented by their connection ID.
|
|
typedef ConnectionId SpeakerId;
|
|
|
|
class Speaker {
|
|
public:
|
|
SpeakerId speakerId = 0;
|
|
EntityId entityId = 0;
|
|
|
|
Vec2F position = Vec2F();
|
|
String name = "Unnamed";
|
|
|
|
OpusDecoderPtr decoderMono;
|
|
OpusDecoderPtr decoderStereo;
|
|
VoiceAudioStreamPtr audioStream;
|
|
Mutex mutex;
|
|
|
|
int64_t lastReceiveTime = 0;
|
|
int64_t lastPlayTime = 0;
|
|
float smoothDb = -96.0f;
|
|
Array<float, 10> dbHistory = Array<float, 10>::filled(0);
|
|
|
|
atomic<bool> muted = false;
|
|
atomic<bool> playing = 0;
|
|
atomic<float> decibelLevel = -96.0f;
|
|
atomic<float> volume = 1.0f;
|
|
atomic<Array<float, 2>> channelVolumes = Array<float, 2>::filled(1);
|
|
|
|
unsigned int minimumPlaySamples = 4096;
|
|
|
|
Speaker(SpeakerId speakerId);
|
|
Json toJson() const;
|
|
};
|
|
|
|
typedef std::shared_ptr<Speaker> SpeakerPtr;
|
|
|
|
// Get pointer to the singleton Voice instance, if it exists. Otherwise,
|
|
// returns nullptr.
|
|
static Voice* singletonPtr();
|
|
|
|
// Gets reference to Voice singleton, throws VoiceException if root
|
|
// is not initialized.
|
|
static Voice& singleton();
|
|
|
|
Voice(ApplicationControllerPtr appController);
|
|
~Voice();
|
|
|
|
Voice(Voice const&) = delete;
|
|
Voice& operator=(Voice const&) = delete;
|
|
|
|
void init();
|
|
|
|
void loadJson(Json const& config, bool skipSave = false);
|
|
Json saveJson() const;
|
|
|
|
void save() const;
|
|
void scheduleSave();
|
|
|
|
// Sets the local speaker ID and returns the local speaker. Must be called upon loading into a world.
|
|
SpeakerPtr setLocalSpeaker(SpeakerId speakerId);
|
|
SpeakerPtr localSpeaker();
|
|
SpeakerPtr speaker(SpeakerId speakerId);
|
|
HashMap<SpeakerId, SpeakerPtr>& speakers();
|
|
List<Voice::SpeakerPtr> sortedSpeakers(bool onlyPlaying);
|
|
void clearSpeakers();
|
|
|
|
// Called when receiving input audio data from SDL, on its own thread.
|
|
void readAudioData(uint8_t* stream, int len);
|
|
|
|
// Called to mix voice audio with the game.
|
|
void mix(int16_t* buffer, size_t frames, unsigned channels);
|
|
|
|
typedef function<float(unsigned, Vec2F, float)> PositionalAttenuationFunction;
|
|
void update(PositionalAttenuationFunction positionalAttenuationFunction = {});
|
|
|
|
void setDeviceName(Maybe<String> device);
|
|
StringList availableDevices();
|
|
|
|
int send(DataStreamBuffer& out, size_t budget = 0);
|
|
bool receive(SpeakerPtr speaker, std::string_view view);
|
|
|
|
// Must be called every frame with input state, expires after 1s.
|
|
void setInput(bool input = true);
|
|
|
|
inline int encoderChannels() const { return (int)m_channelMode; }
|
|
|
|
static OpusDecoder* createDecoder(int channels);
|
|
static OpusEncoder* createEncoder(int channels);
|
|
private:
|
|
static Voice* s_singleton;
|
|
void resetEncoder();
|
|
void resetDevice();
|
|
void openDevice();
|
|
void closeDevice();
|
|
inline bool shouldEnableInput() const { return m_enabled && m_inputEnabled; }
|
|
|
|
bool playSpeaker(SpeakerPtr const& speaker, int channels);
|
|
|
|
void thread();
|
|
|
|
SpeakerId m_speakerId = 0;
|
|
SpeakerPtr m_clientSpeaker;
|
|
HashMap<SpeakerId, SpeakerPtr> m_speakers;
|
|
|
|
Mutex m_activeSpeakersMutex;
|
|
HashSet<SpeakerPtr> m_activeSpeakers;
|
|
|
|
|
|
|
|
OpusEncoderPtr m_encoder;
|
|
|
|
float m_outputVolume = 1.0f;
|
|
float m_inputVolume = 1.0f;
|
|
float m_threshold = -50.0f;
|
|
|
|
int64_t m_lastSentTime = 0;
|
|
int64_t m_lastInputTime = 0;
|
|
int64_t m_lastThresholdTime = 0;
|
|
int64_t m_nextSaveTime = 0;
|
|
bool m_enabled = true;
|
|
bool m_inputEnabled = false;
|
|
bool m_loopback = false;
|
|
|
|
int m_deviceChannels = 1;
|
|
bool m_deviceOpen = false;
|
|
Maybe<String> m_deviceName;
|
|
VoiceInputMode m_inputMode;
|
|
VoiceChannelMode m_channelMode;
|
|
|
|
ThreadFunction<void> m_thread;
|
|
Mutex m_threadMutex;
|
|
ConditionVariable m_threadCond;
|
|
atomic<bool> m_stopThread;
|
|
|
|
std::vector<int16_t> m_decodeBuffer;
|
|
std::vector<int16_t> m_resampleBuffer;
|
|
|
|
ApplicationControllerPtr m_applicationController;
|
|
|
|
struct EncodedChunk {
|
|
std::unique_ptr<unsigned char[]> data;
|
|
size_t size;
|
|
|
|
EncodedChunk(unsigned char* _data, size_t len) {
|
|
data.reset(_data);
|
|
size = len;
|
|
}
|
|
};
|
|
|
|
Mutex m_encodeMutex;
|
|
std::vector<ByteArray> m_encodedChunks;
|
|
size_t m_encodedChunksLength = 0;
|
|
|
|
Mutex m_captureMutex;
|
|
std::queue<VoiceAudioChunk> m_capturedChunks;
|
|
size_t m_capturedChunksFrames = 0;
|
|
};
|
|
|
|
}
|
|
|
|
#endif |