osb/source/frontend/StarCharCreation.cpp

450 lines
16 KiB
C++

#include "StarCharCreation.hpp"
#include "StarJsonExtra.hpp"
#include "StarGuiReader.hpp"
#include "StarNameGenerator.hpp"
#include "StarLogging.hpp"
#include "StarRoot.hpp"
#include "StarWorldClient.hpp"
#include "StarSpeciesDatabase.hpp"
#include "StarButtonWidget.hpp"
#include "StarPortraitWidget.hpp"
#include "StarTextBoxWidget.hpp"
#include "StarLabelWidget.hpp"
#include "StarImageWidget.hpp"
#include "StarArmors.hpp"
#include "StarAssets.hpp"
#include "StarPlayerFactory.hpp"
#include "StarItemDatabase.hpp"
#include "StarPlayerInventory.hpp"
#include "StarPlayerLog.hpp"
namespace Star {
CharCreationPane::CharCreationPane(std::function<void(PlayerPtr)> requestCloseFunc) {
auto& root = Root::singleton();
m_speciesList = jsonToStringList(root.assets()->json("/interface/windowconfig/charcreation.config:speciesOrdering"));
GuiReader guiReader;
guiReader.registerCallback("cancel", [=](Widget*) { requestCloseFunc({}); });
guiReader.registerCallback("saveChar", [=](Widget*) {
if (fetchChild<ButtonWidget>("btnSkipIntro")->isChecked())
m_previewPlayer->log()->setIntroComplete(true);
requestCloseFunc(m_previewPlayer);
createPlayer();
randomize();
randomizeName();
});
guiReader.registerCallback("mainSkinColor.up", [=](Widget*) {
m_bodyColor++;
changed();
});
guiReader.registerCallback("mainSkinColor.down", [=](Widget*) {
m_bodyColor--;
changed();
});
guiReader.registerCallback("alty.up", [=](Widget*) {
m_alty++;
changed();
});
guiReader.registerCallback("alty.down", [=](Widget*) {
m_alty--;
changed();
});
guiReader.registerCallback("hairStyle.up", [=](Widget*) {
m_hairChoice++;
changed();
});
guiReader.registerCallback("hairStyle.down", [=](Widget*) {
m_hairChoice--;
changed();
});
guiReader.registerCallback("shirt.up", [=](Widget*) {
m_shirtChoice++;
fetchChild<ButtonWidget>("btnToggleClothing")->setChecked(true);
changed();
});
guiReader.registerCallback("shirt.down", [=](Widget*) {
m_shirtChoice--;
fetchChild<ButtonWidget>("btnToggleClothing")->setChecked(true);
changed();
});
guiReader.registerCallback("pants.up", [=](Widget*) {
m_pantsChoice++;
fetchChild<ButtonWidget>("btnToggleClothing")->setChecked(true);
changed();
});
guiReader.registerCallback("pants.down", [=](Widget*) {
m_pantsChoice--;
fetchChild<ButtonWidget>("btnToggleClothing")->setChecked(true);
changed();
});
guiReader.registerCallback("heady.up", [=](Widget*) {
m_heady++;
changed();
});
guiReader.registerCallback("heady.down", [=](Widget*) {
m_heady--;
changed();
});
guiReader.registerCallback("shirtColor.up", [=](Widget*) {
m_shirtColor++;
fetchChild<ButtonWidget>("btnToggleClothing")->setChecked(true);
changed();
});
guiReader.registerCallback("shirtColor.down", [=](Widget*) {
m_shirtColor--;
fetchChild<ButtonWidget>("btnToggleClothing")->setChecked(true);
changed();
});
guiReader.registerCallback("pantsColor.up", [=](Widget*) {
m_pantsColor++;
fetchChild<ButtonWidget>("btnToggleClothing")->setChecked(true);
changed();
});
guiReader.registerCallback("pantsColor.down", [=](Widget*) {
m_pantsColor--;
fetchChild<ButtonWidget>("btnToggleClothing")->setChecked(true);
changed();
});
guiReader.registerCallback("personality.up", [=](Widget*) {
m_personality++;
changed();
});
guiReader.registerCallback("personality.down", [=](Widget*) {
m_personality--;
changed();
});
guiReader.registerCallback("toggleClothing", [=](Widget*) {
changed();
});
guiReader.registerCallback("randomName", [=](Widget*) { randomizeName(); });
guiReader.registerCallback("randomize", [=](Widget*) { randomize(); });
guiReader.registerCallback("name", [=](Widget* object) { nameBoxCallback(object); });
guiReader.registerCallback("species", [=](Widget* button) {
size_t speciesChoice = convert<ButtonWidget>(button)->buttonGroupId();
if (speciesChoice < m_speciesList.size() && speciesChoice != m_speciesChoice) {
m_speciesChoice = speciesChoice;
randomize();
randomizeName();
}
});
guiReader.registerCallback("gender", [=](Widget* button) {
m_genderChoice = convert<ButtonWidget>(button)->buttonGroupId();
changed();
});
guiReader.registerCallback("mode", [=](Widget* button) {
m_modeChoice = convert<ButtonWidget>(button)->buttonGroupId();
changed();
});
guiReader.construct(root.assets()->json("/interface/windowconfig/charcreation.config:paneLayout"), this);
createPlayer();
RandomSource random;
m_speciesChoice = random.randu32() % m_speciesList.size();
m_genderChoice = random.randu32();
m_modeChoice = 1;
randomize();
randomizeName();
}
void CharCreationPane::createPlayer() {
m_previewPlayer = Root::singleton().playerFactory()->create();
try {
auto portrait = fetchChild<PortraitWidget>("charPreview");
if ((bool)portrait) {
portrait->setEntity(m_previewPlayer);
} else {
throw CharCreationException("The charPreview portrait has the wrong type.");
}
} catch (CharCreationException const& e) {
Logger::error("Character Preview portrait was not found in the json specification. {}", outputException(e, false));
}
}
void CharCreationPane::randomize() {
RandomSource random;
m_bodyColor = random.randu32();
m_hairChoice = random.randu32();
m_alty = random.randu32();
m_heady = random.randu32();
m_shirtChoice = random.randu32();
m_shirtColor = random.randu32();
m_pantsChoice = random.randu32();
m_pantsColor = random.randu32();
m_personality = random.randu32();
changed();
}
void CharCreationPane::tick() {
Pane::tick();
if (!active())
return;
if (!m_previewPlayer)
return;
m_previewPlayer->animatePortrait();
}
bool CharCreationPane::sendEvent(InputEvent const& event) {
if (active() && m_previewPlayer) {
if (event.is<KeyDownEvent>()) {
auto actions = context()->actions(event);
if (actions.contains(InterfaceAction::EmoteBlabbering))
m_previewPlayer->addEmote(HumanoidEmote::Blabbering);
if (actions.contains(InterfaceAction::EmoteShouting))
m_previewPlayer->addEmote(HumanoidEmote::Shouting);
if (actions.contains(InterfaceAction::EmoteHappy))
m_previewPlayer->addEmote(HumanoidEmote::Happy);
if (actions.contains(InterfaceAction::EmoteSad))
m_previewPlayer->addEmote(HumanoidEmote::Sad);
if (actions.contains(InterfaceAction::EmoteNeutral))
m_previewPlayer->addEmote(HumanoidEmote::NEUTRAL);
if (actions.contains(InterfaceAction::EmoteLaugh))
m_previewPlayer->addEmote(HumanoidEmote::Laugh);
if (actions.contains(InterfaceAction::EmoteAnnoyed))
m_previewPlayer->addEmote(HumanoidEmote::Annoyed);
if (actions.contains(InterfaceAction::EmoteOh))
m_previewPlayer->addEmote(HumanoidEmote::Oh);
if (actions.contains(InterfaceAction::EmoteOooh))
m_previewPlayer->addEmote(HumanoidEmote::OOOH);
if (actions.contains(InterfaceAction::EmoteBlink))
m_previewPlayer->addEmote(HumanoidEmote::Blink);
if (actions.contains(InterfaceAction::EmoteWink))
m_previewPlayer->addEmote(HumanoidEmote::Wink);
if (actions.contains(InterfaceAction::EmoteEat))
m_previewPlayer->addEmote(HumanoidEmote::Eat);
if (actions.contains(InterfaceAction::EmoteSleep))
m_previewPlayer->addEmote(HumanoidEmote::Sleep);
}
}
return Pane::sendEvent(event);
}
void CharCreationPane::randomizeName() {
auto species = Root::singleton().speciesDatabase()->species(m_speciesList[m_speciesChoice]);
auto tb = fetchChild<TextBoxWidget>("name");
auto genderOption = species->options().genderOptions.wrap(m_genderChoice);
int limiter = 100;
while (!tb->setText(Root::singleton().nameGenerator()->generateName(species->nameGen(genderOption.gender)))) {
if (limiter == 0)
break;
limiter--;
}
changed();
}
void CharCreationPane::changed() {
auto& root = Root::singleton();
auto textBox = fetchChild<TextBoxWidget>("name");
auto speciesDefinition = Root::singleton().speciesDatabase()->species(m_speciesList[m_speciesChoice]);
auto species = speciesDefinition->options();
auto genderOptions = species.genderOptions.wrap(m_genderChoice);
int genderIdx = pmod<int64_t>(m_genderChoice, species.genderOptions.size());
auto labels = speciesDefinition->charGenTextLabels();
fetchChild<LabelWidget>("labelMainSkinColor")->setText(labels[0]);
fetchChild<LabelWidget>("labelHairStyle")->setText(labels[1]);
fetchChild<LabelWidget>("labelShirt")->setText(labels[2]);
fetchChild<LabelWidget>("labelPants")->setText(labels[3]);
if (!labels[4].empty()) {
fetchChild<LabelWidget>("labelAlty")->setText(labels[4]);
fetchChild<LabelWidget>("labelAlty")->show();
fetchChild<Widget>("alty")->show();
} else {
fetchChild<LabelWidget>("labelAlty")->hide();
fetchChild<Widget>("alty")->hide();
}
fetchChild<LabelWidget>("labelHeady")->setText(labels[5]);
fetchChild<LabelWidget>("labelShirtColor")->setText(labels[6]);
fetchChild<LabelWidget>("labelPantsColor")->setText(labels[7]);
fetchChild<LabelWidget>("labelPortrait")->setText(labels[8]);
fetchChild<LabelWidget>("labelPersonality")->setText(labels[9]);
fetchChild<ButtonWidget>(strf("species.{}", m_speciesChoice))->check();
fetchChild<ButtonWidget>(strf("gender.{}", genderIdx))->check();
auto modeButton = fetchChild<ButtonWidget>(strf("mode.{}", m_modeChoice));
modeButton->check();
setLabel("labelMode", modeButton->data().getString("description", "fail"));
// Update the gender images for the new species
for (size_t i = 0; i < species.genderOptions.size(); i++)
fetchChild<ButtonWidget>(strf("gender.{}", i))->setOverlayImage(species.genderOptions[i].image);
for (auto const& nameDefPair : root.speciesDatabase()->allSpecies()) {
String name;
SpeciesDefinitionPtr def;
std::tie(name, def) = nameDefPair;
// NOTE: Probably not hot enough to matter, but this contains and indexOf makes this loop
// O(n^2). This is less than ideal.
if (m_speciesList.contains(name)) {
auto bw = fetchChild<ButtonWidget>(strf("species.{}", m_speciesList.indexOf(name)));
if (bw)
bw->setOverlayImage(def->options().genderOptions[genderIdx].characterImage);
}
}
auto portrait = fetchChild<PortraitWidget>("charPreview");
if (fetchChild<ButtonWidget>("btnToggleClothing")->isChecked())
portrait->setMode(PortraitMode::Full);
else
portrait->setMode(PortraitMode::FullNude);
auto gender = species.genderOptions.wrap(m_genderChoice);
auto bodyColor = species.bodyColorDirectives.wrap(m_bodyColor);
String altColor;
if (species.altOptionAsUndyColor) {
// undyColor
altColor = species.undyColorDirectives.wrap(m_alty);
}
auto hair = gender.hairOptions.wrap(m_hairChoice);
String hairColor = bodyColor;
if (species.headOptionAsHairColor && species.altOptionAsHairColor) {
hairColor = species.hairColorDirectives.wrap(m_heady);
hairColor += species.undyColorDirectives.wrap(m_alty);
} else if (species.headOptionAsHairColor) {
hairColor = species.hairColorDirectives.wrap(m_heady);
}
if (species.hairColorAsBodySubColor)
bodyColor += hairColor;
String facialHair;
String facialHairGroup;
String facialHairDirective;
if (species.headOptionAsFacialhair) {
facialHair = gender.facialHairOptions.wrap(m_heady);
facialHairGroup = gender.facialHairGroup;
facialHairDirective = hairColor;
}
String facialMask;
String facialMaskGroup;
String facialMaskDirective;
if (species.altOptionAsFacialMask) {
facialMask = gender.facialMaskOptions.wrap(m_alty);
facialMaskGroup = gender.facialMaskGroup;
facialMaskDirective = "";
}
if (species.bodyColorAsFacialMaskSubColor)
facialMaskDirective += bodyColor;
if (species.altColorAsFacialMaskSubColor)
facialMaskDirective += altColor;
auto shirt = gender.shirtOptions.wrap(m_shirtChoice);
auto pants = gender.pantsOptions.wrap(m_pantsChoice);
m_previewPlayer->setModeType((PlayerMode)m_modeChoice);
m_previewPlayer->setName(textBox->getText());
m_previewPlayer->setSpecies(species.species);
m_previewPlayer->setBodyDirectives(bodyColor + altColor);
m_previewPlayer->setGender(GenderNames.getLeft(gender.name));
m_previewPlayer->setHairGroup(gender.hairGroup);
m_previewPlayer->setHairType(hair);
m_previewPlayer->setHairDirectives(hairColor);
m_previewPlayer->setEmoteDirectives(bodyColor + altColor);
m_previewPlayer->setFacialHair(facialHairGroup, facialHair, facialHairDirective);
m_previewPlayer->setFacialMask(facialMaskGroup, facialMask, facialMaskDirective);
auto personality = speciesDefinition->personalities().wrap(m_personality);
m_previewPlayer->setPersonality(personality);
setShirt(shirt, m_shirtColor);
setPants(pants, m_pantsColor);
m_previewPlayer->finalizeCreation();
}
void CharCreationPane::setShirt(String const& shirt, size_t colorIndex) {
auto& root = Root::singleton();
while (m_previewPlayer->inventory()->chestArmor())
m_previewPlayer->inventory()->consumeSlot(InventorySlot(EquipmentSlot::Chest));
if (!shirt.empty()) {
m_previewPlayer->inventory()->addItems(
root.itemDatabase()->item({shirt, 1, JsonObject{{"colorIndex", colorIndex}}}));
}
m_previewPlayer->refreshEquipment();
}
void CharCreationPane::setPants(String const& pants, size_t colorIndex) {
auto& root = Root::singleton();
while (m_previewPlayer->inventory()->legsArmor())
m_previewPlayer->inventory()->consumeSlot(InventorySlot(EquipmentSlot::Legs));
if (!pants.empty()) {
m_previewPlayer->inventory()->addItems(
root.itemDatabase()->item({pants, 1, JsonObject{{"colorIndex", colorIndex}}}));
}
m_previewPlayer->refreshEquipment();
}
void CharCreationPane::nameBoxCallback(Widget* object) {
if (as<TextBoxWidget>(object))
changed();
else
throw GuiException("Invalid object type, expected TextBoxWidget.");
}
PanePtr CharCreationPane::createTooltip(Vec2I const& screenPosition) {
// what's under my cursor
if (WidgetPtr child = getChildAt(screenPosition)) {
// is it a species button ?
if (child->parent()->name() == "species") {
// which species is it ?
size_t speciesIndex = convert<ButtonWidget>(child)->buttonGroupId();
// no tooltips for unassigned button indices
if (speciesIndex >= m_speciesList.size())
return {};
String speciesName = m_speciesList[speciesIndex];
Star::SpeciesDefinitionPtr speciesDefinition = Root::singleton().speciesDatabase()->species(speciesName);
// make a tooltip from the config file
PanePtr tooltip = make_shared<Pane>();
tooltip->removeAllChildren();
GuiReader reader;
auto& root = Root::singleton();
String tooltipKind = "/interface/tooltips/species.tooltip";
reader.construct(root.assets()->json(tooltipKind), tooltip.get());
// find out the gender option block from the currently selected gender
auto genderOption = speciesDefinition->options().genderOptions.wrap(m_genderChoice);
// makes an icon out of the default gendered character image
WidgetPtr titleIcon = make_shared<ImageWidget>(genderOption.characterImage);
// read the description out of the already loaded species database.
String title = speciesDefinition->tooltip().title;
String subTitle = speciesDefinition->tooltip().subTitle;
tooltip->setTitle(titleIcon, title, subTitle);
tooltip->setLabel("descriptionLabel", speciesDefinition->tooltip().description);
return tooltip;
}
}
return {};
}
}