57 lines
1.6 KiB
C++
57 lines
1.6 KiB
C++
#pragma once
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#include "StarCelestialParameters.hpp"
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#include "StarCelestialCoordinate.hpp"
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#include "StarSystemWorld.hpp"
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#include "StarNetPackets.hpp"
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namespace Star {
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STAR_CLASS(CelestialDatabase);
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STAR_CLASS(PlayerUniverseMap);
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STAR_CLASS(Celestial);
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STAR_CLASS(Clock);
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STAR_CLASS(ClientContext);
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class SystemWorldClient : public SystemWorld {
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public:
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SystemWorldClient(ClockConstPtr universeClock, CelestialDatabasePtr celestialDatabase, PlayerUniverseMapPtr clientContext);
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CelestialCoordinate currentSystem() const;
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Maybe<Vec2F> shipPosition() const;
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SystemLocation shipLocation() const;
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SystemLocation shipDestination() const;
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bool flying() const;
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void update(float dt);
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List<SystemObjectPtr> objects() const override;
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List<Uuid> objectKeys() const override;
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SystemObjectPtr getObject(Uuid const& uuid) const override;
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List<SystemClientShipPtr> ships() const;
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SystemClientShipPtr getShip(Uuid const& uuid) const;
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Uuid spawnObject(String typeName, Maybe<Vec2F> position = {}, Maybe<Uuid> const& uuid = {}, JsonObject parameters = {});
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// returns whether the packet was handled
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bool handleIncomingPacket(PacketPtr packet);
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List<PacketPtr> pullOutgoingPackets();
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private:
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SystemObjectPtr netLoadObject(ByteArray netStore);
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SystemClientShipPtr netLoadShip(ByteArray netStore);
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// m_ship can be a null pointer, indicating that the system is not initialized
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SystemClientShipPtr m_ship;
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HashMap<Uuid, SystemObjectPtr> m_objects;
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HashMap<Uuid, SystemClientShipPtr> m_clientShips;
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PlayerUniverseMapPtr m_universeMap;
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List<PacketPtr> m_outgoingPackets;
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};
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}
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