dc77061840
in OpenStarbound, players can place blocks with their own collision type. this can cause objects to override the collision type if the object has material spaces and a previous attempt at accounting for this led to that bug: giving object collision its own field in the server tile should fix this |
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application | ||
base | ||
client | ||
core | ||
extern | ||
frontend | ||
game | ||
json_tool | ||
mod_uploader | ||
platform | ||
rendering | ||
server | ||
test | ||
utility | ||
windowing | ||
CMakeLists.txt | ||
CMakePresets.json | ||
vcpkg-configuration.json | ||
vcpkg.json |