osb/source/frontend/StarCharSelection.cpp
Kae f42031dc9e make text anchors in LargeCharPlate configurable
also gave the char previews some animation!
2024-05-23 11:43:15 +10:00

107 lines
3.6 KiB
C++

#include "StarCharSelection.hpp"
#include "StarGuiReader.hpp"
#include "StarRoot.hpp"
#include "StarLargeCharPlateWidget.hpp"
#include "StarAssets.hpp"
#include "StarRandom.hpp"
#include "StarInputEvent.hpp"
namespace Star {
CharSelectionPane::CharSelectionPane(PlayerStoragePtr playerStorage,
CreateCharCallback createCallback,
SelectCharacterCallback selectCallback,
DeleteCharacterCallback deleteCallback)
: m_playerStorage(playerStorage),
m_downScroll(0),
m_createCallback(createCallback),
m_selectCallback(selectCallback),
m_deleteCallback(deleteCallback) {
auto& root = Root::singleton();
GuiReader guiReader;
guiReader.registerCallback("playerUpButton", [=](Widget*) { shiftCharacters(-1); });
guiReader.registerCallback("playerDownButton", [=](Widget*) { shiftCharacters(1); });
guiReader.registerCallback("charSelector1", [=](Widget*) { selectCharacter(0); });
guiReader.registerCallback("charSelector2", [=](Widget*) { selectCharacter(1); });
guiReader.registerCallback("charSelector3", [=](Widget*) { selectCharacter(2); });
guiReader.registerCallback("charSelector4", [=](Widget*) { selectCharacter(3); });
guiReader.construct(root.assets()->json("/interface/windowconfig/charselection.config"), this);
}
bool CharSelectionPane::sendEvent(InputEvent const& event) {
if (m_visible) {
if (auto mouseWheel = event.ptr<MouseWheelEvent>()) {
if (inMember(*context()->mousePosition(event))) {
if (mouseWheel->mouseWheel == MouseWheel::Down)
shiftCharacters(1);
else if (mouseWheel->mouseWheel == MouseWheel::Up)
shiftCharacters(-1);
return true;
}
}
}
return Pane::sendEvent(event);
}
void CharSelectionPane::show() {
Pane::show();
m_downScroll = 0;
updateCharacterPlates();
}
void CharSelectionPane::shiftCharacters(int shift) {
m_downScroll = std::max<int>(std::min<int>(m_downScroll + shift, m_playerStorage->playerCount() - 3), 0);
updateCharacterPlates();
}
void CharSelectionPane::selectCharacter(unsigned buttonIndex) {
if (auto playerUuid = m_playerStorage->playerUuidAt(m_downScroll + buttonIndex)) {
auto player = m_playerStorage->loadPlayer(*playerUuid);
if (player->isPermaDead() && !player->isAdmin()) {
auto sound = Random::randValueFrom(
Root::singleton().assets()->json("/interface.config:buttonClickFailSound").toArray(), "")
.toString();
if (!sound.empty())
context()->playAudio(sound);
} else
m_selectCallback(player);
} else
m_createCallback();
}
void CharSelectionPane::updateCharacterPlates() {
auto updatePlayerLine = [this](String name, unsigned scrollPosition) {
auto charSelector = fetchChild<LargeCharPlateWidget>(name);
if (auto playerUuid = m_playerStorage->playerUuidAt(scrollPosition)) {
auto player = m_playerStorage->loadPlayer(*playerUuid);
player->humanoid()->setFacingDirection(Direction::Right);
charSelector->setPlayer(player);
charSelector->enableDelete([this, playerUuid](Widget*) { m_deleteCallback(*playerUuid); });
} else {
charSelector->setPlayer(PlayerPtr());
charSelector->disableDelete();
}
};
updatePlayerLine("charSelector1", m_downScroll + 0);
updatePlayerLine("charSelector2", m_downScroll + 1);
updatePlayerLine("charSelector3", m_downScroll + 2);
updatePlayerLine("charSelector4", m_downScroll + 3);
if (m_downScroll > 0)
fetchChild("playerUpButton")->show();
else
fetchChild("playerUpButton")->hide();
if (m_downScroll < m_playerStorage->playerCount() - 3)
fetchChild("playerDownButton")->show();
else
fetchChild("playerDownButton")->hide();
}
}