61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#pragma once
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#include "StarImage.hpp"
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#include "StarWorldTiles.hpp"
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#include "StarEntityRenderingTypes.hpp"
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#include "StarSkyRenderData.hpp"
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#include "StarParallax.hpp"
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#include "StarParticle.hpp"
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#include "StarWeatherTypes.hpp"
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#include "StarEntity.hpp"
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#include "StarThread.hpp"
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namespace Star {
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struct EntityDrawables {
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EntityHighlightEffect highlightEffect;
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Map<EntityRenderLayer, List<Drawable>> layers;
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};
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struct WorldRenderData {
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void clear();
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WorldGeometry geometry;
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Vec2I tileMinPosition;
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RenderTileArray tiles;
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Vec2I lightMinPosition;
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Image lightMap;
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List<EntityDrawables> entityDrawables;
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List<Particle> const* particles;
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List<OverheadBar> overheadBars;
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List<Drawable> nametags;
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List<Drawable> backgroundOverlays;
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List<Drawable> foregroundOverlays;
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List<ParallaxLayer> parallaxLayers;
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SkyRenderData skyRenderData;
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bool isFullbright = false;
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float dimLevel = 0.0f;
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Vec3B dimColor;
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};
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inline void WorldRenderData::clear() {
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tiles.resize({0, 0}); // keep reserved
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entityDrawables.clear();
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particles = nullptr;
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overheadBars.clear();
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nametags.clear();
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backgroundOverlays.clear();
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foregroundOverlays.clear();
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parallaxLayers.clear();
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}
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}
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