osb/source/game/StarItemDatabase.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

743 lines
27 KiB
C++

#include "StarItemDatabase.hpp"
#include "StarCodexDatabase.hpp"
#include "StarJsonExtra.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarCasting.hpp"
#include "StarCurrency.hpp"
#include "StarConsumableItem.hpp"
#include "StarBlueprintItem.hpp"
#include "StarCodexItem.hpp"
#include "StarLiquidItem.hpp"
#include "StarMaterialItem.hpp"
#include "StarObjectItem.hpp"
#include "StarItemDrop.hpp"
#include "StarInspectionTool.hpp"
#include "StarInstrumentItem.hpp"
#include "StarThrownItem.hpp"
#include "StarUnlockItem.hpp"
#include "StarActiveItem.hpp"
#include "StarAugmentItem.hpp"
#include "StarTools.hpp"
#include "StarArmors.hpp"
#include "StarObjectDatabase.hpp"
#include "StarRootLuaBindings.hpp"
#include "StarItemLuaBindings.hpp"
#include "StarConfigLuaBindings.hpp"
#include "StarUtilityLuaBindings.hpp"
namespace Star {
EnumMap<ItemType> ItemTypeNames{
{ItemType::Generic, "generic"},
{ItemType::LiquidItem, "liquid"},
{ItemType::MaterialItem, "material"},
{ItemType::ObjectItem, "object"},
{ItemType::CurrencyItem, "currency"},
{ItemType::MiningTool, "miningtool"},
{ItemType::Flashlight, "flashlight"},
{ItemType::WireTool, "wiretool"},
{ItemType::BeamMiningTool, "beamminingtool"},
{ItemType::HarvestingTool, "harvestingtool"},
{ItemType::TillingTool, "tillingtool"},
{ItemType::PaintingBeamTool, "paintingbeamtool"},
{ItemType::HeadArmor, "headarmor"},
{ItemType::ChestArmor, "chestarmor"},
{ItemType::LegsArmor, "legsarmor"},
{ItemType::BackArmor, "backarmor"},
{ItemType::Consumable, "consumable"},
{ItemType::Blueprint, "blueprint"},
{ItemType::Codex, "codex"},
{ItemType::InspectionTool, "inspectiontool"},
{ItemType::InstrumentItem, "instrument"},
{ItemType::ThrownItem, "thrownitem"},
{ItemType::UnlockItem, "unlockitem"},
{ItemType::ActiveItem, "activeitem"},
{ItemType::AugmentItem, "augmentitem"}
};
uint64_t ItemDatabase::getCountOfItem(List<ItemPtr> const& bag, ItemDescriptor const& item, bool exactMatch) {
auto normalizedBag = normalizeBag(bag);
return getCountOfItem(normalizedBag, item, exactMatch);
}
uint64_t ItemDatabase::getCountOfItem(HashMap<ItemDescriptor, uint64_t> const& bag, ItemDescriptor const& item, bool exactMatch) {
ItemDescriptor matchItem = exactMatch ? item.singular() : ItemDescriptor(item.name(), 1);
if (!bag.contains(matchItem)) {
return 0;
} else {
return bag.get(matchItem);
}
}
HashMap<ItemDescriptor, uint64_t> ItemDatabase::normalizeBag(List<ItemPtr> const& bag) {
HashMap<ItemDescriptor, uint64_t> normalizedBag;
for (auto const& item : bag) {
if (!item)
continue;
normalizedBag[ItemDescriptor(item->name(), 1)] += item->count();
if (!item->parameters().toObject().empty())
normalizedBag[ItemDescriptor(item->name(), 1, item->parameters())] += item->count();
}
return normalizedBag;
}
HashSet<ItemRecipe> ItemDatabase::recipesFromSubset(HashMap<ItemDescriptor, uint64_t> const& normalizedBag, StringMap<uint64_t> const& availableCurrencies, HashSet<ItemRecipe> const& subset) {
HashSet<ItemRecipe> res;
for (auto const& recipe : subset) {
// add this recipe if we can make it.
if (canMakeRecipe(recipe, normalizedBag, availableCurrencies))
res.add(recipe);
}
return res;
}
HashSet<ItemRecipe> ItemDatabase::recipesFromSubset(HashMap<ItemDescriptor, uint64_t> const& normalizedBag, StringMap<uint64_t> const& availableCurrencies,
HashSet<ItemRecipe> const& subset, StringSet const& allowedTypes) {
HashSet<ItemRecipe> res;
for (auto const& recipe : subset) {
// is it the right kind of recipe for this check ?
if (recipe.groups.hasIntersection(allowedTypes) || allowedTypes.empty() || recipe.groups.empty()) {
// do we have the ingredients to make it.
if (canMakeRecipe(recipe, normalizedBag, availableCurrencies)) {
res.add(recipe);
}
}
}
return res;
}
String ItemDatabase::guiFilterString(ItemPtr const& item) {
return (item->name() + item->friendlyName() + item->description()).toLower().splitAny(" ,.?*\\+/|\t").join("");
}
bool ItemDatabase::canMakeRecipe(ItemRecipe const& recipe, HashMap<ItemDescriptor, uint64_t> const& availableIngredients, StringMap<uint64_t> const& availableCurrencies) {
for (auto const& p : recipe.currencyInputs) {
if (availableCurrencies.value(p.first, 0) < p.second)
return false;
}
for (auto const& input : recipe.inputs) {
ItemDescriptor matchInput = recipe.matchInputParameters ? input.singular() : ItemDescriptor(input.name(), 1);
if (availableIngredients.value(matchInput) < input.count())
return false;
}
return true;
}
ItemDatabase::ItemDatabase()
: m_luaRoot(make_shared<LuaRoot>()) {
scanItems();
addObjectItems();
addCodexes();
scanRecipes();
addBlueprints();
}
void ItemDatabase::cleanup() {
{
MutexLocker locker(m_cacheMutex);
m_itemCache.cleanup([](ItemCacheEntry const&, ItemPtr const& item) {
return !item.unique();
});
}
}
ItemPtr ItemDatabase::diskLoad(Json const& diskStore) const {
if (diskStore) {
return item(ItemDescriptor::loadStore(diskStore));
} else {
return {};
}
}
ItemPtr ItemDatabase::fromJson(Json const& spec) const {
return item(ItemDescriptor(spec));
}
Json ItemDatabase::diskStore(ItemConstPtr const& itemPtr) const {
if (itemPtr)
return itemPtr->descriptor().diskStore();
else
return Json();
}
Json ItemDatabase::toJson(ItemConstPtr const& itemPtr) const {
if (itemPtr)
return itemPtr->descriptor().toJson();
else
return Json();
}
bool ItemDatabase::hasItem(String const& itemName) const {
return m_items.contains(itemName);
}
ItemType ItemDatabase::itemType(String const& itemName) const {
return itemData(itemName).type;
}
String ItemDatabase::itemFriendlyName(String const& itemName) const {
return itemData(itemName).friendlyName;
}
StringSet ItemDatabase::itemTags(String const& itemName) const {
return itemData(itemName).itemTags;
}
ItemDatabase::ItemConfig ItemDatabase::itemConfig(String const& itemName, Json parameters, Maybe<float> level, Maybe<uint64_t> seed) const {
auto const& data = itemData(itemName);
ItemConfig itemConfig;
if (data.assetsConfig)
itemConfig.config = Root::singleton().assets()->json(*data.assetsConfig);
itemConfig.directory = data.directory;
itemConfig.config = jsonMerge(itemConfig.config, data.customConfig);
itemConfig.parameters = parameters;
if (auto builder = itemConfig.config.optString("builder")) {
RecursiveMutexLocker locker(m_luaMutex);
auto context = m_luaRoot->createContext(*builder);
context.setCallbacks("root", LuaBindings::makeRootCallbacks());
context.setCallbacks("sb", LuaBindings::makeUtilityCallbacks());
luaTie(itemConfig.config, itemConfig.parameters) = context.invokePath<LuaTupleReturn<Json, Json>>(
"build", itemConfig.directory, itemConfig.config, itemConfig.parameters, level, seed);
}
return itemConfig;
}
ItemPtr ItemDatabase::itemShared(ItemDescriptor descriptor, Maybe<float> level, Maybe<uint64_t> seed) const {
if (!descriptor)
return {};
ItemCacheEntry entry{ descriptor, level, seed };
MutexLocker locker(m_cacheMutex);
if (ItemPtr* cached = m_itemCache.ptr(entry))
return *cached;
else {
locker.unlock();
ItemPtr item = tryCreateItem(descriptor, level, seed);
get<2>(entry) = item->parameters().optUInt("seed"); // Seed could've been changed by the buildscript
locker.lock();
return m_itemCache.get(entry, [&](ItemCacheEntry const&) -> ItemPtr { return std::move(item); });
}
}
ItemPtr ItemDatabase::item(ItemDescriptor descriptor, Maybe<float> level, Maybe<uint64_t> seed) const {
if (!descriptor)
return {};
else
return tryCreateItem(descriptor, level, seed);
}
bool ItemDatabase::hasRecipeToMake(ItemDescriptor const& item) const {
auto si = item.singular();
for (auto const& recipe : m_recipes)
if (recipe.output.singular() == si)
return true;
return false;
}
bool ItemDatabase::hasRecipeToMake(ItemDescriptor const& item, StringSet const& allowedTypes) const {
auto si = item.singular();
for (auto const& recipe : m_recipes)
if (recipe.output.singular() == si)
for (auto allowedType : allowedTypes)
if (recipe.groups.contains(allowedType))
return true;
return false;
}
HashSet<ItemRecipe> ItemDatabase::recipesForOutputItem(String itemName) const {
HashSet<ItemRecipe> result;
for (auto const& recipe : m_recipes)
if (recipe.output.name() == itemName)
result.add(recipe);
return result;
}
HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies) const {
auto normalizedBag = normalizeBag(bag);
return recipesFromBagContents(normalizedBag, availableCurrencies);
}
HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies) const {
return recipesFromSubset(bag, availableCurrencies, m_recipes);
}
HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies, StringSet const& allowedTypes) const {
auto normalizedBag = normalizeBag(bag);
return recipesFromBagContents(normalizedBag, availableCurrencies, allowedTypes);
}
HashSet<ItemRecipe> ItemDatabase::recipesFromBagContents(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies, StringSet const& allowedTypes) const {
return recipesFromSubset(bag, availableCurrencies, m_recipes, allowedTypes);
}
uint64_t ItemDatabase::maxCraftableInBag(List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies, ItemRecipe const& recipe) const {
auto normalizedBag = normalizeBag(bag);
return maxCraftableInBag(normalizedBag, availableCurrencies, recipe);
}
uint64_t ItemDatabase::maxCraftableInBag(HashMap<ItemDescriptor, uint64_t> const& bag, StringMap<uint64_t> const& availableCurrencies, ItemRecipe const& recipe) const {
uint64_t res = highest<uint64_t>();
for (auto const& p : recipe.currencyInputs) {
uint64_t available = availableCurrencies.value(p.first, 0);
if (available == 0)
return 0;
else if (p.second > 0)
res = min(available / p.second, res);
}
for (auto const& input : recipe.inputs) {
if (!bag.contains(input.singular()))
return 0;
else if (input.count() > 0)
res = min(bag.get(input.singular()) / input.count(), res);
}
return res;
}
ItemRecipe ItemDatabase::getPreciseRecipeForMaterials(String const& group, List<ItemPtr> const& bag, StringMap<uint64_t> const& availableCurrencies) const {
// picks the recipe that:
// * can be crafted (duh)
// * uses all the input material types
// * uses the most materials (if recipes exist with the same input materials)
auto options = recipesFromBagContents(bag, availableCurrencies);
ItemRecipe result;
int ingredientsCount = 0;
for (auto const& recipe : options) {
if (!recipe.groups.contains(group))
continue;
bool usesAllItemTypes = true;
for (auto const& item : bag) {
bool match = false;
for (auto const& input : recipe.inputs)
if (item->matches(input, recipe.matchInputParameters))
match = true;
if (!match)
usesAllItemTypes = false;
}
if (!usesAllItemTypes)
continue;
int count = 0;
for (auto const& input : recipe.inputs)
count += input.count();
if (count > ingredientsCount)
result = recipe;
}
return result;
}
ItemRecipe ItemDatabase::parseRecipe(Json const& config) const {
ItemRecipe res;
try {
res.currencyInputs = jsonToMapV<StringMap<uint64_t>>(config.get("currencyInputs", JsonObject()), mem_fn(&Json::toUInt));
// parse currency items into currency inputs
for (auto input : config.getArray("input")) {
auto id = ItemDescriptor(input);
if (itemType(id.name()) == ItemType::CurrencyItem) {
auto currencyItem = as<CurrencyItem>(itemShared(id));
res.currencyInputs[currencyItem->currencyType()] += currencyItem->totalValue();
} else {
res.inputs.push_back(id);
}
}
res.output = ItemDescriptor(config.get("output"));
res.duration = config.getFloat("duration", Root::singleton().assets()->json("/items/defaultParameters.config:defaultCraftDuration").toFloat());
res.groups = StringSet::from(jsonToStringList(config.get("groups", JsonArray())));
if (auto item = ItemDatabase::itemShared(res.output)) {
res.outputRarity = item->rarity();
res.guiFilterString = guiFilterString(item);
}
res.collectables = jsonToMapV<StringMap<String>>(config.get("collectables", JsonObject()), mem_fn(&Json::toString));
res.matchInputParameters = config.getBool("matchInputParameters", false);
} catch (JsonException const& e) {
throw RecipeException(strf("Recipe missing required ingredient: {}", outputException(e, false)));
}
return res;
}
HashSet<ItemRecipe> ItemDatabase::allRecipes() const {
return m_recipes;
}
HashSet<ItemRecipe> ItemDatabase::allRecipes(StringSet const& types) const {
HashSet<ItemRecipe> res;
for (auto const& i : m_recipes) {
if (i.groups.hasIntersection(types))
res.add(i);
}
return res;
}
ItemPtr ItemDatabase::applyAugment(ItemPtr const item, AugmentItem* augment) const {
if (item) {
RecursiveMutexLocker locker(m_luaMutex);
LuaBaseComponent script;
script.setLuaRoot(m_luaRoot);
script.setScripts(augment->augmentScripts());
script.addCallbacks("item", LuaBindings::makeItemCallbacks(augment));
script.addCallbacks("config", LuaBindings::makeConfigCallbacks(bind(&Item::instanceValue, augment, _1, _2)));
script.init();
auto luaResult = script.invoke<LuaTupleReturn<Json, Maybe<uint64_t>>>("apply", item->descriptor().toJson());
script.uninit();
locker.unlock();
if (luaResult) {
if (!get<0>(*luaResult).isNull()) {
augment->take(get<1>(*luaResult).value(1));
return ItemDatabase::item(ItemDescriptor(get<0>(*luaResult)));
}
}
}
return item;
}
bool ItemDatabase::ageItem(ItemPtr& item, double aging) const {
if (!item)
return false;
auto const& itemData = ItemDatabase::itemData(item->name());
if (itemData.agingScripts.empty())
return false;
ItemDescriptor original = item->descriptor();
RecursiveMutexLocker locker(m_luaMutex);
LuaBaseComponent script;
script.setLuaRoot(m_luaRoot);
script.setScripts(itemData.agingScripts);
script.init();
auto aged = script.invoke<Json>("ageItem", original.toJson(), aging).apply(construct<ItemDescriptor>());
script.uninit();
locker.unlock();
if (aged && *aged != original) {
item = ItemDatabase::item(*aged);
return true;
}
return false;
}
List<String> ItemDatabase::allItems() const {
return m_items.keys();
}
ItemPtr ItemDatabase::createItem(ItemType type, ItemConfig const& config) {
if (type == ItemType::Generic) {
return make_shared<GenericItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::LiquidItem) {
return make_shared<LiquidItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::MaterialItem) {
return make_shared<MaterialItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::ObjectItem) {
return make_shared<ObjectItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::CurrencyItem) {
return make_shared<CurrencyItem>(config.config, config.directory);
} else if (type == ItemType::MiningTool) {
return make_shared<MiningTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::Flashlight) {
return make_shared<Flashlight>(config.config, config.directory, config.parameters);
} else if (type == ItemType::WireTool) {
return make_shared<WireTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::BeamMiningTool) {
return make_shared<BeamMiningTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::PaintingBeamTool) {
return make_shared<PaintingBeamTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::TillingTool) {
return make_shared<TillingTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::HarvestingTool) {
return make_shared<HarvestingTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::HeadArmor) {
return make_shared<HeadArmor>(config.config, config.directory, config.parameters);
} else if (type == ItemType::ChestArmor) {
return make_shared<ChestArmor>(config.config, config.directory, config.parameters);
} else if (type == ItemType::LegsArmor) {
return make_shared<LegsArmor>(config.config, config.directory, config.parameters);
} else if (type == ItemType::BackArmor) {
return make_shared<BackArmor>(config.config, config.directory, config.parameters);
} else if (type == ItemType::Consumable) {
return make_shared<ConsumableItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::Blueprint) {
return make_shared<BlueprintItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::Codex) {
return make_shared<CodexItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::InspectionTool) {
return make_shared<InspectionTool>(config.config, config.directory, config.parameters);
} else if (type == ItemType::InstrumentItem) {
return make_shared<InstrumentItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::ThrownItem) {
return make_shared<ThrownItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::UnlockItem) {
return make_shared<UnlockItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::ActiveItem) {
return make_shared<ActiveItem>(config.config, config.directory, config.parameters);
} else if (type == ItemType::AugmentItem) {
return make_shared<AugmentItem>(config.config, config.directory, config.parameters);
} else {
throw ItemException(strf("Unknown item type {}", (int)type));
}
}
ItemPtr ItemDatabase::tryCreateItem(ItemDescriptor const& descriptor, Maybe<float> level, Maybe<uint64_t> seed) const {
ItemPtr result;
try {
result = createItem(m_items.get(descriptor.name()).type, itemConfig(descriptor.name(), descriptor.parameters(), level, seed));
}
catch (std::exception const& e) {
Logger::error("Could not instantiate item '{}'. {}", descriptor, outputException(e, false));
result = createItem(m_items.get("perfectlygenericitem").type, itemConfig("perfectlygenericitem", JsonObject(), {}, {}));
}
result->setCount(descriptor.count());
return result;
}
ItemDatabase::ItemData const& ItemDatabase::itemData(String const& name) const {
if (auto p = m_items.ptr(name))
return *p;
throw ItemException::format("No such item '{}'", name);
}
ItemRecipe ItemDatabase::makeRecipe(List<ItemDescriptor> inputs, ItemDescriptor output, float duration, StringSet groups) const {
ItemRecipe res;
res.inputs = std::move(inputs);
res.output = std::move(output);
res.duration = duration;
res.groups = std::move(groups);
if (auto item = ItemDatabase::itemShared(res.output)) {
res.outputRarity = item->rarity();
res.guiFilterString = guiFilterString(item);
}
return res;
}
void ItemDatabase::addItemSet(ItemType type, String const& extension) {
auto assets = Root::singleton().assets();
for (auto file : assets->scanExtension(extension)) {
ItemData data;
try {
auto config = assets->json(file);
data.type = type;
data.assetsConfig = file;
data.name = config.get("itemName").toString();
data.friendlyName = config.getString("shortdescription", {});
data.itemTags = config.opt("itemTags").apply(jsonToStringSet).value();
data.agingScripts = config.opt("itemAgingScripts").apply(jsonToStringList).value();
data.directory = AssetPath::directory(file);
data.agingScripts = data.agingScripts.transformed(bind(&AssetPath::relativeTo, data.directory, _1));
} catch (std::exception const& e) {
throw ItemException(strf("Could not load item asset {}", file), e);
}
if (m_items.contains(data.name))
throw ItemException(strf("Duplicate item name '{}' found", data.name));
m_items[data.name] = data;
}
}
void ItemDatabase::addObjectDropItem(String const& objectPath, Json const& objectConfig) {
auto assets = Root::singleton().assets();
ItemData data;
data.type = ItemType::ObjectItem;
data.name = objectConfig.get("objectName").toString();
data.friendlyName = objectConfig.getString("shortdescription", {});
data.itemTags = objectConfig.opt("itemTags").apply(jsonToStringSet).value();
data.agingScripts = objectConfig.opt("itemAgingScripts").apply(jsonToStringList).value();
data.directory = AssetPath::directory(objectPath);
JsonObject customConfig = objectConfig.toObject();
if (!customConfig.contains("inventoryIcon")) {
customConfig["inventoryIcon"] = assets->json("/objects/defaultParameters.config:missingIcon");
Logger::warn(strf("Missing inventoryIcon for {}, using default", data.name).c_str());
}
customConfig["itemName"] = data.name;
if (!customConfig.contains("tooltipKind"))
customConfig["tooltipKind"] = "object";
if (!customConfig.contains("printable"))
customConfig["printable"] = customConfig.contains("price");
// Don't inherit object scripts. this is kind of a crappy solution to prevent
// ObjectItems (which are firable and therefore scripted) from trying to
// execute scripts intended for objects
customConfig.remove("scripts");
data.customConfig = std::move(customConfig);
if (m_items.contains(data.name))
throw ItemException(strf("Object drop '{}' shares name with existing item", data.name));
m_items[data.name] = std::move(data);
}
void ItemDatabase::scanItems() {
auto assets = Root::singleton().assets();
List<std::pair<ItemType, String>> itemSets;
auto scanItemType = [&itemSets, assets](ItemType type, String const& extension) {
itemSets.append(make_pair(type, extension));
assets->queueJsons(assets->scanExtension(extension));
};
scanItemType(ItemType::Generic, "item");
scanItemType(ItemType::LiquidItem, "liqitem");
scanItemType(ItemType::MaterialItem, "matitem");
scanItemType(ItemType::MiningTool, "miningtool");
scanItemType(ItemType::Flashlight, "flashlight");
scanItemType(ItemType::WireTool, "wiretool");
scanItemType(ItemType::BeamMiningTool, "beamaxe");
scanItemType(ItemType::TillingTool, "tillingtool");
scanItemType(ItemType::PaintingBeamTool, "painttool");
scanItemType(ItemType::HarvestingTool, "harvestingtool");
scanItemType(ItemType::HeadArmor, "head");
scanItemType(ItemType::ChestArmor, "chest");
scanItemType(ItemType::LegsArmor, "legs");
scanItemType(ItemType::BackArmor, "back");
scanItemType(ItemType::CurrencyItem, "currency");
scanItemType(ItemType::Consumable, "consumable");
scanItemType(ItemType::Blueprint, "blueprint");
scanItemType(ItemType::InspectionTool, "inspectiontool");
scanItemType(ItemType::InstrumentItem, "instrument");
scanItemType(ItemType::ThrownItem, "thrownitem");
scanItemType(ItemType::UnlockItem, "unlock");
scanItemType(ItemType::ActiveItem, "activeitem");
scanItemType(ItemType::AugmentItem, "augment");
for (auto const& itemset : itemSets)
addItemSet(itemset.first, itemset.second);
}
void ItemDatabase::addObjectItems() {
auto objectDatabase = Root::singleton().objectDatabase();
for (auto const& objectName : objectDatabase->allObjects()) {
auto objectConfig = objectDatabase->getConfig(objectName);
if (objectConfig->hasObjectItem)
addObjectDropItem(objectConfig->path, objectConfig->config);
}
}
void ItemDatabase::scanRecipes() {
auto assets = Root::singleton().assets();
auto files = assets->scanExtension("recipe");
assets->queueJsons(files);
for (auto file : files) {
try {
m_recipes.add(parseRecipe(assets->json(file)));
} catch (std::exception const& e) {
Logger::error("Could not load recipe {}: {}", file, outputException(e, false));
}
}
}
void ItemDatabase::addBlueprints() {
auto assets = Root::singleton().assets();
for (auto const& recipe : m_recipes) {
auto baseDesc = recipe.output;
auto baseItem = itemShared(baseDesc);
String blueprintName = strf("{}-recipe", baseItem->name());
if (m_items.contains(blueprintName))
continue;
try {
ItemData blueprintData;
blueprintData.type = ItemType::Blueprint;
JsonObject configInfo;
configInfo["recipe"] = baseDesc.singular().toJson();
String description = assets->json("/blueprint.config:description").toString();
description = description.replace("<item>", baseItem->friendlyName());
configInfo["description"] = Json(description);
String shortDesc = assets->json("/blueprint.config:shortdescription").toString();
shortDesc = shortDesc.replace("<item>", baseItem->friendlyName());
configInfo["shortdescription"] = Json(shortDesc);
configInfo["category"] = assets->json("/blueprint.config:category").toString();
blueprintData.name = blueprintName;
blueprintData.friendlyName = shortDesc;
configInfo["itemName"] = blueprintData.name;
if (baseItem->instanceValue("inventoryIcon", false))
configInfo["inventoryIcon"] = baseItem->instanceValue("inventoryIcon");
configInfo["rarity"] = RarityNames.getRight(baseItem->rarity());
configInfo["price"] = baseItem->price();
blueprintData.customConfig = std::move(configInfo);
blueprintData.directory = itemData(baseDesc.name()).directory;
m_items[blueprintData.name] = blueprintData;
} catch (std::exception const& e) {
Logger::error("Could not create blueprint item from recipe: {}", outputException(e, false));
}
}
}
void ItemDatabase::addCodexes() {
auto assets = Root::singleton().assets();
auto codexConfig = assets->json("/codex.config");
auto codexDatabase = Root::singleton().codexDatabase();
for (auto const& codexPair : codexDatabase->codexes()) {
String codexItemName = strf("{}-codex", codexPair.second->id());
if (m_items.contains(codexItemName)) {
Logger::warn("Couldn't create codex item {} because an item with that name is already defined", codexItemName);
continue;
}
try {
ItemData codexItemData;
codexItemData.type = ItemType::Codex;
codexItemData.name = codexItemName;
codexItemData.friendlyName = codexPair.second->title();
codexItemData.directory = codexPair.second->directory();
auto customConfig = jsonMerge(codexConfig.get("defaultItemConfig"), codexPair.second->itemConfig()).toObject();
customConfig["itemName"] = codexItemName;
customConfig["codexId"] = codexPair.second->id();
customConfig["shortdescription"] = codexPair.second->title();
customConfig["description"] = codexPair.second->description();
customConfig["codexIcon"] = codexPair.second->icon();
codexItemData.customConfig = customConfig;
m_items[codexItemName] = codexItemData;
} catch (std::exception const& e) {
Logger::error("Could not create item for codex {}: {}", codexPair.second->id(), outputException(e, false));
}
}
}
}