osb/source/game/StarMonster.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

872 lines
30 KiB
C++

#include "StarMonster.hpp"
#include "StarWorld.hpp"
#include "StarLogging.hpp"
#include "StarRoot.hpp"
#include "StarDamageManager.hpp"
#include "StarDamageDatabase.hpp"
#include "StarTreasure.hpp"
#include "StarJsonExtra.hpp"
#include "StarConfigLuaBindings.hpp"
#include "StarEntityLuaBindings.hpp"
#include "StarWorldLuaBindings.hpp"
#include "StarNetworkedAnimatorLuaBindings.hpp"
#include "StarStatusControllerLuaBindings.hpp"
#include "StarScriptedAnimatorLuaBindings.hpp"
#include "StarRootLuaBindings.hpp"
#include "StarBehaviorLuaBindings.hpp"
#include "StarStoredFunctions.hpp"
#include "StarItemDrop.hpp"
#include "StarAssets.hpp"
#include "StarTime.hpp"
#include "StarStatusController.hpp"
namespace Star {
Monster::Monster(MonsterVariant const& monsterVariant, Maybe<float> level) {
m_monsterLevel = level;
m_damageOnTouch = false;
m_aggressive = false;
m_knockedOut = false;
m_knockoutTimer = 0.0;
m_dropPool = monsterVariant.dropPoolConfig;
m_monsterVariant = monsterVariant;
m_questIndicatorOffset = jsonToVec2F(Root::singleton().assets()->json("/quests/quests.config:defaultIndicatorOffset"));
setTeam(EntityDamageTeam(m_monsterVariant.damageTeamType, m_monsterVariant.damageTeam));
m_networkedAnimator = NetworkedAnimator(m_monsterVariant.animatorConfig);
for (auto const& pair : m_monsterVariant.animatorPartTags)
m_networkedAnimator.setPartTag(pair.first, "partImage", pair.second);
m_networkedAnimator.setZoom(m_monsterVariant.animatorZoom);
auto colorSwap = m_monsterVariant.colorSwap.value(Root::singleton().monsterDatabase()->colorSwap(m_monsterVariant.parameters.getString("colors", "default"), m_monsterVariant.seed));
if (!colorSwap.empty())
m_networkedAnimator.setProcessingDirectives(imageOperationToString(ColorReplaceImageOperation{colorSwap}));
m_statusController = make_shared<StatusController>(m_monsterVariant.statusSettings);
m_scriptComponent.setScripts(m_monsterVariant.parameters.optArray("scripts").apply(jsonToStringList).value(m_monsterVariant.scripts));
m_scriptComponent.setUpdateDelta(m_monsterVariant.initialScriptDelta);
auto movementParameters = ActorMovementParameters::sensibleDefaults().merge(ActorMovementParameters(monsterVariant.movementSettings));
if (movementParameters.standingPoly)
movementParameters.standingPoly->scale(m_monsterVariant.animatorZoom);
if (movementParameters.crouchingPoly)
movementParameters.crouchingPoly->scale(m_monsterVariant.animatorZoom);
*movementParameters.walkSpeed *= monsterVariant.walkMultiplier;
*movementParameters.runSpeed *= monsterVariant.runMultiplier;
*movementParameters.airJumpProfile.jumpSpeed *= monsterVariant.jumpMultiplier;
*movementParameters.liquidJumpProfile.jumpSpeed *= monsterVariant.jumpMultiplier;
*movementParameters.mass *= monsterVariant.weightMultiplier;
if (!movementParameters.physicsEffectCategories)
movementParameters.physicsEffectCategories = StringSet{"monster"};
m_movementController = make_shared<ActorMovementController>(movementParameters);
setPersistent(m_monsterVariant.persistent);
setupNetStates();
setNetStates();
}
Monster::Monster(Json const& diskStore)
: Monster(Root::singleton().monsterDatabase()->readMonsterVariantFromJson(diskStore.get("monsterVariant"))) {
m_monsterLevel = diskStore.optFloat("monsterLevel");
m_movementController->loadState(diskStore.get("movementState"));
m_statusController->diskLoad(diskStore.get("statusController"));
m_damageOnTouch = diskStore.getBool("damageOnTouch");
m_aggressive = diskStore.getBool("aggressive");
m_deathParticleBurst = diskStore.getString("deathParticleBurst");
m_deathSound = diskStore.getString("deathSound");
m_activeSkillName = diskStore.getString("activeSkillName");
m_dropPool = diskStore.get("dropPool");
m_effectEmitter.fromJson(diskStore.get("effectEmitter"));
m_scriptComponent.setScriptStorage(diskStore.getObject("scriptStorage"));
setUniqueId(diskStore.optString("uniqueId"));
if (diskStore.contains("team"))
setTeam(EntityDamageTeam(diskStore.get("team")));
}
Json Monster::diskStore() const {
return JsonObject{
{"monsterLevel", jsonFromMaybe(m_monsterLevel)},
{"movementState", m_movementController->storeState()},
{"statusController", m_statusController->diskStore()},
{"damageOnTouch", m_damageOnTouch},
{"aggressive", aggressive()},
{"deathParticleBurst", m_deathParticleBurst},
{"deathSound", m_deathSound},
{"activeSkillName", m_activeSkillName},
{"dropPool", m_dropPool},
{"effectEmitter", m_effectEmitter.toJson()},
{"monsterVariant", Root::singleton().monsterDatabase()->writeMonsterVariantToJson(m_monsterVariant)},
{"scriptStorage", m_scriptComponent.getScriptStorage()},
{"uniqueId", jsonFromMaybe(uniqueId())},
{"team", getTeam().toJson()}
};
}
ByteArray Monster::netStore() {
return Root::singleton().monsterDatabase()->writeMonsterVariant(m_monsterVariant);
}
EntityType Monster::entityType() const {
return EntityType::Monster;
}
ClientEntityMode Monster::clientEntityMode() const {
return m_monsterVariant.clientEntityMode;
}
void Monster::init(World* world, EntityId entityId, EntityMode mode) {
Entity::init(world, entityId, mode);
m_movementController->init(world);
m_movementController->setIgnorePhysicsEntities({entityId});
m_statusController->init(this, m_movementController.get());
if (!m_monsterLevel)
m_monsterLevel = world->threatLevel();
if (isMaster()) {
auto functionDatabase = Root::singleton().functionDatabase();
float healthMultiplier = m_monsterVariant.healthMultiplier * functionDatabase->function(m_monsterVariant.healthLevelFunction)->evaluate(*m_monsterLevel);
m_statusController->setPersistentEffects("innate", {StatModifier(StatBaseMultiplier{"maxHealth", healthMultiplier})});
m_scriptComponent.addCallbacks("monster", makeMonsterCallbacks());
m_scriptComponent.addCallbacks("config", LuaBindings::makeConfigCallbacks([this](String const& name, Json const& def) {
return m_monsterVariant.parameters.query(name, def);
}));
m_scriptComponent.addCallbacks("entity", LuaBindings::makeEntityCallbacks(this));
m_scriptComponent.addCallbacks("animator", LuaBindings::makeNetworkedAnimatorCallbacks(&m_networkedAnimator));
m_scriptComponent.addCallbacks("status", LuaBindings::makeStatusControllerCallbacks(m_statusController.get()));
m_scriptComponent.addCallbacks("behavior", LuaBindings::makeBehaviorLuaCallbacks(&m_behaviors));
m_scriptComponent.addActorMovementCallbacks(m_movementController.get());
m_scriptComponent.init(world);
}
if (world->isClient()) {
m_scriptedAnimator.setScripts(m_monsterVariant.animationScripts);
m_scriptedAnimator.addCallbacks("animationConfig", LuaBindings::makeScriptedAnimatorCallbacks(&m_networkedAnimator,
[this](String const& name, Json const& defaultValue) -> Json {
return m_scriptedAnimationParameters.value(name, defaultValue);
}));
m_scriptedAnimator.addCallbacks("config", LuaBindings::makeConfigCallbacks([this](String const& name, Json const& def) {
return m_monsterVariant.parameters.query(name, def);
}));
m_scriptedAnimator.addCallbacks("entity", LuaBindings::makeEntityCallbacks(this));
m_scriptedAnimator.init(world);
}
setPosition(position());
}
void Monster::uninit() {
if (isMaster()) {
m_scriptComponent.uninit();
m_scriptComponent.removeCallbacks("monster");
m_scriptComponent.removeCallbacks("config");
m_scriptComponent.removeCallbacks("entity");
m_scriptComponent.removeCallbacks("animator");
m_scriptComponent.removeCallbacks("status");
m_scriptComponent.removeActorMovementCallbacks();
}
if (world()->isClient()) {
m_scriptedAnimator.removeCallbacks("animationConfig");
m_scriptedAnimator.removeCallbacks("config");
m_scriptedAnimator.removeCallbacks("entity");
}
m_statusController->uninit();
m_movementController->uninit();
Entity::uninit();
}
Vec2F Monster::mouthOffset() const {
return getAbsolutePosition(m_monsterVariant.mouthOffset) - position();
}
Vec2F Monster::feetOffset() const {
return getAbsolutePosition(m_monsterVariant.feetOffset) - position();
}
Vec2F Monster::position() const {
return m_movementController->position();
}
RectF Monster::metaBoundBox() const {
return m_monsterVariant.metaBoundBox;
}
RectF Monster::collisionArea() const {
return m_movementController->collisionPoly().boundBox();
}
Vec2F Monster::velocity() const {
return m_movementController->velocity();
}
pair<ByteArray, uint64_t> Monster::writeNetState(uint64_t fromVersion) {
return m_netGroup.writeNetState(fromVersion);
}
void Monster::readNetState(ByteArray data, float interpolationTime) {
m_netGroup.readNetState(std::move(data), interpolationTime);
}
void Monster::enableInterpolation(float extrapolationHint) {
m_netGroup.enableNetInterpolation(extrapolationHint);
}
void Monster::disableInterpolation() {
m_netGroup.disableNetInterpolation();
}
String Monster::description() const {
return m_monsterVariant.description.value("Some indescribable horror");
}
Maybe<HitType> Monster::queryHit(DamageSource const& source) const {
if (!inWorld() || m_knockedOut || m_statusController->statPositive("invulnerable"))
return {};
if (source.intersectsWithPoly(world()->geometry(), hitPoly().get()))
return HitType::Hit;
return {};
}
Maybe<PolyF> Monster::hitPoly() const {
PolyF hitBody = m_monsterVariant.selfDamagePoly;
hitBody.rotate(m_movementController->rotation());
hitBody.translate(position());
return hitBody;
}
List<DamageNotification> Monster::applyDamage(DamageRequest const& damage) {
if (!inWorld())
return {};
auto notifications = m_statusController->applyDamageRequest(damage);
float totalDamage = 0.0f;
for (auto const& notification : notifications)
totalDamage += notification.healthLost;
if (totalDamage > 0.0f) {
m_scriptComponent.invoke("damage", JsonObject{
{"sourceId", damage.sourceEntityId},
{"damage", totalDamage},
{"sourceDamage", damage.damage},
{"sourceKind", damage.damageSourceKind}
});
}
if (!m_statusController->resourcePositive("health"))
m_deathDamageSourceKinds.add(damage.damageSourceKind);
return notifications;
}
List<DamageNotification> Monster::selfDamageNotifications() {
return m_statusController->pullSelfDamageNotifications();
}
List<DamageSource> Monster::damageSources() const {
List<DamageSource> damageSources = m_damageSources.get();
float levelPowerMultiplier = Root::singleton().functionDatabase()->function(m_monsterVariant.powerLevelFunction)->evaluate(*m_monsterLevel);
if (m_damageOnTouch && !m_monsterVariant.touchDamageConfig.isNull()) {
DamageSource damageSource(m_monsterVariant.touchDamageConfig);
if (auto damagePoly = damageSource.damageArea.ptr<PolyF>())
damagePoly->rotate(m_movementController->rotation());
damageSource.damage *= m_monsterVariant.touchDamageMultiplier * levelPowerMultiplier * m_statusController->stat("powerMultiplier");
damageSource.sourceEntityId = entityId();
damageSource.team = getTeam();
damageSources.append(damageSource);
}
auto animationDamageParts = m_monsterVariant.animationDamageParts;
for (auto pair : m_monsterVariant.animationDamageParts) {
if (!m_animationDamageParts.get().contains(pair.first))
continue;
String anchorPart = pair.second.getString("anchorPart");
DamageSource ds = DamageSource(pair.second.get("damageSource"));
ds.damage *= levelPowerMultiplier * m_statusController->stat("powerMultiplier");
ds.damageArea.call([this,&anchorPart](auto& poly) {
poly.transform(m_networkedAnimator.partTransformation(anchorPart));
if (m_networkedAnimator.flipped())
poly.flipHorizontal(m_networkedAnimator.flippedRelativeCenterLine());
});
if (ds.knockback.is<Vec2F>()) {
Vec2F knockback = ds.knockback.get<Vec2F>();
knockback = m_networkedAnimator.partTransformation(anchorPart).transformVec2(knockback);
if (m_networkedAnimator.flipped())
knockback = Vec2F(-knockback[0], knockback[1]);
ds.knockback = knockback;
}
List<DamageSource> partSources;
if (auto line = ds.damageArea.maybe<Line2F>()) {
if (pair.second.getBool("checkLineCollision", false)) {
Line2F worldLine = line.value().translated(position());
float length = worldLine.length();
auto bounces = pair.second.getInt("bounces", 0);
while (auto collision = world()->lineTileCollisionPoint(worldLine.min(), worldLine.max())) {
worldLine = Line2F(worldLine.min(), collision.value().first);
ds.damageArea = worldLine.translated(-position());
length = length - worldLine.length();
if (--bounces >= 0 && length > 0.0f) {
partSources.append(ds);
ds = DamageSource(ds);
Vec2F dir = worldLine.direction();
Vec2F normal = Vec2F((*collision).second);
Vec2F reflection = dir - (2 * dir.piecewiseMultiply(normal).sum() * normal);
if (ds.knockback.is<Vec2F>())
ds.knockback = ds.knockback.get<Vec2F>().rotate(reflection.angleBetween(worldLine.direction()));
worldLine.min() = (*collision).first;
worldLine.max() = worldLine.min() + (reflection * length);
ds.damageArea = worldLine.translated(-position());
} else {
break;
}
}
partSources.append(ds);
}
} else {
partSources.append(ds);
}
damageSources.appendAll(partSources);
}
return damageSources;
}
bool Monster::shouldDie() {
if (auto res = m_scriptComponent.invoke<bool>("shouldDie"))
return *res;
else if (!m_statusController->resourcePositive("health") || m_scriptComponent.error())
return true;
else
return false;
}
void Monster::knockout() {
m_knockedOut = true;
m_knockoutTimer = m_monsterVariant.parameters.getFloat("knockoutTime", 1.0f);
m_damageOnTouch = false;
String knockoutEffect = m_monsterVariant.parameters.getString("knockoutEffect");
if (!knockoutEffect.empty())
m_networkedAnimator.setEffectEnabled(knockoutEffect, true);
auto knockoutAnimationStates = m_monsterVariant.parameters.getObject("knockoutAnimationStates", JsonObject());
for (auto pair : knockoutAnimationStates)
m_networkedAnimator.setState(pair.first, pair.second.toString());
}
bool Monster::shouldDestroy() const {
return m_knockedOut && m_knockoutTimer <= 0;
}
void Monster::destroy(RenderCallback* renderCallback) {
m_scriptComponent.invoke("die");
if (isMaster() && !m_dropPool.isNull()) {
auto treasureDatabase = Root::singleton().treasureDatabase();
String treasurePool;
if (m_dropPool.isType(Json::Type::String)) {
treasurePool = m_dropPool.toString();
} else {
// Check to see whether any of the damage types that were used to cause
// death are in the damage pool map, if so spawn treasure from that,
// otherwise set the treasure pool to the "default" entry.
for (auto const& damageSourceKind : m_deathDamageSourceKinds) {
if (m_dropPool.contains(damageSourceKind))
treasurePool = m_dropPool.getString(damageSourceKind);
}
if (treasurePool.empty())
treasurePool = m_dropPool.getString("default");
}
for (auto const& treasureItem : treasureDatabase->createTreasure(treasurePool, *m_monsterLevel))
world()->addEntity(ItemDrop::createRandomizedDrop(treasureItem, position()));
}
if (renderCallback) {
if (!m_deathParticleBurst.empty())
m_networkedAnimator.burstParticleEmitter(m_deathParticleBurst);
if (!m_deathSound.empty())
m_networkedAnimator.playSound(m_deathSound);
m_networkedAnimator.update(0.0, &m_networkedAnimatorDynamicTarget);
renderCallback->addAudios(m_networkedAnimatorDynamicTarget.pullNewAudios());
renderCallback->addParticles(m_networkedAnimatorDynamicTarget.pullNewParticles());
renderCallback->addParticles(m_statusController->pullNewParticles());
}
m_deathDamageSourceKinds.clear();
if (isMaster())
setNetStates();
}
List<LightSource> Monster::lightSources() const {
auto lightSources = m_networkedAnimator.lightSources(position());
lightSources.appendAll(m_statusController->lightSources());
return lightSources;
}
void Monster::hitOther(EntityId targetEntityId, DamageRequest const& damageRequest) {
if (inWorld() && isMaster())
m_statusController->hitOther(targetEntityId, damageRequest);
}
void Monster::damagedOther(DamageNotification const& damage) {
if (inWorld() && isMaster())
m_statusController->damagedOther(damage);
}
void Monster::update(float dt, uint64_t) {
if (!inWorld())
return;
m_movementController->setTimestep(dt);
if (isMaster()) {
m_networkedAnimator.setFlipped((m_movementController->facingDirection() == Direction::Left) != m_monsterVariant.reversed);
if (m_knockedOut) {
m_knockoutTimer -= dt;
} else {
if (m_scriptComponent.updateReady())
m_physicsForces.set({});
m_scriptComponent.update(m_scriptComponent.updateDt(dt));
if (shouldDie())
knockout();
}
m_movementController->tickMaster(dt);
m_statusController->tickMaster(dt);
updateStatus(dt);
} else {
m_netGroup.tickNetInterpolation(GlobalTimestep);
m_statusController->tickSlave(dt);
updateStatus(dt);
m_movementController->tickSlave(dt);
}
if (world()->isServer()) {
m_networkedAnimator.update(dt, nullptr);
} else {
m_networkedAnimator.update(dt, &m_networkedAnimatorDynamicTarget);
m_networkedAnimatorDynamicTarget.updatePosition(position());
m_scriptedAnimator.update();
SpatialLogger::logPoly("world", m_movementController->collisionBody(), { 255, 0, 0, 255 });
}
}
void Monster::render(RenderCallback* renderCallback) {
for (auto& drawable : m_networkedAnimator.drawables(position())) {
if (drawable.isImage())
drawable.imagePart().addDirectivesGroup(m_statusController->parentDirectives(), true);
renderCallback->addDrawable(std::move(drawable), m_monsterVariant.renderLayer);
}
renderCallback->addAudios(m_networkedAnimatorDynamicTarget.pullNewAudios());
renderCallback->addParticles(m_networkedAnimatorDynamicTarget.pullNewParticles());
renderCallback->addDrawables(m_statusController->drawables(), m_monsterVariant.renderLayer);
renderCallback->addParticles(m_statusController->pullNewParticles());
renderCallback->addAudios(m_statusController->pullNewAudios());
m_effectEmitter.render(renderCallback);
for (auto drawablePair : m_scriptedAnimator.drawables())
renderCallback->addDrawable(drawablePair.first, drawablePair.second.value(m_monsterVariant.renderLayer));
renderCallback->addAudios(m_scriptedAnimator.pullNewAudios());
renderCallback->addParticles(m_scriptedAnimator.pullNewParticles());
}
void Monster::renderLightSources(RenderCallback* renderCallback) {
renderCallback->addLightSources(m_networkedAnimator.lightSources(position()));
renderCallback->addLightSources(m_statusController->lightSources());
renderCallback->addLightSources(m_scriptedAnimator.lightSources());
}
void Monster::setPosition(Vec2F const& pos) {
m_movementController->setPosition(pos);
}
Maybe<Json> Monster::receiveMessage(ConnectionId sendingConnection, String const& message, JsonArray const& args) {
Maybe<Json> result = m_scriptComponent.handleMessage(message, world()->connection() == sendingConnection, args);
if (!result)
result = m_statusController->receiveMessage(message, world()->connection() == sendingConnection, args);
return result;
}
float Monster::maxHealth() const {
return *m_statusController->resourceMax("health");
}
float Monster::health() const {
return m_statusController->resource("health");
}
DamageBarType Monster::damageBar() const {
return m_damageBar.get();
}
Vec2F Monster::getAbsolutePosition(Vec2F relativePosition) const {
if (m_movementController->facingDirection() == Direction::Left)
relativePosition[0] *= -1;
if (m_movementController->rotation() != 0)
relativePosition = relativePosition.rotate(m_movementController->rotation());
return m_movementController->position() + relativePosition;
}
void Monster::updateStatus(float dt) {
m_effectEmitter.setSourcePosition("normal", position());
m_effectEmitter.setSourcePosition("mouth", position() + mouthOffset());
m_effectEmitter.setSourcePosition("feet", position() + feetOffset());
m_effectEmitter.setDirection(m_movementController->facingDirection());
m_effectEmitter.tick(dt, *entityMode());
}
LuaCallbacks Monster::makeMonsterCallbacks() {
LuaCallbacks callbacks;
callbacks.registerCallback("type", [this]() {
return m_monsterVariant.type;
});
callbacks.registerCallback("seed", [this]() {
return toString(m_monsterVariant.seed);
});
callbacks.registerCallback("uniqueParameters", [this]() {
return m_monsterVariant.uniqueParameters;
});
callbacks.registerCallback("level", [this]() {
return *m_monsterLevel;
});
callbacks.registerCallback("setDamageOnTouch", [this](bool arg1) {
m_damageOnTouch = arg1;
});
callbacks.registerCallback("setDamageSources", [this](Maybe<JsonArray> const& damageSources) {
m_damageSources.set(damageSources.value().transformed(construct<DamageSource>()));
});
callbacks.registerCallback("setDamageParts", [this](StringSet const& parts) {
m_animationDamageParts.set(parts);
});
callbacks.registerCallback("setAggressive", [this](bool arg1) {
m_aggressive = arg1;
});
callbacks.registerCallback("setActiveSkillName", [this](Maybe<String> const& activeSkillName) {
m_activeSkillName = activeSkillName.value();
});
callbacks.registerCallback("setDropPool", [this](Json dropPool) {
m_dropPool = std::move(dropPool);
});
callbacks.registerCallback("toAbsolutePosition", [this](Vec2F const& p) {
return getAbsolutePosition(p);
});
callbacks.registerCallback("mouthPosition", [this]() {
return mouthPosition();
});
// This callback is registered here rather than in
// makeActorMovementControllerCallbacks
// because it requires access to world
callbacks.registerCallback("flyTo", [this](Vec2F const& arg1) {
m_movementController->controlFly(world()->geometry().diff(arg1, position()));
});
callbacks.registerCallback("setDeathParticleBurst", [this](Maybe<String> const& arg1) {
m_deathParticleBurst = arg1.value();
});
callbacks.registerCallback("setDeathSound", [this](Maybe<String> const& arg1) {
m_deathSound = arg1.value();
});
callbacks.registerCallback("setPhysicsForces", [this](JsonArray const& forces) {
m_physicsForces.set(forces.transformed(jsonToPhysicsForceRegion));
});
callbacks.registerCallback("setName", [this](String const& name) {
m_name.set(name);
});
callbacks.registerCallback("setDisplayNametag", [this](bool display) {
m_displayNametag.set(display);
});
callbacks.registerCallback("say", [this](String line, Maybe<StringMap<String>> const& tags) {
if (tags)
line = line.replaceTags(*tags, false);
if (!line.empty()) {
addChatMessage(line);
return true;
}
return false;
});
callbacks.registerCallback("sayPortrait", [this](String line, String portrait, Maybe<StringMap<String>> const& tags) {
if (tags)
line = line.replaceTags(*tags, false);
if (!line.empty()) {
addChatMessage(line, portrait);
return true;
}
return false;
});
callbacks.registerCallback("setDamageTeam", [this](Json const& team) {
setTeam(EntityDamageTeam(team));
});
callbacks.registerCallback("setUniqueId", [this](Maybe<String> uniqueId) {
setUniqueId(uniqueId);
});
callbacks.registerCallback("setDamageBar", [this](String const& damageBarType) {
m_damageBar.set(DamageBarTypeNames.getLeft(damageBarType));
});
callbacks.registerCallback("setInteractive", [this](bool interactive) {
m_interactive.set(interactive);
});
callbacks.registerCallback("setAnimationParameter", [this](String name, Json value) {
m_scriptedAnimationParameters.set(std::move(name), std::move(value));
});
return callbacks;
}
void Monster::addChatMessage(String const& message, String const& portrait) {
m_chatMessage.set(message);
m_chatPortrait.set(portrait);
m_newChatMessageEvent.trigger();
if (portrait.empty())
m_pendingChatActions.append(SayChatAction{entityId(), message, mouthPosition()});
else
m_pendingChatActions.append(PortraitChatAction{entityId(), portrait, message, mouthPosition()});
}
void Monster::setupNetStates() {
m_netGroup.addNetElement(&m_uniqueIdNetState);
m_netGroup.addNetElement(&m_teamNetState);
m_netGroup.addNetElement(&m_monsterLevelNetState);
m_netGroup.addNetElement(&m_damageOnTouchNetState);
m_netGroup.addNetElement(&m_damageSources);
m_netGroup.addNetElement(&m_aggressiveNetState);
m_netGroup.addNetElement(&m_knockedOutNetState);
m_netGroup.addNetElement(&m_deathParticleBurstNetState);
m_netGroup.addNetElement(&m_deathSoundNetState);
m_netGroup.addNetElement(&m_activeSkillNameNetState);
m_netGroup.addNetElement(&m_name);
m_netGroup.addNetElement(&m_displayNametag);
m_netGroup.addNetElement(&m_dropPoolNetState);
m_netGroup.addNetElement(&m_physicsForces);
m_netGroup.addNetElement(&m_networkedAnimator);
m_netGroup.addNetElement(m_movementController.get());
m_netGroup.addNetElement(m_statusController.get());
m_netGroup.addNetElement(&m_effectEmitter);
m_netGroup.addNetElement(&m_newChatMessageEvent);
m_netGroup.addNetElement(&m_chatMessage);
m_netGroup.addNetElement(&m_chatPortrait);
m_netGroup.addNetElement(&m_damageBar);
m_netGroup.addNetElement(&m_interactive);
// don't interpolate scripted animation parameters or animationdamageparts
m_netGroup.addNetElement(&m_animationDamageParts, false);
m_netGroup.addNetElement(&m_scriptedAnimationParameters, false);
m_netGroup.setNeedsLoadCallback(bind(&Monster::getNetStates, this, _1));
m_netGroup.setNeedsStoreCallback(bind(&Monster::setNetStates, this));
}
void Monster::setNetStates() {
m_uniqueIdNetState.set(uniqueId());
m_teamNetState.set(getTeam());
m_monsterLevelNetState.set(m_monsterLevel);
m_damageOnTouchNetState.set(m_damageOnTouch);
m_aggressiveNetState.set(aggressive());
m_knockedOutNetState.set(m_knockedOut);
m_deathParticleBurstNetState.set(m_deathParticleBurst);
m_deathSoundNetState.set(m_deathSound);
m_activeSkillNameNetState.set(m_activeSkillName);
m_dropPoolNetState.set(m_dropPool);
}
void Monster::getNetStates(bool initial) {
setUniqueId(m_uniqueIdNetState.get());
setTeam(m_teamNetState.get());
m_monsterLevel = m_monsterLevelNetState.get();
m_damageOnTouch = m_damageOnTouchNetState.get();
m_aggressive = m_aggressiveNetState.get();
m_knockedOut = m_knockedOutNetState.get();
if (m_deathParticleBurstNetState.pullUpdated())
m_deathParticleBurst = m_deathParticleBurstNetState.get();
if (m_deathSoundNetState.pullUpdated())
m_deathSound = m_deathSoundNetState.get();
if (m_activeSkillNameNetState.pullUpdated())
m_activeSkillName = m_activeSkillNameNetState.get();
if (m_dropPoolNetState.pullUpdated())
m_dropPool = m_dropPoolNetState.get();
if (m_newChatMessageEvent.pullOccurred() && !initial) {
if (m_chatPortrait.get().empty())
m_pendingChatActions.append(SayChatAction{entityId(), m_chatMessage.get(), mouthPosition()});
else
m_pendingChatActions.append(
PortraitChatAction{entityId(), m_chatPortrait.get(), m_chatMessage.get(), mouthPosition()});
}
}
float Monster::monsterLevel() const {
return *m_monsterLevel;
}
Monster::SkillInfo Monster::activeSkillInfo() const {
SkillInfo skillInfo;
if (!m_activeSkillName.empty()) {
auto monsterDatabase = Root::singleton().monsterDatabase();
auto monsterSkillInfo = monsterDatabase->skillInfo(m_activeSkillName);
skillInfo.label = monsterSkillInfo.first;
skillInfo.image = monsterSkillInfo.second;
}
return skillInfo;
}
List<Drawable> Monster::portrait(PortraitMode) const {
if (m_monsterVariant.portraitIcon) {
return {Drawable::makeImage(*m_monsterVariant.portraitIcon, 1.0f, true, Vec2F())};
} else {
auto animator = m_networkedAnimator;
animator.setFlipped(!m_monsterVariant.reversed);
auto drawables = animator.drawables();
Drawable::scaleAll(drawables, TilePixels);
return drawables;
}
}
String Monster::name() const {
return m_name.get().orMaybe(m_monsterVariant.shortDescription).value("");
}
String Monster::typeName() const {
return m_monsterVariant.type;
}
MonsterVariant Monster::monsterVariant() const {
return m_monsterVariant;
}
Maybe<String> Monster::statusText() const {
return {};
}
bool Monster::displayNametag() const {
return m_displayNametag.get();
}
Vec3B Monster::nametagColor() const {
return m_monsterVariant.nametagColor;
}
Vec2F Monster::nametagOrigin() const {
return mouthPosition(false);
}
bool Monster::aggressive() const {
return m_aggressive;
}
Maybe<LuaValue> Monster::callScript(String const& func, LuaVariadic<LuaValue> const& args) {
return m_scriptComponent.invoke(func, args);
}
Maybe<LuaValue> Monster::evalScript(String const& code) {
return m_scriptComponent.eval(code);
}
Vec2F Monster::mouthPosition() const {
return mouthOffset() + position();
}
Vec2F Monster::mouthPosition(bool) const {
return mouthPosition();
}
List<ChatAction> Monster::pullPendingChatActions() {
return std::move(m_pendingChatActions);
}
List<PhysicsForceRegion> Monster::forceRegions() const {
return m_physicsForces.get();
}
InteractAction Monster::interact(InteractRequest const& request) {
auto result = m_scriptComponent.invoke<Json>("interact", JsonObject{{"sourceId", request.sourceId}, {"sourcePosition", jsonFromVec2F(request.sourcePosition)}}).value();
if (result.isNull())
return {};
if (result.isType(Json::Type::String))
return InteractAction(result.toString(), entityId(), {});
return InteractAction(result.getString(0), entityId(), result.get(1));
}
bool Monster::isInteractive() const {
return m_interactive.get();
}
Vec2F Monster::questIndicatorPosition() const {
Vec2F pos = position() + m_questIndicatorOffset;
pos[1] += collisionArea().yMax();
return pos;
}
}