37 lines
896 B
C++
37 lines
896 B
C++
#pragma once
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#include "StarItem.hpp"
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#include "StarFireableItem.hpp"
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#include "StarBeamItem.hpp"
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namespace Star {
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STAR_CLASS(ObjectItem);
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class ObjectItem : public Item, public FireableItem, public BeamItem {
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public:
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ObjectItem(Json const& config, String const& directory, Json const& objectParameters);
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virtual ~ObjectItem() {}
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ItemPtr clone() const override;
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void init(ToolUserEntity* owner, ToolHand hand) override;
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void update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) override;
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List<Drawable> nonRotatedDrawables() const override;
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float cooldownTime() const override;
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void fire(FireMode mode, bool shifting, bool edgeTriggered) override;
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String objectName() const;
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Json objectParameters() const;
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bool placeInWorld(FireMode mode, bool shifting);
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bool canPlace(bool shifting) const;
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private:
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bool m_shifting;
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};
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}
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