osb/source/test/universe_connection_test.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

153 lines
4.6 KiB
C++

#include "StarUniverseConnection.hpp"
#include "StarTcp.hpp"
#include "gtest/gtest.h"
using namespace Star;
unsigned const PacketCount = 20;
uint16_t const ServerPort = 55555;
unsigned const NumLocalASyncConnections = 5;
unsigned const NumRemoteASyncConnections = 5;
unsigned const ASyncSleepMillis = 5;
unsigned const NumLocalSyncConnections = 5;
unsigned const NumRemoteSyncConnections = 5;
unsigned const SyncWaitMillis = 10000;
class ASyncClientThread : public Thread {
public:
ASyncClientThread(UniverseConnection conn)
: Thread("UniverseConnectionTestClientThread"), m_connection(std::move(conn)) {
start();
}
virtual void run() {
try {
unsigned read = 0;
unsigned written = 0;
while (read < PacketCount || written < PacketCount) {
m_connection.receive();
if (read < PacketCount) {
if (auto packet = m_connection.pullSingle()) {
EXPECT_TRUE(convert<ProtocolRequestPacket>(packet)->requestProtocolVersion == read);
++read;
}
}
if (written < PacketCount) {
m_connection.push({make_shared<ProtocolRequestPacket>(written)});
++written;
}
m_connection.send();
Thread::sleep(ASyncSleepMillis);
if (!m_connection.isOpen())
break;
}
EXPECT_EQ(PacketCount, read);
EXPECT_EQ(PacketCount, written);
m_connection.close();
EXPECT_TRUE(m_connection.pull().empty());
} catch (std::exception const& e) {
ADD_FAILURE() << "Exception: " << outputException(e, true);
} catch (...) {
ADD_FAILURE();
}
}
private:
UniverseConnection m_connection;
};
class SyncClientThread : public Thread {
public:
SyncClientThread(UniverseConnection conn)
: Thread("UniverseConnectionTestClientThread"), m_connection(std::move(conn)) {
start();
}
virtual void run() {
try {
for (unsigned i = 0; i < PacketCount; ++i) {
m_connection.pushSingle(make_shared<ProtocolRequestPacket>(i));
EXPECT_TRUE(m_connection.sendAll(SyncWaitMillis));
EXPECT_TRUE(m_connection.receiveAny(SyncWaitMillis));
EXPECT_EQ(convert<ProtocolRequestPacket>(m_connection.pullSingle())->requestProtocolVersion, i);
if (!m_connection.isOpen())
break;
}
m_connection.close();
EXPECT_TRUE(m_connection.pull().empty());
} catch (std::exception const& e) {
ADD_FAILURE() << "Exception: " << outputException(e, true);
} catch (...) {
ADD_FAILURE();
}
}
private:
UniverseConnection m_connection;
};
TEST(UniverseConnections, All) {
UniverseConnectionServer server([](UniverseConnectionServer* server, ConnectionId clientId, List<PacketPtr> packets) {
server->sendPackets(clientId, packets);
});
ConnectionId clientId = ServerConnectionId;
TcpServer tcpServer(HostAddressWithPort(HostAddress::localhost(), ServerPort));
tcpServer.setAcceptCallback([&server, &clientId](TcpSocketPtr socket) {
socket->setNonBlocking(true);
auto conn = UniverseConnection(TcpPacketSocket::open(std::move(socket)));
server.addConnection(++clientId, std::move(conn));
});
LinkedList<ASyncClientThread> localASyncClients;
for (unsigned i = 0; i < NumLocalASyncConnections; ++i) {
auto pair = LocalPacketSocket::openPair();
server.addConnection(++clientId, UniverseConnection(std::move(pair.first)));
localASyncClients.emplaceAppend(UniverseConnection(std::move(pair.second)));
}
LinkedList<SyncClientThread> localSyncClients;
for (unsigned i = 0; i < NumLocalSyncConnections; ++i) {
auto pair = LocalPacketSocket::openPair();
server.addConnection(++clientId, UniverseConnection(std::move(pair.first)));
localSyncClients.emplaceAppend(UniverseConnection(std::move(pair.second)));
}
LinkedList<ASyncClientThread> remoteASyncClients;
for (unsigned i = 0; i < NumRemoteASyncConnections; ++i) {
auto socket = TcpSocket::connectTo({HostAddress::localhost(), ServerPort});
socket->setNonBlocking(true);
remoteASyncClients.emplaceAppend(UniverseConnection(TcpPacketSocket::open(std::move(socket))));
}
LinkedList<SyncClientThread> remoteSyncClients;
for (unsigned i = 0; i < NumRemoteSyncConnections; ++i) {
auto socket = TcpSocket::connectTo({HostAddress::localhost(), ServerPort});
socket->setNonBlocking(true);
remoteSyncClients.emplaceAppend(UniverseConnection(TcpPacketSocket::open(std::move(socket))));
}
for (auto& c : localASyncClients)
c.join();
for (auto& c : remoteASyncClients)
c.join();
for (auto& c : localSyncClients)
c.join();
for (auto& c : remoteSyncClients)
c.join();
server.removeAllConnections();
}