osb/source/windowing/StarFlowLayout.cpp
Kae 4b0bc220e4 Support for changing the game's timescale
Context-specific (like per-world) timescales can also be added later
2023-07-21 00:58:49 +10:00

37 lines
891 B
C++

#include "StarFlowLayout.hpp"
namespace Star {
FlowLayout::FlowLayout() : m_wrap(true) {}
void FlowLayout::update(float dt) {
Layout::update(dt);
int consumedWidth = 0;
int rowHeight = 0;
Vec2I currentOffset = {0, size()[1]};
for (auto child : m_members) {
if (m_wrap && consumedWidth + child->size()[0] > size()[0] && consumedWidth != 0) { // wrapping
currentOffset[0] = 0;
consumedWidth = 0;
currentOffset[1] -= rowHeight + m_spacing[1];
}
if (rowHeight < child->size()[1]) {
rowHeight = child->size()[1];
}
child->setPosition(Vec2I{currentOffset[0], currentOffset[1] - child->size()[1]});
consumedWidth += child->size()[0] + m_spacing[0];
currentOffset[0] = consumedWidth;
}
}
void FlowLayout::setSpacing(Vec2I const& spacing) {
m_spacing = spacing;
}
void FlowLayout::setWrapping(bool wrap) {
m_wrap = wrap;
}
}