osb/source/CMakeLists.txt
2024-03-20 01:53:34 +11:00

596 lines
20 KiB
CMake

cmake_minimum_required(VERSION 3.23)
# Find SCCache or CCache
if (NOT CMAKE_CXX_COMPILER_LAUNCHER MATCHES "ccache")
find_program(SCCACHE_PATH sccache)
if(SCCACHE_PATH)
message(STATUS "Using SCCache at ${SCCACHE_PATH}")
set(CMAKE_C_COMPILER_LAUNCHER ${SCCACHE_PATH})
set(CMAKE_CXX_COMPILER_LAUNCHER ${SCCACHE_PATH})
else()
find_program(CCACHE_PATH ccache)
if(CCACHE_PATH)
set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PATH}")
set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PATH}")
message(STATUS "Using CCache")
endif()
endif()
endif()
if(CMAKE_CXX_COMPILER_LAUNCHER MATCHES "ccache")
set(STAR_CCACHE TRUE)
set(STAR_PRECOMPILED_HEADERS FALSE)
else()
set(STAR_CCACHE FALSE)
set(STAR_PRECOMPILED_HEADERS TRUE)
message(STATUS "Not using CCache")
endif()
project(starbound)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/../cmake)
set(CMAKE_CONFIGURATION_TYPES Debug RelWithAsserts RelWithDebInfo Release)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON CACHE INTERNAL "")
set(CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS "" CACHE STRING "" FORCE)
#include(CheckIPOSupported)
#check_ipo_supported(RESULT lto_supported OUTPUT lto_output)
#if(lto_supported)
# set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
#endif()
# Update the docstring on CMAKE_BUILD_TYPE to show what options we actually
# allow
# SET (CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" CACHE STRING "Choose the type of build, options are: Debug RelWithAsserts RelWithDebInfo Release" FORCE)
# Discover all the relevant environment / system information and place the
# result in STAR_* cmake variables.
# STAR_SOURCE_IDENTIFIER may be set to any string value
if(NOT DEFINED STAR_SOURCE_IDENTIFIER)
include(GetGitRevisionDescription)
get_git_head_revision(STAR_GIT_REFSPEC STAR_GIT_HASHVAR)
set(STAR_SOURCE_IDENTIFIER "${STAR_GIT_HASHVAR}")
endif()
# Architecture identifier, like i386, x86_64 or ppc
if(NOT DEFINED STAR_ARCHITECTURE)
include(TargetArch)
target_architecture(STAR_ARCHITECTURE)
endif()
# Either TRUE or FALSE
if(NOT DEFINED STAR_LITTLE_ENDIAN)
include(TestBigEndian)
test_big_endian(BIGENDIAN)
if(NOT BIGENDIAN)
set(STAR_LITTLE_ENDIAN TRUE)
else()
set(STAR_LITTLE_ENDIAN FALSE)
endif()
endif()
# System name, like windows, macos, linux, freebsd, or (generic) unix
if(NOT DEFINED STAR_SYSTEM)
if(WIN32)
set(STAR_SYSTEM "windows")
elseif(APPLE AND ${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
set(STAR_SYSTEM "macos")
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(STAR_SYSTEM "linux")
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(STAR_SYSTEM "freebsd")
elseif(UNIX)
set(STAR_SYSTEM "unix")
else()
set(STAR_SYSTEM "unknown")
endif()
endif()
if(NOT DEFINED STAR_SYSTEM_FAMILY)
if(WIN32)
set(STAR_SYSTEM_FAMILY "windows")
elseif(UNIX)
set(STAR_SYSTEM_FAMILY "unix")
else()
set(STAR_SYSTEM_FAMILY "unknown")
endif()
endif()
# C/C++ compiler ID, like clang, gnu, or msvc
if(NOT DEFINED STAR_COMPILER)
if(NOT CMAKE_C_COMPILER_ID STREQUAL CMAKE_CXX_COMPILER_ID)
message(FATAL_ERROR "C and C++ compiler id do not match, unsupported build configuration")
endif()
if(CMAKE_C_COMPILER_ID STREQUAL "Clang")
set(STAR_COMPILER "clang")
elseif(CMAKE_COMPILER_IS_GNUC)
set(STAR_COMPILER "gnu")
elseif(MSVC)
set(STAR_COMPILER "msvc")
else()
string(TOLOWER "${CMAKE_C_COMPILER_ID}" STAR_COMPILER)
endif()
endif()
# Enable OPTIONs based on the discovered system / environment...
if(STAR_COMPILER STREQUAL "gnu")
option(STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX "Statically link libgcc and libstdc++" OFF)
option(STAR_ENABLE_GCC_PROFILING "Enable gcc/g++ profiling via the -pg flag" OFF)
option(STAR_ENABLE_GLIBCXX_DEBUG "Enable _GLIBCXX_DEBUG for g++" OFF)
endif()
if(STAR_COMPILER STREQUAL "msvc")
option(STAR_ENABLE_STATIC_MSVC_RUNTIME "Statically link with the CRT" OFF)
endif()
option(STAR_BUILD_GUI "Build GUI utilities and Client" ON)
if(STAR_BUILD_GUI)
option(STAR_BUILD_QT_TOOLS "Build GUI utilities that require Qt" OFF)
option(STAR_ENABLE_STEAM_INTEGRATION "Use Steam platform services" OFF)
option(STAR_ENABLE_DISCORD_INTEGRATION "Use Discord platform services" OFF)
endif()
option(STAR_LUA_APICHECK "Use lua api checks" OFF)
option(STAR_USE_JEMALLOC "Use jemalloc allocators" OFF)
# Report all the discovered system / environment settings and all options.
message(STATUS "Source ID: ${STAR_SOURCE_IDENTIFIER}")
message(STATUS "Architecture: ${STAR_ARCHITECTURE}")
message(STATUS "Little Endian: ${STAR_LITTLE_ENDIAN}")
message(STATUS "System: ${STAR_SYSTEM}")
message(STATUS "System family: ${STAR_SYSTEM_FAMILY}")
message(STATUS "C/C++ compiler: ${STAR_COMPILER}")
if(DEFINED STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX)
message(STATUS "Statically linking to libgcc / libstdc++: ${STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX}")
endif()
if(DEFINED STAR_ENABLE_STATIC_MSVC_RUNTIME)
message(STATUS "Statically linking to CRT: ${STAR_ENABLE_STATIC_MSVC_RUNTIME}")
endif()
if(DEFINED STAR_ENABLE_GLIBCXX_DEBUG)
message(STATUS "Enabling _GLIBCXX_DEBUG: ${STAR_ENABLE_GLIBCXX_DEBUG}")
endif()
message(STATUS "Building GUI: ${STAR_BUILD_GUI}")
if(DEFINED STAR_BUILD_QT_TOOLS)
message(STATUS "Building Qt tools: ${STAR_BUILD_QT_TOOLS}")
endif()
if(DEFINED STAR_ENABLE_STEAM_INTEGRATION)
message(STATUS "Using Steam platform services: ${STAR_ENABLE_STEAM_INTEGRATION}")
endif()
if(DEFINED STAR_ENABLE_DISCORD_INTEGRATION)
message(STATUS "Using Discord platform services: ${STAR_ENABLE_DISCORD_INTEGRATION}")
endif()
message(STATUS "Using Lua API checks: ${STAR_LUA_APICHECK}")
message(STATUS "Using jemalloc: ${STAR_USE_JEMALLOC}")
# Set C defines and cmake variables based on the build settings we have now
# determined...
# Set a cmake variable to true and define a corresponding C/C++ definition
function(SET_FLAG flagValue)
set(${flagValue} TRUE PARENT_SCOPE)
add_definitions(-D${flagValue})
endfunction()
if(STAR_LITTLE_ENDIAN)
set_flag(STAR_LITTLE_ENDIAN)
elseif()
set_flag(STAR_BIG_ENDIAN)
endif()
if(STAR_ARCHITECTURE STREQUAL "i386")
set_flag(STAR_ARCHITECTURE_I386)
elseif(STAR_ARCHITECTURE STREQUAL "x86_64")
set_flag(STAR_ARCHITECTURE_X86_64)
endif()
if(STAR_SYSTEM STREQUAL "windows")
set_flag(STAR_SYSTEM_WINDOWS)
elseif(STAR_SYSTEM STREQUAL "macos")
set_flag(STAR_SYSTEM_MACOS)
elseif(STAR_SYSTEM STREQUAL "linux")
set_flag(STAR_SYSTEM_LINUX)
elseif(STAR_SYSTEM STREQUAL "freebsd")
set_flag(STAR_SYSTEM_FREEBSD)
endif()
if(STAR_SYSTEM_FAMILY STREQUAL "windows")
set_flag(STAR_SYSTEM_FAMILY_WINDOWS)
elseif(STAR_SYSTEM_FAMILY STREQUAL "unix")
set_flag(STAR_SYSTEM_FAMILY_UNIX)
endif()
if(STAR_COMPILER STREQUAL "gnu")
set_flag(STAR_COMPILER_GNU)
elseif(STAR_COMPILER STREQUAL "clang")
set_flag(STAR_COMPILER_CLANG)
elseif(STAR_COMPILER STREQUAL "msvc")
set_flag(STAR_COMPILER_MSVC)
endif()
if(STAR_LUA_APICHECK)
add_definitions(-DLUA_USE_APICHECK)
endif()
if(STAR_SYSTEM_WINDOWS)
# LUA_USE_WINDOWS is automatically defined in luaconf if _WIN32 is defined
elseif(STAR_SYSTEM_MACOS)
add_definitions(-DLUA_USE_MACOSX)
elseif(STAR_SYSTEM_LINUX)
add_definitions(-DLUA_USE_LINUX)
elseif(STAR_SYSTEM_FAMILY_UNIX)
add_definitions(-DLUA_USE_POSIX)
endif()
if(STAR_ENABLE_STEAM_INTEGRATION)
add_definitions(-DSTAR_ENABLE_STEAM_INTEGRATION)
endif()
if(STAR_ENABLE_DISCORD_INTEGRATION)
add_definitions(-DSTAR_ENABLE_DISCORD_INTEGRATION)
endif()
if(STAR_USE_JEMALLOC)
add_definitions(-DSTAR_USE_JEMALLOC)
endif()
# Set C/C++ compiler flags based on build environment...
if(STAR_COMPILER_GNU)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -rdynamic -Wall -Wextra -Wno-unused -Wno-implicit-fallthrough -no-pie")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -rdynamic -Wall -Wextra -Wno-unused -Wno-implicit-fallthrough -no-pie")
if(STAR_SYSTEM_FAMILY_WINDOWS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mthreads")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mthreads")
else()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthread -D_REENTRANT")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread -D_REENTRANT")
endif()
if(STAR_ENABLE_STATIC_LIBGCC_LIBSTDCXX)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -static-libgcc")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -static-libstdc++")
endif()
if(STAR_ENABLE_GCC_PROFILING)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pg")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pg")
endif()
set(CMAKE_C_FLAGS_DEBUG "-g -Og")
set(CMAKE_CXX_FLAGS_DEBUG "-g -Og")
set(CMAKE_C_FLAGS_RELWITHASSERTS "-g -Ofast")
set(CMAKE_CXX_FLAGS_RELWITHASSERTS "-g -Ofast")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -DNDEBUG -Ofast")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-g -DNDEBUG -Ofast")
set(CMAKE_C_FLAGS_RELEASE "-DNDEBUG -Ofast")
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -Ofast")
set(CMAKE_SKIP_BUILD_RPATH TRUE)
elseif(STAR_COMPILER_CLANG)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -Wuninitialized -Wno-parentheses-equality -Wno-deprecated-declarations")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -Wall -Wextra -Wuninitialized -Wno-parentheses-equality -Wno-deprecated-declarations")
if(STAR_SYSTEM_MACOS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-export_dynamic")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-export_dynamic")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++17")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
elseif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthread -D_REENTRANT")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread -D_REENTRANT")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--export_dynamic")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--export_dynamic")
endif()
set(CMAKE_C_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_C_FLAGS_RELWITHASSERTS "-g -Ofast")
set(CMAKE_CXX_FLAGS_RELWITHASSERTS "-g -Ofast")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -DNDEBUG -Ofast")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-g -DNDEBUG -Ofast")
set(CMAKE_C_FLAGS_RELEASE "-DNDEBUG -Ofast")
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -Ofast")
set(CMAKE_SKIP_BUILD_RPATH TRUE)
elseif(STAR_COMPILER_MSVC)
# /MP - Multi-processor building
# /EHsc - Enable normal C++ exception handling
# /bigobj - More sections in .obj files (Cannot build in Debug without it)
# /MT - Use multi-threaded statically linked C runtime library
# /GA - Optimize for windows application
# /Ox - Full optimization
# /fp:fast - Equivalent to -ffast-math
# /GS- - Disable buffers security check
# /Zi - Generates debugging information without Edit and Continue
# /Z7 - Like the above, but debugging information is stored per-object
# /Gy - Use function-level linking
# /wd4996 - Disable warnings about unsafe C functions
# /wd4351 - Disable warnings about new behavior of default initialization of
# arrays (which is the correct behavior anyway)
# /wd4800 - Disable warnings about using non-bool as true or false (useless
# performance warning)
# /wd4244 - Disable warnings about type conversion loss of data, it's a nice
# warning, but it triggers on lots and lots of harmless things that no
# other compiler warns about, like passing an int as a float parameter
# /wd4305 - Disable warnings about truncation from double to float
# /wd4267 - Disable warnings about 64 - 32 bit truncation
# /wd4456 - Disable warnings about hiding previous local declaration
# /wd4503 - Silence warnings about MSVC generating a name so long it has to
# truncate it
# /wd4250 - Silence "XX inherits YY via dominance"
# /wd4624 - Silence implicitly deleted destructor warnings that show up when
# using unions in interesting ways.
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /MP /EHsc /bigobj /wd4996 /wd4351 /wd4800 /wd4244 /wd4305 /wd4267 /wd4456 /wd4503 /wd4250 /wd4624")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /nologo /std:c++17 /MP /EHsc /bigobj /wd4996 /wd4351 /wd4800 /wd4244 /wd4305 /wd4267 /wd4456 /wd4503 /wd4250 /wd4624")
if(STAR_ENABLE_STATIC_MSVC_RUNTIME)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MT")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MT")
endif()
set(CMAKE_C_FLAGS_DEBUG "/Z7 /Od")
set(CMAKE_CXX_FLAGS_DEBUG "/Z7 /Od")
set(CMAKE_C_FLAGS_RELWITHASSERTS "/Ox /fp:fast /GA /GS- /Z7 /Gy")
set(CMAKE_CXX_FLAGS_RELWITHASSERTS "/Ox /fp:fast /GA /GS- /Z7 /Gy")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /fp:fast /GA /GS- /Z7 /Gy /DNDEBUG")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/Ox /fp:fast /GA /GS- /Z7 /Gy /DNDEBUG")
set(CMAKE_C_FLAGS_RELEASE "/Ox /fp:fast /GA /GS- /Gy /DNDEBUG")
set(CMAKE_CXX_FLAGS_RELEASE "/Ox /fp:fast /GA /GS- /Gy /DNDEBUG")
if(STAR_ARCHITECTURE_I386)
# Assume all 32 bit target cpus support MMX, SSE, and SSE2
set(CMAKE_C_FLAGS_RELWITHASSERTS "${CMAKE_C_FLAGS_RELWITHASSERTS} /arch:SSE2")
set(CMAKE_CXX_FLAGS_RELWITHASSERTS "${CMAKE_CXX_FLAGS_RELWITHASSERTS} /arch:SSE2")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /arch:SSE2")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /arch:SSE2")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /arch:SSE2")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE2")
endif()
add_definitions(/DUNICODE)
add_definitions(/D_UNICODE)
add_definitions(/DNOMINMAX)
else()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -pthread -D_REENTRANT")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17 -Wall -pthread -D_REENTRANT")
set(CMAKE_C_FLAGS_DEBUG "-g")
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_C_FLAGS_RELWITHASSERTS "-g -O2")
set(CMAKE_CXX_FLAGS_RELWITHASSERTS "-g -O2")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-DNDEBUG -g -O2")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-DNDEBUG -g -O2")
set(CMAKE_C_FLAGS_RELEASE "$-DNDEBUG -O2")
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O2")
endif()
# Set other global build settings based on environment...
if(STAR_SYSTEM_MACOS)
set(CMAKE_MODULE_LINKER_FLAGS "-flat_namespace -undefined suppress")
elseif(STAR_SYSTEM_WINDOWS)
set(CMAKE_RC_COMPILER_INIT windres)
enable_language(RC)
if(STAR_COMPILER STREQUAL "msvc")
set(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> /fo <OBJECT> <SOURCE>")
else()
set(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> <FLAGS> -O coff <DEFINES> -i <SOURCE> -o <OBJECT>")
endif()
endif()
if(STAR_COMPILER STREQUAL "msvc")
# /largeaddressaware - Make 32 bit build able to use 3GB addresses
# /OPT:REF - Eliminates functions and data that are never referenced
# /OPT:ICF - Performs identical COMDAT folding
# /PDBCompress - Hint to windows that it should compress the resulting PDB files
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /largeaddressaware /OPT:REF /OPT:ICF /PDBCompress")
# Make sure RelWithAsserts has debugging enabled
set(CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS "${CMAKE_EXE_LINKER_FLAGS_RELWITHASSERTS} /DEBUG")
endif()
if(STAR_SYSTEM_WINDOWS)
set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} ws2_32.lib iphlpapi.lib shlwapi.lib dbghelp.lib")
set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} ws2_32.lib iphlpapi.lib shlwapi.lib dbghelp.lib")
elseif(STAR_SYSTEM_LINUX)
set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} -lpthread -ldl -lrt")
set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} -lpthread -ldl -lrt")
elseif(STAR_SYSTEM_FREEBSD)
set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} -lpthread -lrt")
set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} -lpthread -lrt")
endif()
# Find all required external libraries, based on build settings...
if(STAR_USE_JEMALLOC)
# Assumes jemalloc was configured with a "je_" function prefix
find_package(JeMalloc REQUIRED)
include_directories(SYSTEM ${JEMALLOC_INCLUDE_DIR})
set(STAR_EXT_LIBS ${JEMALLOC_LIBRARY})
endif()
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
find_package(Freetype REQUIRED)
find_package(Opus CONFIG REQUIRED)
find_package(OggVorbis REQUIRED)
find_package(zstd CONFIG REQUIRED)
include_directories(SYSTEM
${FREETYPE_INCLUDE_DIRS}
${OGGVORBIS_INCLUDE_DIR}
)
set(STAR_EXT_LIBS ${STAR_EXT_LIBS}
ZLIB::ZLIB
PNG::PNG
$<IF:$<TARGET_EXISTS:Freetype::Freetype>,Freetype::Freetype,freetype>
$<IF:$<TARGET_EXISTS:zstd::libzstd_shared>,zstd::libzstd_shared,zstd::libzstd_static>
Opus::opus
${VORBISFILE_LIBRARY}
${VORBIS_LIBRARY}
${OGG_LIBRARY}
)
if(STAR_BUILD_GUI)
find_package(SDL2 CONFIG REQUIRED)
set(STAR_EXT_GUI_LIBS
$<TARGET_NAME_IF_EXISTS:SDL2::SDL2main>
$<IF:$<TARGET_EXISTS:SDL2::SDL2>,SDL2::SDL2,SDL2::SDL2-static>
)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
include_directories(SYSTEM ${GLEW_INCLUDE_DIR})
set(STAR_EXT_GUI_LIBS ${STAR_EXT_GUI_LIBS}
${OPENGL_LIBRARY}
GLEW::glew_s
)
if(STAR_SYSTEM_MACOS)
set(STAR_EXT_GUI_LIBS ${STAR_EXT_GUI_LIBS} "-framework CoreAudio")
endif()
if(STAR_ENABLE_STEAM_INTEGRATION)
find_package(SteamApi REQUIRED)
include_directories(SYSTEM ${STEAM_API_INCLUDE_DIR})
set(STAR_EXT_GUI_LIBS ${STAR_EXT_GUI_LIBS} ${STEAM_API_LIBRARY})
endif()
if(STAR_ENABLE_DISCORD_INTEGRATION)
find_package(DiscordApi REQUIRED)
set(STAR_EXT_GUI_LIBS ${STAR_EXT_GUI_LIBS} ${DISCORD_API_LIBRARY})
endif()
endif()
# Set basic build flags, include all the relevant source directories, based on
# build settings...
set(BUILD_SHARED_LIBS false)
# First set output dir for the generic no-config case (e.g. macos / linux)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_SOURCE_DIR}/../dist)
# Second, set output dir for multi-config builds (e.g. msvc)
foreach(OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${PROJECT_SOURCE_DIR}/../dist)
endforeach(OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES)
# External code included with starbound source, which core depends on
set(STAR_EXTERN_INCLUDES ${PROJECT_SOURCE_DIR}/extern)
add_subdirectory(extern)
# Core support code, not specific to starbound.
set(STAR_CORE_INCLUDES
${PROJECT_SOURCE_DIR}/core
${PROJECT_SOURCE_DIR}/core/scripting
)
add_subdirectory(core)
# Less general purpose code than core that is available to both the game and
# application modules.
set(STAR_BASE_INCLUDES ${PROJECT_SOURCE_DIR}/base)
add_subdirectory(base)
# Platform APIs that are implemented by the application module
set(STAR_PLATFORM_INCLUDES ${PROJECT_SOURCE_DIR}/platform)
add_subdirectory(platform)
# Core game logic used by both server and client.
set(STAR_GAME_INCLUDES
${PROJECT_SOURCE_DIR}/game
${PROJECT_SOURCE_DIR}/game/interfaces
${PROJECT_SOURCE_DIR}/game/items
${PROJECT_SOURCE_DIR}/game/objects
${PROJECT_SOURCE_DIR}/game/scripting
${PROJECT_SOURCE_DIR}/game/terrain
)
add_subdirectory(game)
# Googletest based tests
option(BUILD_TESTING "Build test projects" OFF)
if(BUILD_TESTING)
enable_testing()
add_subdirectory(test)
endif()
# Starbound stand-alone server.
add_subdirectory(server)
# cmdline utilities
add_subdirectory(utility)
if(STAR_BUILD_GUI)
# Handles creating windows, keyboard / mouse / joystick input, and the 2d
# rendering model.
set(STAR_APPLICATION_INCLUDES ${PROJECT_SOURCE_DIR}/application)
add_subdirectory(application)
# Rendering code not dependent on widget system
set(STAR_RENDERING_INCLUDES ${PROJECT_SOURCE_DIR}/rendering)
add_subdirectory(rendering)
# Panes and Widgets
set(STAR_WINDOWING_INCLUDES ${PROJECT_SOURCE_DIR}/windowing)
add_subdirectory(windowing)
# Client interface code
set(STAR_FRONTEND_INCLUDES ${PROJECT_SOURCE_DIR}/frontend)
add_subdirectory(frontend)
# Starbound game / client
add_subdirectory(client)
# Qt GUI tools
if(STAR_BUILD_QT_TOOLS)
add_subdirectory(json_tool)
if(STAR_ENABLE_STEAM_INTEGRATION)
add_subdirectory(mod_uploader)
endif()
endif()
endif()