osb/source/game/items/StarMaterialItem.cpp

364 lines
13 KiB
C++

#include "StarMaterialItem.hpp"
#include "StarJson.hpp"
#include "StarJsonExtra.hpp"
#include "StarMaterialDatabase.hpp"
#include "StarRoot.hpp"
#include "StarAssets.hpp"
#include "StarWorld.hpp"
#include "StarWorldClient.hpp"
#include "StarWorldTemplate.hpp"
#include "StarInput.hpp"
#include "StarTileDrawer.hpp"
namespace Star {
constexpr int BlockRadiusLimit = 16;
MaterialItem::MaterialItem(Json const& config, String const& directory, Json const& settings)
: Item(config, directory, settings), FireableItem(config), BeamItem(config) {
m_material = config.getInt("materialId");
m_materialHueShift = materialHueFromDegrees(instanceValue("materialHueShift", 0).toFloat());
auto materialDatabase = Root::singleton().materialDatabase();
if (materialHueShift() != MaterialHue()) {
auto drawables = iconDrawables();
for (auto& d : drawables) {
if (d.isImage()) {
String image = strf("?hueshift={}", materialHueToDegrees(m_materialHueShift));
d.imagePart().addDirectives(image, false);
}
}
setIconDrawables(move(drawables));
}
setTwoHanded(config.getBool("twoHanded", true));
auto defaultParameters = Root::singleton().assets()->json("/items/defaultParameters.config");
setCooldownTime(config.queryFloat("materialItems.cooldown", defaultParameters.queryFloat("materialItems.cooldown")));
m_blockRadius = instanceValue("blockRadius", defaultParameters.getFloat("blockRadius")).toFloat();
m_altBlockRadius = instanceValue("altBlockRadius", defaultParameters.getFloat("altBlockRadius")).toFloat();
auto multiplace = instanceValue("allowMultiplace", BlockCollisionSet.contains(materialDatabase->materialCollisionKind(m_material)));
if (multiplace.isType(Json::Type::Bool))
m_multiplace = multiplace.toBool();
m_placeSounds = jsonToStringList(config.get("placeSounds", JsonArray()));
if (m_placeSounds.empty()) {
auto miningSound = materialDatabase->miningSound(m_material);
if (!miningSound.empty())
m_placeSounds.append(move(miningSound));
auto stepSound = materialDatabase->footstepSound(m_material);
if (!stepSound.empty())
m_placeSounds.append(move(stepSound));
else if (m_placeSounds.empty())
m_placeSounds.append(materialDatabase->defaultFootstepSound());
}
m_shifting = false;
m_lastTileAreaRadiusCache = 0.0f;
m_collisionOverride = TileCollisionOverrideNames.maybeLeft(instanceValue("collisionOverride", "None").toString()).value(TileCollisionOverride::None);
}
ItemPtr MaterialItem::clone() const {
return make_shared<MaterialItem>(*this);
}
void MaterialItem::init(ToolUserEntity* owner, ToolHand hand) {
FireableItem::init(owner, hand);
BeamItem::init(owner, hand);
owner->addSound(Random::randValueFrom(m_placeSounds), 1.0f, 2.0f);
}
void MaterialItem::uninit() {
m_lastAimPosition.reset();
}
void MaterialItem::update(float dt, FireMode fireMode, bool shifting, HashSet<MoveControlType> const& moves) {
FireableItem::update(dt, fireMode, shifting, moves);
BeamItem::update(dt, fireMode, shifting, moves);
float radius = calcRadius(shifting);
if (radius == 1)
setEnd(BeamItem::EndType::Tile);
else
setEnd(BeamItem::EndType::TileGroup);
m_shifting = shifting;
if (owner()->isMaster()) {
Input& input = Input::singleton();
if (auto presses = input.bindDown("opensb", "materialCollisionCycle")) {
CollisionKind baseKind = Root::singleton().materialDatabase()->materialCollisionKind(m_material);
for (size_t i = 0; i != *presses; ++i) {
constexpr auto limit = (uint8_t)TileCollisionOverride::Block + 1;
while (true) {
m_collisionOverride = TileCollisionOverride(((uint8_t)m_collisionOverride + 1) % limit);
setInstanceValue("collisionOverride", TileCollisionOverrideNames.getRight(m_collisionOverride));
if (collisionKindFromOverride(m_collisionOverride) != baseKind)
break;
}
}
owner()->addSound("/sfx/tools/cyclematcollision.ogg", 1.0f, Random::randf(0.9f, 1.1f));
}
if (auto presses = input.bindDown("opensb", "buildingRadiusGrow")) {
m_blockRadius = min(BlockRadiusLimit, int(m_blockRadius + *presses));
setInstanceValue("blockRadius", m_blockRadius);
owner()->addSound("/sfx/tools/buildradiusgrow.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
}
if (auto presses = input.bindDown("opensb", "buildingRadiusShrink")) {
m_blockRadius = max(1, int(m_blockRadius - *presses));
setInstanceValue("blockRadius", m_blockRadius);
owner()->addSound("/sfx/tools/buildradiusshrink.wav", 1.0f, 1.0f + m_blockRadius / BlockRadiusLimit);
}
}
else {
auto blockRadius = instanceValue("blockRadius");
if (blockRadius.isType(Json::Type::Float))
m_blockRadius = blockRadius.toFloat();
auto altBlockRadius = instanceValue("altBlockRadius");
if (altBlockRadius.isType(Json::Type::Float))
m_altBlockRadius = altBlockRadius.toFloat();
auto collisionOverride = instanceValue("collisionOverride");
if (collisionOverride.isType(Json::Type::String))
m_collisionOverride = TileCollisionOverrideNames.maybeLeft(collisionOverride.toString()).value(TileCollisionOverride::None);
}
}
void MaterialItem::render(RenderCallback* renderCallback, EntityRenderLayer renderLayer) {
if (m_collisionOverride != TileCollisionOverride::None) {
float pulseLevel = 1.f - 0.3f * 0.5f * ((float)sin(2 * Constants::pi * 4.0 * Time::monotonicTime()) + 1.f);
Color color = Color::rgba(owner()->favoriteColor()).mix(Color::White);
color.setAlphaF(color.alphaF() * pulseLevel * 0.95f);
auto addIndicator = [&](String const& path) {
Vec2F basePosition = Vec2F(0.5f, 0.5f);
auto indicator = Drawable::makeImage(path, 1.0f / TilePixels, true, basePosition);
indicator.fullbright = true;
indicator.color = color;
for (auto& tilePos : tileArea(calcRadius(m_shifting), owner()->aimPosition())) {
indicator.position = basePosition + Vec2F(tilePos);
renderCallback->addDrawable(indicator, RenderLayerForegroundTile);
}
};
if (m_collisionOverride == TileCollisionOverride::Empty)
addIndicator("/interface/building/collisionempty.png");
else if (m_collisionOverride == TileCollisionOverride::Platform)
addIndicator("/interface/building/collisionplatform.png");
else if (m_collisionOverride == TileCollisionOverride::Block)
addIndicator("/interface/building/collisionblock.png");
}
}
List<Drawable> MaterialItem::preview(PlayerPtr const&) const {
return generatedPreview();
}
List<Drawable> MaterialItem::dropDrawables() const {
return generatedPreview();
}
List<Drawable> MaterialItem::nonRotatedDrawables() const {
return beamDrawables(canPlace(m_shifting));
}
void MaterialItem::fire(FireMode mode, bool shifting, bool edgeTriggered) {
if (!initialized() || !ready())
return;
auto layer = (mode == FireMode::Primary || !twoHanded() ? TileLayer::Foreground : TileLayer::Background);
TileModificationList modifications;
float radius = calcRadius(shifting);
auto geo = world()->geometry();
auto aimPosition = owner()->aimPosition();
if (!m_lastAimPosition)
m_lastAimPosition = aimPosition;
unsigned steps = 1;
Vec2F diff = {};
if (*m_lastAimPosition != aimPosition) {
diff = geo.diff(*m_lastAimPosition, aimPosition);
float magnitude = diff.magnitude();
float limit = max(4.f, 64.f / radius);
if (magnitude > limit) {
diff = diff.normalized() * limit;
magnitude = limit;
}
steps = (unsigned)ceil(magnitude * (Constants::pi / 2));
}
size_t total = 0;
for (int i = 0; i != steps; ++i) {
auto placementOrigin = aimPosition + diff * (1.0f - ((float)i / steps));
if (!owner()->inToolRange(placementOrigin))
continue;
for (Vec2I& pos : tileArea(radius, placementOrigin))
modifications.emplaceAppend(pos, PlaceMaterial{layer, materialId(), placementHueShift(pos), m_collisionOverride});
// Make sure not to make any more modifications than we have consumables.
if (modifications.size() > count())
modifications.resize(count());
size_t failed = world()->applyTileModifications(modifications, false).size();
if (failed < modifications.size()) {
size_t placed = modifications.size() - failed;
consume(placed);
total += placed;
}
}
if (total) {
float intensity = clamp(sqrt((float)total) / 16, 0.0f, 1.0f);
owner()->addSound(Random::randValueFrom(m_placeSounds), 1.0f + intensity, (1.125f - intensity * 0.75f) * Random::randf(0.9f, 1.1f));
FireableItem::fire(mode, shifting, edgeTriggered);
}
m_lastAimPosition = aimPosition;
}
void MaterialItem::endFire(FireMode mode, bool shifting) {
m_lastAimPosition.reset();
}
MaterialId MaterialItem::materialId() const {
return m_material;
}
List<Drawable> const& MaterialItem::generatedPreview(Vec2I position) const {
if (!m_generatedPreviewCache) {
if (TileDrawer* tileDrawer = TileDrawer::singletonPtr()) {
auto locker = tileDrawer->lockRenderData();
WorldRenderData& renderData = tileDrawer->renderData();
renderData.geometry = WorldGeometry(3, 3);
renderData.tiles.resize({ 3, 3 });
renderData.tiles.fill(TileDrawer::DefaultRenderTile);
renderData.tileMinPosition = { 0, 0 };
RenderTile& tile = renderData.tiles.at({ 1, 1 });
tile.foreground = m_material;
tile.foregroundHueShift = m_materialHueShift;
tile.foregroundColorVariant = 0;
List<Drawable> drawables;
TileDrawer::Drawables tileDrawables;
bool isBlock = BlockCollisionSet.contains(Root::singleton().materialDatabase()->materialCollisionKind(m_material));
TileDrawer::TerrainLayer layer = isBlock ? TileDrawer::TerrainLayer::Foreground : TileDrawer::TerrainLayer::Midground;
for (int x = 0; x != 3; ++x) {
for (int y = 0; y != 3; ++y)
tileDrawer->produceTerrainDrawables(tileDrawables, layer, { x, y }, renderData, 1.0f / TilePixels, position - Vec2I(1, 1));
}
locker.unlock();
for (auto& index : tileDrawables.keys())
drawables.appendAll(tileDrawables.take(index));
auto boundBox = Drawable::boundBoxAll(drawables, true);
if (!boundBox.isEmpty()) {
for (auto& drawable : drawables)
drawable.translate(-boundBox.center());
}
m_generatedPreviewCache.emplace(move(drawables));
}
else
m_generatedPreviewCache.emplace(iconDrawables());
}
return *m_generatedPreviewCache;
}
float MaterialItem::calcRadius(bool shifting) const {
if (!multiplaceEnabled())
return 1;
else
return !shifting ? m_blockRadius : m_altBlockRadius;
}
List<Vec2I>& MaterialItem::tileArea(float radius, Vec2F const& position) const {
if (m_lastTileAreaOriginCache != position || m_lastTileAreaRadiusCache != radius) {
m_lastTileAreaOriginCache = position;
m_lastTileAreaRadiusCache = radius;
m_tileAreasCache = tileAreaBrush(radius, position, true);
}
return m_tileAreasCache;
}
MaterialHue MaterialItem::materialHueShift() const {
return m_materialHueShift;
}
bool MaterialItem::canPlace(bool shifting) const {
if (initialized()) {
MaterialId material = materialId();
float radius = calcRadius(shifting);
for (auto& pos : tileArea(radius, owner()->aimPosition())) {
MaterialHue hueShift = placementHueShift(pos);
if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)
|| world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false))
return true;
}
}
return false;
}
bool MaterialItem::multiplaceEnabled() const {
return m_multiplace && count() > 1;
}
float& MaterialItem::blockRadius() {
return m_blockRadius;
}
float& MaterialItem::altBlockRadius() {
return m_altBlockRadius;
}
TileCollisionOverride& MaterialItem::collisionOverride() {
return m_collisionOverride;
}
List<PreviewTile> MaterialItem::previewTiles(bool shifting) const {
List<PreviewTile> result;
if (initialized()) {
Color lightColor = Color::rgba(owner()->favoriteColor());
Vec3B light = lightColor.toRgb();
auto material = materialId();
auto color = DefaultMaterialColorVariant;
size_t c = 0;
for (auto& pos : tileArea(calcRadius(shifting), owner()->aimPosition())) {
MaterialHue hueShift = placementHueShift(pos);
if (c >= count())
break;
if (world()->canModifyTile(pos, PlaceMaterial{TileLayer::Foreground, material, hueShift}, false)) {
result.append({pos, true, material, hueShift, true});
c++;
} else if (twoHanded()
&& world()->canModifyTile(pos, PlaceMaterial{TileLayer::Background, material, hueShift}, false)) {
result.append({pos, true, material, hueShift, true, light, true, color});
c++;
} else {
result.append({pos, true, material, hueShift, true});
}
}
}
return result;
}
MaterialHue MaterialItem::placementHueShift(Vec2I const& pos) const {
if (auto hue = instanceValue("materialHueShift")) {
return materialHueFromDegrees(hue.toFloat());
} else if (auto worldClient = as<WorldClient>(world())) {
auto worldTemplate = worldClient->currentTemplate();
return worldTemplate->biomeMaterialHueShift(worldTemplate->blockBiomeIndex(pos[0], pos[1]), m_material);
} else {
return materialHueShift();
}
}
}