ac7577b4df
noticed keypad binds were named like this in SE (probably due to using the names given by SDL there) and it's nicer anyway. better do this sooner than later.
210 lines
5.2 KiB
C++
210 lines
5.2 KiB
C++
#include "StarInputEvent.hpp"
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namespace Star {
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EnumMap<Key> const KeyNames{
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{Key::Backspace, "Backspace"},
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{Key::Tab, "Tab"},
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{Key::Clear, "Clear"},
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{Key::Return, "Return"},
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{Key::Escape, "Esc"},
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{Key::Space, "Space"},
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{Key::Exclaim, "!"},
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{Key::QuotedBL, "\""},
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{Key::Hash, "#"},
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{Key::Dollar, "$"},
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{Key::Ampersand, "&"},
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{Key::Quote, "\'"},
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{Key::LeftParen, "("},
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{Key::RightParen, ")"},
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{Key::Asterisk, "*"},
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{Key::Plus, "+"},
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{Key::Comma, ","},
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{Key::Minus, "-"},
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{Key::Period, "."},
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{Key::Slash, "/"},
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{Key::Zero, "0"},
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{Key::One, "1"},
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{Key::Two, "2"},
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{Key::Three, "3"},
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{Key::Four, "4"},
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{Key::Five, "5"},
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{Key::Six, "6"},
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{Key::Seven, "7"},
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{Key::Eight, "8"},
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{Key::Nine, "9"},
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{Key::Colon, ":"},
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{Key::Semicolon, ";"},
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{Key::Less, "<"},
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{Key::Equals, "="},
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{Key::Greater, ">"},
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{Key::Question, "?"},
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{Key::At, "@"},
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{Key::LeftBracket, "["},
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{Key::Backslash, "\\"},
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{Key::RightBracket, "]"},
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{Key::Caret, "^"},
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{Key::Underscore, "_"},
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{Key::Backquote, "`"},
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{Key::A, "A"},
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{Key::B, "B"},
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{Key::C, "C"},
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{Key::D, "D"},
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{Key::E, "E"},
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{Key::F, "F"},
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{Key::G, "G"},
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{Key::H, "H"},
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{Key::I, "I"},
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{Key::J, "J"},
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{Key::K, "K"},
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{Key::L, "L"},
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{Key::M, "M"},
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{Key::N, "N"},
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{Key::O, "O"},
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{Key::P, "P"},
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{Key::Q, "Q"},
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{Key::R, "R"},
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{Key::S, "S"},
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{Key::T, "T"},
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{Key::U, "U"},
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{Key::V, "V"},
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{Key::W, "W"},
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{Key::X, "X"},
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{Key::Y, "Y"},
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{Key::Z, "Z"},
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{Key::Delete, "Del"},
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{Key::Keypad0, "Keypad 0"},
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{Key::Keypad1, "Keypad 1"},
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{Key::Keypad2, "Keypad 2"},
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{Key::Keypad3, "Keypad 3"},
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{Key::Keypad4, "Keypad 4"},
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{Key::Keypad5, "Keypad 5"},
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{Key::Keypad6, "Keypad 6"},
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{Key::Keypad7, "Keypad 7"},
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{Key::Keypad8, "Keypad 8"},
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{Key::Keypad9, "Keypad 9"},
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{Key::KeypadPeriod, "Keypad ."},
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{Key::KeypadDivide, "Keypad /"},
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{Key::KeypadMultiply, "Keypad *"},
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{Key::KeypadMinus, "Keypad -"},
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{Key::KeypadPlus, "Keypad +"},
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{Key::KeypadEnter, "Keypad Enter"},
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{Key::KeypadEquals, "Keypad ="},
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{Key::Up, "Up"},
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{Key::Down, "Down"},
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{Key::Right, "Right"},
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{Key::Left, "Left"},
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{Key::Insert, "Ins"},
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{Key::Home, "Home"},
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{Key::End, "End"},
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{Key::PageUp, "PageUp"},
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{Key::PageDown, "PageDown"},
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{Key::F1, "F1"},
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{Key::F2, "F2"},
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{Key::F3, "F3"},
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{Key::F4, "F4"},
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{Key::F5, "F5"},
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{Key::F6, "F6"},
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{Key::F7, "F7"},
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{Key::F8, "F8"},
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{Key::F9, "F9"},
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{Key::F10, "F10"},
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{Key::F11, "F11"},
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{Key::F12, "F12"},
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{Key::F13, "F13"},
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{Key::F14, "F14"},
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{Key::F15, "F15"},
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{Key::F16, "F16"},
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{Key::F17, "F17"},
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{Key::F18, "F18"},
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{Key::F19, "F19"},
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{Key::F20, "F20"},
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{Key::F21, "F21"},
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{Key::F22, "F22"},
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{Key::F23, "F23"},
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{Key::F24, "F24"},
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{Key::NumLock, "NumLock"},
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{Key::CapsLock, "CapsLock"},
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{Key::ScrollLock, "ScrollLock"},
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{Key::RShift, "RShift"},
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{Key::LShift, "LShift"},
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{Key::RCtrl, "RCtrl"},
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{Key::LCtrl, "LCtrl"},
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{Key::RAlt, "RAlt"},
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{Key::LAlt, "LAlt"},
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{Key::RGui, "RGui"},
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{Key::LGui, "LGui"},
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{Key::AltGr, "AltGr"},
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{Key::Compose, "Compose"},
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{Key::Help, "Help"},
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{Key::PrintScreen, "PrintScreen"},
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{Key::SysReq, "SysReq"},
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{Key::Pause, "Pause"},
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{Key::Menu, "Menu"},
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{Key::Power, "Power"}
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};
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EnumMap<KeyMod> const KeyModNames{
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{KeyMod::NoMod, "NoMod"},
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{KeyMod::LShift, "LShift"},
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{KeyMod::RShift, "RShift"},
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{KeyMod::LCtrl, "LCtrl"},
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{KeyMod::RCtrl, "RCtrl"},
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{KeyMod::LAlt, "LAlt"},
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{KeyMod::RAlt, "RAlt"},
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{KeyMod::LGui, "LMeta"},
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{KeyMod::RGui, "RMeta"},
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{KeyMod::Num, "Num"},
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{KeyMod::Caps, "Caps"},
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{KeyMod::AltGr, "AltGr"}
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};
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EnumMap<MouseButton> const MouseButtonNames{
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{MouseButton::Left, "MouseLeft"},
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{MouseButton::Middle, "MouseMiddle"},
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{MouseButton::Right, "MouseRight"},
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{MouseButton::FourthButton, "MouseFourth"},
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{MouseButton::FifthButton, "MouseFifth"}
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};
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EnumMap<MouseWheel> const MouseWheelNames{
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{MouseWheel::Up, "MouseWheelUp"},
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{MouseWheel::Down, "MouseWheelDown"}
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};
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EnumMap<ControllerAxis> const ControllerAxisNames{
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{ControllerAxis::LeftX, "LeftX"},
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{ControllerAxis::LeftY, "LeftY"},
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{ControllerAxis::RightX, "RightX"},
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{ControllerAxis::RightY, "RightY"},
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{ControllerAxis::TriggerLeft, "TriggerLeft"},
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{ControllerAxis::TriggerRight, "TriggerRight"},
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};
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EnumMap<ControllerButton> const ControllerButtonNames{
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{ControllerButton::A, "A"},
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{ControllerButton::B, "B"},
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{ControllerButton::X, "X"},
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{ControllerButton::Y, "Y"},
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{ControllerButton::Back, "Back"},
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{ControllerButton::Guide, "Guide"},
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{ControllerButton::Start, "Start"},
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{ControllerButton::LeftStick, "LeftStick"},
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{ControllerButton::RightStick, "RightStick"},
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{ControllerButton::LeftShoulder, "LeftShoulder"},
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{ControllerButton::RightShoulder, "RightShoulder"},
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{ControllerButton::DPadUp, "DPadUp"},
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{ControllerButton::DPadDown, "DPadDown"},
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{ControllerButton::DPadLeft, "DPadLeft"},
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{ControllerButton::DPadRight, "DPadRight"},
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{ControllerButton::Misc1, "Misc1"},
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{ControllerButton::Paddle1, "Paddle1"},
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{ControllerButton::Paddle2, "Paddle2"},
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{ControllerButton::Paddle3, "Paddle3"},
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{ControllerButton::Paddle4, "Paddle4"},
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{ControllerButton::Touchpad, "Touchpad"},
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{ControllerButton::Invalid, "Invalid"}
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};
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}
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