osb/source/game/StarVoice.hpp
2023-07-13 15:01:07 +10:00

99 lines
2.6 KiB
C++

#ifndef STAR_VOICE_HPP
#define STAR_VOICE_HPP
#include "StarJson.hpp"
#include "StarBiMap.hpp"
#include "StarGameTypes.hpp"
#include "StarException.hpp"
struct OpusDecoder;
typedef std::unique_ptr<OpusDecoder, void(*)(OpusDecoder*)> OpusDecoderPtr;
struct OpusEncoder;
typedef std::unique_ptr<OpusEncoder, void(*)(OpusEncoder*)> OpusEncoderPtr;
namespace Star {
STAR_EXCEPTION(VoiceException, StarException);
enum class VoiceTriggerMode : uint8_t { VoiceActivity, PushToTalk };
extern EnumMap<VoiceTriggerMode> const VoiceTriggerModeNames;
enum class VoiceChannelMode: uint8_t { Mono = 1, Stereo = 2 };
extern EnumMap<VoiceChannelMode> const VoiceChannelModeNames;
STAR_CLASS(Voice);
class Voice {
public:
// Individual speakers are represented by their connection ID.
typedef ConnectionId SpeakerId;
struct Speaker {
SpeakerId speakerId = 0;
EntityId entityId = 0;
Vec2F position = Vec2F();
String name = "Unnamed";
OpusDecoderPtr decoderMono;
OpusDecoderPtr decoderStereo;
atomic<bool> active = false;
atomic<float> currentLoudness = 0.0f;
atomic<Array<float, 2>> channelVolumes = Array<float, 2>::filled(1.0f);
Speaker(SpeakerId speakerId);
};
typedef std::shared_ptr<Speaker> SpeakerPtr;
// Get pointer to the singleton Voice instance, if it exists. Otherwise,
// returns nullptr.
static Voice* singletonPtr();
// Gets reference to Voice singleton, throws VoiceException if root
// is not initialized.
static Voice& singleton();
Voice();
~Voice();
Voice(Voice const&) = delete;
Voice& operator=(Voice const&) = delete;
void load(Json const& config);
Json save() const;
// Sets the local speaker ID and returns the local speaker. Must be called upon loading into a world.
SpeakerPtr setLocalSpeaker(SpeakerId speakerId);
SpeakerPtr speaker(SpeakerId speakerId);
// Called to mix voice audio with the game.
void mix(int16_t* buffer, size_t frames, unsigned channels);
typedef function<float(unsigned, Vec2F, float)> PositionalAttenuationFunction;
void update(PositionalAttenuationFunction positionalAttenuationFunction = {});
inline int encoderChannels() const {
return m_channelMode == VoiceChannelMode::Mono ? 1 : 2;
}
private:
static Voice* s_singleton;
static OpusDecoder* createDecoder(int channels);
static OpusEncoder* createEncoder(int channels);
void resetEncoder();
SpeakerId m_speakerId = 0;
SpeakerPtr m_clientSpeaker;
HashMap<SpeakerId, SpeakerPtr> m_speakers;
HashSet<SpeakerPtr> m_activeSpeakers;
OpusEncoderPtr m_encoder;
VoiceTriggerMode m_triggerMode;
VoiceChannelMode m_channelMode;
};
}
#endif