1114 lines
45 KiB
C++
1114 lines
45 KiB
C++
#include "StarClientApplication.hpp"
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#include "StarConfiguration.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarFile.hpp"
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#include "StarEncode.hpp"
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#include "StarLogging.hpp"
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#include "StarJsonExtra.hpp"
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#include "StarRoot.hpp"
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#include "StarVersion.hpp"
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#include "StarPlayer.hpp"
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#include "StarPlayerStorage.hpp"
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#include "StarPlayerLog.hpp"
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#include "StarAssets.hpp"
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#include "StarWorldTemplate.hpp"
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#include "StarWorldClient.hpp"
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#include "StarRootLoader.hpp"
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#include "StarInput.hpp"
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#include "StarVoice.hpp"
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#include "StarCurve25519.hpp"
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#include "StarInterpolation.hpp"
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#include "StarInterfaceLuaBindings.hpp"
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#include "StarInputLuaBindings.hpp"
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#include "StarVoiceLuaBindings.hpp"
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#include "StarClipboardLuaBindings.hpp"
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#if defined STAR_SYSTEM_WINDOWS
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#include <windows.h>
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extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 1;
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extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 1;
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#endif // graphics driver is told by these exports to default to the dedicated GPU
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namespace Star {
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Json const AdditionalAssetsSettings = Json::parseJson(R"JSON(
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{
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"missingImage" : "/assetmissing.png",
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"missingAudio" : "/assetmissing.wav"
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}
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)JSON");
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Json const AdditionalDefaultConfiguration = Json::parseJson(R"JSON(
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{
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"configurationVersion" : {
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"client" : 8
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},
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"allowAssetsMismatch" : false,
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"vsync" : true,
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"limitTextureAtlasSize" : false,
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"useMultiTexturing" : true,
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"audioChannelSeparation" : [-25, 25],
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"sfxVol" : 100,
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"instrumentVol" : 100,
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"musicVol" : 70,
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"hardwareCursor" : true,
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"windowedResolution" : [1000, 600],
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"fullscreenResolution" : [1920, 1080],
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"fullscreen" : false,
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"borderless" : false,
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"maximized" : true,
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"antiAliasing" : false,
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"zoomLevel" : 3.0,
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"cameraSpeedFactor" : 1.0,
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"interfaceScale" : 0,
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"speechBubbles" : true,
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"title" : {
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"multiPlayerAddress" : "",
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"multiPlayerPort" : "",
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"multiPlayerAccount" : ""
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},
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"bindings" : {
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"PlayerUp" : [ { "type" : "key", "value" : "W", "mods" : [] } ],
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"PlayerDown" : [ { "type" : "key", "value" : "S", "mods" : [] } ],
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"PlayerLeft" : [ { "type" : "key", "value" : "A", "mods" : [] } ],
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"PlayerRight" : [ { "type" : "key", "value" : "D", "mods" : [] } ],
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"PlayerJump" : [ { "type" : "key", "value" : "Space", "mods" : [] } ],
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"PlayerDropItem" : [ { "type" : "key", "value" : "Q", "mods" : [] } ],
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"PlayerInteract" : [ { "type" : "key", "value" : "E", "mods" : [] } ],
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"PlayerShifting" : [ { "type" : "key", "value" : "RShift", "mods" : [] }, { "type" : "key", "value" : "LShift", "mods" : [] } ],
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"PlayerTechAction1" : [ { "type" : "key", "value" : "F", "mods" : [] } ],
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"PlayerTechAction2" : [],
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"PlayerTechAction3" : [],
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"EmoteBlabbering" : [ { "type" : "key", "value" : "Right", "mods" : ["LCtrl", "LShift"] } ],
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"EmoteShouting" : [ { "type" : "key", "value" : "Up", "mods" : ["LCtrl", "LAlt"] } ],
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"EmoteHappy" : [ { "type" : "key", "value" : "Up", "mods" : [] } ],
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"EmoteSad" : [ { "type" : "key", "value" : "Down", "mods" : [] } ],
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"EmoteNeutral" : [ { "type" : "key", "value" : "Left", "mods" : [] } ],
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"EmoteLaugh" : [ { "type" : "key", "value" : "Left", "mods" : [ "LCtrl" ] } ],
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"EmoteAnnoyed" : [ { "type" : "key", "value" : "Right", "mods" : [] } ],
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"EmoteOh" : [ { "type" : "key", "value" : "Right", "mods" : [ "LCtrl" ] } ],
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"EmoteOooh" : [ { "type" : "key", "value" : "Down", "mods" : [ "LCtrl" ] } ],
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"EmoteBlink" : [ { "type" : "key", "value" : "Up", "mods" : [ "LCtrl" ] } ],
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"EmoteWink" : [ { "type" : "key", "value" : "Up", "mods" : ["LCtrl", "LShift"] } ],
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"EmoteEat" : [ { "type" : "key", "value" : "Down", "mods" : ["LCtrl", "LShift"] } ],
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"EmoteSleep" : [ { "type" : "key", "value" : "Left", "mods" : ["LCtrl", "LShift"] } ],
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"ShowLabels" : [ { "type" : "key", "value" : "RAlt", "mods" : [] }, { "type" : "key", "value" : "LAlt", "mods" : [] } ],
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"CameraShift" : [ { "type" : "key", "value" : "RCtrl", "mods" : [] }, { "type" : "key", "value" : "LCtrl", "mods" : [] } ],
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"TitleBack" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ],
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"CinematicSkip" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ],
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"CinematicNext" : [ { "type" : "key", "value" : "Right", "mods" : [] }, { "type" : "key", "value" : "Return", "mods" : [] } ],
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"GuiClose" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ],
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"GuiShifting" : [ { "type" : "key", "value" : "RShift", "mods" : [] }, { "type" : "key", "value" : "LShift", "mods" : [] } ],
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"KeybindingCancel" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ],
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"KeybindingClear" : [ { "type" : "key", "value" : "Del", "mods" : [] }, { "type" : "key", "value" : "Backspace", "mods" : [] } ],
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"ChatPageUp" : [ { "type" : "key", "value" : "PageUp", "mods" : [] } ],
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"ChatPageDown" : [ { "type" : "key", "value" : "PageDown", "mods" : [] } ],
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"ChatPreviousLine" : [ { "type" : "key", "value" : "Up", "mods" : [] } ],
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"ChatNextLine" : [ { "type" : "key", "value" : "Down", "mods" : [] } ],
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"ChatSendLine" : [ { "type" : "key", "value" : "Return", "mods" : [] } ],
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"ChatBegin" : [ { "type" : "key", "value" : "Return", "mods" : [] } ],
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"ChatBeginCommand" : [ { "type" : "key", "value" : "/", "mods" : [] } ],
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"ChatStop" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ],
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"InterfaceHideHud" : [ { "type" : "key", "value" : "F1", "mods" : [] } ],
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"InterfaceChangeBarGroup" : [ { "type" : "key", "value" : "X", "mods" : [] } ],
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"InterfaceDeselectHands" : [ { "type" : "key", "value" : "Z", "mods" : [] } ],
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"InterfaceBar1" : [ { "type" : "key", "value" : "1", "mods" : [] } ],
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"InterfaceBar2" : [ { "type" : "key", "value" : "2", "mods" : [] } ],
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"InterfaceBar3" : [ { "type" : "key", "value" : "3", "mods" : [] } ],
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"InterfaceBar4" : [ { "type" : "key", "value" : "4", "mods" : [] } ],
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"InterfaceBar5" : [ { "type" : "key", "value" : "5", "mods" : [] } ],
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"InterfaceBar6" : [ { "type" : "key", "value" : "6", "mods" : [] } ],
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"InterfaceBar7" : [],
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"InterfaceBar8" : [],
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"InterfaceBar9" : [],
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"InterfaceBar10" : [],
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"EssentialBar1" : [ { "type" : "key", "value" : "R", "mods" : [] } ],
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"EssentialBar2" : [ { "type" : "key", "value" : "T", "mods" : [] } ],
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"EssentialBar3" : [ { "type" : "key", "value" : "Y", "mods" : [] } ],
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"EssentialBar4" : [ { "type" : "key", "value" : "N", "mods" : [] } ],
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"InterfaceRepeatCommand" : [ { "type" : "key", "value" : "P", "mods" : [] } ],
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"InterfaceToggleFullscreen" : [ { "type" : "key", "value" : "F11", "mods" : [] } ],
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"InterfaceReload" : [],
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"InterfaceEscapeMenu" : [ { "type" : "key", "value" : "Esc", "mods" : [] } ],
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"InterfaceInventory" : [ { "type" : "key", "value" : "I", "mods" : [] } ],
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"InterfaceCodex" : [ { "type" : "key", "value" : "L", "mods" : [] } ],
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"InterfaceQuest" : [ { "type" : "key", "value" : "J", "mods" : [] } ],
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"InterfaceCrafting" : [ { "type" : "key", "value" : "C", "mods" : [] } ]
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}
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}
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)JSON");
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void ClientApplication::startup(StringList const& cmdLineArgs) {
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RootLoader rootLoader({AdditionalAssetsSettings, AdditionalDefaultConfiguration, String("starbound.log"), LogLevel::Info, false, String("starbound.config")});
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m_root = rootLoader.initOrDie(cmdLineArgs).first;
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Logger::info("Client Version {} ({}) Source ID: {} Protocol: {}", StarVersionString, StarArchitectureString, StarSourceIdentifierString, StarProtocolVersion);
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}
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void ClientApplication::shutdown() {
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m_mainInterface.reset();
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if (m_universeClient)
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m_universeClient->disconnect();
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if (m_universeServer) {
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m_universeServer->stop();
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m_universeServer->join();
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m_universeServer.reset();
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}
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if (m_statistics) {
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m_statistics->writeStatistics();
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m_statistics.reset();
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}
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m_universeClient.reset();
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m_statistics.reset();
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}
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void ClientApplication::applicationInit(ApplicationControllerPtr appController) {
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Application::applicationInit(appController);
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auto assets = m_root->assets();
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m_minInterfaceScale = assets->json("/interface.config:minInterfaceScale").toInt();
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m_maxInterfaceScale = assets->json("/interface.config:maxInterfaceScale").toInt();
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m_crossoverRes = jsonToVec2F(assets->json("/interface.config:interfaceCrossoverRes"));
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appController->setCursorVisible(true);
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AudioFormat audioFormat = appController->enableAudio();
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m_mainMixer = make_shared<MainMixer>(audioFormat.sampleRate, audioFormat.channels);
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m_mainMixer->setVolume(0.5);
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m_worldPainter = make_shared<WorldPainter>();
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m_guiContext = make_shared<GuiContext>(m_mainMixer->mixer(), appController);
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m_input = make_shared<Input>();
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m_voice = make_shared<Voice>(appController);
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auto configuration = m_root->configuration();
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bool vsync = configuration->get("vsync").toBool();
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Vec2U windowedSize = jsonToVec2U(configuration->get("windowedResolution"));
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Vec2U fullscreenSize = jsonToVec2U(configuration->get("fullscreenResolution"));
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bool fullscreen = configuration->get("fullscreen").toBool();
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bool borderless = configuration->get("borderless").toBool();
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bool maximized = configuration->get("maximized").toBool();
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float updateRate = 1.0f / GlobalTimestep;
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if (auto jUpdateRate = configuration->get("updateRate")) {
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updateRate = jUpdateRate.toFloat();
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GlobalTimestep = 1.0f / updateRate;
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}
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if (auto jServerUpdateRate = configuration->get("serverUpdateRate"))
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ServerGlobalTimestep = 1.0f / jServerUpdateRate.toFloat();
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appController->setTargetUpdateRate(updateRate);
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appController->setApplicationTitle(assets->json("/client.config:windowTitle").toString());
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appController->setVSyncEnabled(vsync);
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appController->setCursorHardware(configuration->get("hardwareCursor").optBool().value(true));
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if (fullscreen)
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appController->setFullscreenWindow(fullscreenSize);
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else if (borderless)
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appController->setBorderlessWindow();
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else if (maximized)
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appController->setMaximizedWindow();
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else
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appController->setNormalWindow(windowedSize);
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appController->setMaxFrameSkip(assets->json("/client.config:maxFrameSkip").toUInt());
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appController->setUpdateTrackWindow(assets->json("/client.config:updateTrackWindow").toFloat());
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if (auto jVoice = configuration->get("voice"))
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m_voice->loadJson(jVoice.toObject(), true);
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m_voice->init();
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m_voice->setLocalSpeaker(0);
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}
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void ClientApplication::renderInit(RendererPtr renderer) {
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Application::renderInit(renderer);
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renderReload();
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m_root->registerReloadListener(m_reloadListener = make_shared<CallbackListener>([this]() { renderReload(); }));
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if (m_root->configuration()->get("limitTextureAtlasSize").optBool().value(false))
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renderer->setSizeLimitEnabled(true);
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renderer->setMultiTexturingEnabled(m_root->configuration()->get("useMultiTexturing").optBool().value(true));
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m_guiContext->renderInit(renderer);
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m_cinematicOverlay = make_shared<Cinematic>();
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m_errorScreen = make_shared<ErrorScreen>();
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if (m_titleScreen)
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m_titleScreen->renderInit(renderer);
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if (m_worldPainter)
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m_worldPainter->renderInit(renderer);
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changeState(MainAppState::Mods);
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}
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void ClientApplication::windowChanged(WindowMode windowMode, Vec2U screenSize) {
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auto config = m_root->configuration();
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if (windowMode == WindowMode::Fullscreen) {
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config->set("fullscreenResolution", jsonFromVec2U(screenSize));
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config->set("fullscreen", true);
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config->set("borderless", false);
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} else if (windowMode == WindowMode::Borderless) {
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config->set("borderless", true);
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config->set("fullscreen", false);
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} else if (windowMode == WindowMode::Maximized) {
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config->set("maximized", true);
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config->set("fullscreen", false);
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config->set("borderless", false);
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} else {
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config->set("maximized", false);
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config->set("fullscreen", false);
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config->set("borderless", false);
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config->set("windowedResolution", jsonFromVec2U(screenSize));
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}
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}
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void ClientApplication::processInput(InputEvent const& event) {
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if (auto keyDown = event.ptr<KeyDownEvent>()) {
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m_heldKeyEvents.append(*keyDown);
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m_edgeKeyEvents.append(*keyDown);
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} else if (auto keyUp = event.ptr<KeyUpEvent>()) {
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eraseWhere(m_heldKeyEvents, [&](auto& keyEvent) {
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return keyEvent.key == keyUp->key;
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});
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Maybe<KeyMod> modKey = KeyModNames.maybeLeft(KeyNames.getRight(keyUp->key));
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if (modKey)
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m_heldKeyEvents.transform([&](auto& keyEvent) {
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return KeyDownEvent{keyEvent.key, keyEvent.mods & ~*modKey};
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});
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}
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else if (auto cAxis = event.ptr<ControllerAxisEvent>()) {
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if (cAxis->controllerAxis == ControllerAxis::LeftX)
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m_controllerLeftStick[0] = cAxis->controllerAxisValue;
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else if (cAxis->controllerAxis == ControllerAxis::LeftY)
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m_controllerLeftStick[1] = cAxis->controllerAxisValue;
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else if (cAxis->controllerAxis == ControllerAxis::RightX)
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m_controllerRightStick[0] = cAxis->controllerAxisValue;
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else if (cAxis->controllerAxis == ControllerAxis::RightY)
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m_controllerRightStick[1] = cAxis->controllerAxisValue;
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}
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if (!m_errorScreen->accepted() && m_errorScreen->handleInputEvent(event))
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return;
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bool processed = false;
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if (m_state == MainAppState::Splash) {
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processed = m_cinematicOverlay->handleInputEvent(event);
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} else if (m_state == MainAppState::Title) {
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if (!(processed = m_cinematicOverlay->handleInputEvent(event)))
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processed = m_titleScreen->handleInputEvent(event);
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} else if (m_state == MainAppState::SinglePlayer || m_state == MainAppState::MultiPlayer) {
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if (!(processed = m_cinematicOverlay->handleInputEvent(event)))
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processed = m_mainInterface->handleInputEvent(event);
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}
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m_input->handleInput(event, processed);
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}
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void ClientApplication::update() {
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float dt = GlobalTimestep * GlobalTimescale;
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if (m_state >= MainAppState::Title) {
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if (auto p2pNetworkingService = appController()->p2pNetworkingService()) {
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if (auto join = p2pNetworkingService->pullPendingJoin()) {
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m_pendingMultiPlayerConnection = PendingMultiPlayerConnection{join.takeValue(), {}, {}};
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changeState(MainAppState::Title);
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}
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if (auto req = p2pNetworkingService->pullJoinRequest())
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m_mainInterface->queueJoinRequest(*req);
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p2pNetworkingService->update();
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}
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}
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if (!m_errorScreen->accepted())
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m_errorScreen->update(dt);
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if (m_state == MainAppState::Mods)
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updateMods(dt);
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else if (m_state == MainAppState::ModsWarning)
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updateModsWarning(dt);
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if (m_state == MainAppState::Splash)
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updateSplash(dt);
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else if (m_state == MainAppState::Error)
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updateError(dt);
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else if (m_state == MainAppState::Title)
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updateTitle(dt);
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else if (m_state > MainAppState::Title)
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updateRunning(dt);
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// Swallow leftover encoded voice data if we aren't in-game to allow mic read to continue for settings.
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if (m_state <= MainAppState::Title) {
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DataStreamBuffer ext;
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m_voice->send(ext);
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} // TODO: directly disable encoding at menu so we don't have to do this
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m_guiContext->cleanup();
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m_edgeKeyEvents.clear();
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m_input->reset();
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}
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void ClientApplication::render() {
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auto config = m_root->configuration();
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auto assets = m_root->assets();
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auto& renderer = Application::renderer();
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renderer->setMultiSampling(config->get("antiAliasing").optBool().value(false) ? 4 : 0);
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renderer->switchEffectConfig("interface");
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if (auto interfaceScale = config->get("interfaceScale").optUInt().value())
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m_guiContext->setInterfaceScale(interfaceScale);
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else if (m_guiContext->windowWidth() >= m_crossoverRes[0] && m_guiContext->windowHeight() >= m_crossoverRes[1])
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m_guiContext->setInterfaceScale(m_maxInterfaceScale);
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else
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m_guiContext->setInterfaceScale(m_minInterfaceScale);
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if (m_state == MainAppState::Mods || m_state == MainAppState::Splash) {
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m_cinematicOverlay->render();
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} else if (m_state == MainAppState::Title) {
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m_titleScreen->render();
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m_cinematicOverlay->render();
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} else if (m_state > MainAppState::Title) {
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WorldClientPtr worldClient = m_universeClient->worldClient();
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if (worldClient) {
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auto totalStart = Time::monotonicMicroseconds();
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renderer->switchEffectConfig("world");
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auto clientStart = totalStart;
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worldClient->render(m_renderData, TilePainter::BorderTileSize);
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LogMap::set("client_render_world_client", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - clientStart));
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|
auto paintStart = Time::monotonicMicroseconds();
|
|
m_worldPainter->render(m_renderData, [&]() -> bool {
|
|
return worldClient->waitForLighting(&m_renderData);
|
|
});
|
|
LogMap::set("client_render_world_painter", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - paintStart));
|
|
LogMap::set("client_render_world_total", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - totalStart));
|
|
}
|
|
renderer->switchEffectConfig("interface");
|
|
auto start = Time::monotonicMicroseconds();
|
|
m_mainInterface->renderInWorldElements();
|
|
m_mainInterface->render();
|
|
m_cinematicOverlay->render();
|
|
LogMap::set("client_render_interface", strf(u8"{:05d}\u00b5s", Time::monotonicMicroseconds() - start));
|
|
}
|
|
|
|
if (!m_errorScreen->accepted())
|
|
m_errorScreen->render(m_state == MainAppState::ModsWarning || m_state == MainAppState::Error);
|
|
}
|
|
|
|
void ClientApplication::getAudioData(int16_t* sampleData, size_t frameCount) {
|
|
if (m_mainMixer) {
|
|
m_mainMixer->read(sampleData, frameCount, [&](int16_t* buffer, size_t frames, unsigned channels) {
|
|
if (m_voice)
|
|
m_voice->mix(buffer, frames, channels);
|
|
});
|
|
}
|
|
}
|
|
|
|
void ClientApplication::renderReload() {
|
|
auto assets = m_root->assets();
|
|
auto renderer = Application::renderer();
|
|
|
|
auto loadEffectConfig = [&](String const& name) {
|
|
String path = strf("/rendering/effects/{}.config", name);
|
|
if (assets->assetExists(path)) {
|
|
StringMap<String> shaders;
|
|
auto config = assets->json(path);
|
|
auto shaderConfig = config.getObject("effectShaders");
|
|
for (auto& entry : shaderConfig) {
|
|
if (entry.second.isType(Json::Type::String)) {
|
|
String shader = entry.second.toString();
|
|
if (!shader.hasChar('\n')) {
|
|
auto shaderBytes = assets->bytes(AssetPath::relativeTo(path, shader));
|
|
shader = std::string(shaderBytes->ptr(), shaderBytes->size());
|
|
}
|
|
shaders[entry.first] = shader;
|
|
}
|
|
}
|
|
|
|
renderer->loadEffectConfig(name, config, shaders);
|
|
} else
|
|
Logger::warn("No rendering config found for renderer with id '{}'", renderer->rendererId());
|
|
};
|
|
|
|
renderer->loadConfig(assets->json("/rendering/opengl.config"));
|
|
|
|
loadEffectConfig("world");
|
|
loadEffectConfig("interface");
|
|
}
|
|
|
|
void ClientApplication::changeState(MainAppState newState) {
|
|
MainAppState oldState = m_state;
|
|
m_state = newState;
|
|
|
|
if (m_state == MainAppState::Quit)
|
|
appController()->quit();
|
|
|
|
if (newState == MainAppState::Mods)
|
|
m_cinematicOverlay->load(m_root->assets()->json("/cinematics/mods/modloading.cinematic"));
|
|
|
|
if (newState == MainAppState::Splash) {
|
|
m_cinematicOverlay->load(m_root->assets()->json("/cinematics/splash.cinematic"));
|
|
m_rootLoader = Thread::invoke("Async root loader", [this]() {
|
|
m_root->fullyLoad();
|
|
});
|
|
}
|
|
|
|
if (oldState > MainAppState::Title && m_state <= MainAppState::Title) {
|
|
if (m_universeClient)
|
|
m_universeClient->disconnect();
|
|
|
|
if (m_universeServer) {
|
|
m_universeServer->stop();
|
|
m_universeServer->join();
|
|
m_universeServer.reset();
|
|
}
|
|
m_cinematicOverlay->stop();
|
|
m_mainInterface.reset();
|
|
|
|
m_voice->clearSpeakers();
|
|
|
|
if (auto p2pNetworkingService = appController()->p2pNetworkingService()) {
|
|
p2pNetworkingService->setJoinUnavailable();
|
|
p2pNetworkingService->setAcceptingP2PConnections(false);
|
|
}
|
|
}
|
|
|
|
if (oldState > MainAppState::Title && m_state == MainAppState::Title) {
|
|
m_titleScreen->resetState();
|
|
m_mainMixer->setUniverseClient({});
|
|
}
|
|
if (oldState >= MainAppState::Title && m_state < MainAppState::Title) {
|
|
m_playerStorage.reset();
|
|
|
|
if (m_statistics) {
|
|
m_statistics->writeStatistics();
|
|
m_statistics.reset();
|
|
}
|
|
|
|
m_universeClient.reset();
|
|
m_mainMixer->setUniverseClient({});
|
|
m_titleScreen.reset();
|
|
}
|
|
|
|
if (oldState < MainAppState::Title && m_state >= MainAppState::Title) {
|
|
if (m_rootLoader)
|
|
m_rootLoader.finish();
|
|
|
|
m_cinematicOverlay->stop();
|
|
|
|
m_playerStorage = make_shared<PlayerStorage>(m_root->toStoragePath("player"));
|
|
m_statistics = make_shared<Statistics>(m_root->toStoragePath("player"), appController()->statisticsService());
|
|
m_universeClient = make_shared<UniverseClient>(m_playerStorage, m_statistics);
|
|
|
|
m_universeClient->setLuaCallbacks("input", LuaBindings::makeInputCallbacks());
|
|
m_universeClient->setLuaCallbacks("voice", LuaBindings::makeVoiceCallbacks());
|
|
if (!m_root->configuration()->get("safeScripts").toBool())
|
|
m_universeClient->setLuaCallbacks("clipboard", LuaBindings::makeClipboardCallbacks(appController()));
|
|
|
|
auto heldScriptPanes = make_shared<List<MainInterface::ScriptPaneInfo>>();
|
|
|
|
m_universeClient->playerReloadPreCallback() = [&, heldScriptPanes](bool resetInterface) {
|
|
if (!resetInterface)
|
|
return;
|
|
|
|
m_mainInterface->takeScriptPanes(*heldScriptPanes);
|
|
};
|
|
|
|
m_universeClient->playerReloadCallback() = [&, heldScriptPanes](bool resetInterface) {
|
|
auto paneManager = m_mainInterface->paneManager();
|
|
if (auto inventory = paneManager->registeredPane<InventoryPane>(MainInterfacePanes::Inventory))
|
|
inventory->clearChangedSlots();
|
|
|
|
if (resetInterface) {
|
|
m_mainInterface->reviveScriptPanes(*heldScriptPanes);
|
|
heldScriptPanes->clear();
|
|
}
|
|
};
|
|
|
|
m_mainMixer->setUniverseClient(m_universeClient);
|
|
m_titleScreen = make_shared<TitleScreen>(m_playerStorage, m_mainMixer->mixer());
|
|
if (auto renderer = Application::renderer())
|
|
m_titleScreen->renderInit(renderer);
|
|
}
|
|
|
|
if (m_state == MainAppState::Title) {
|
|
auto configuration = m_root->configuration();
|
|
|
|
if (m_pendingMultiPlayerConnection) {
|
|
if (auto address = m_pendingMultiPlayerConnection->server.ptr<HostAddressWithPort>()) {
|
|
m_titleScreen->setMultiPlayerAddress(toString(address->address()));
|
|
m_titleScreen->setMultiPlayerPort(toString(address->port()));
|
|
m_titleScreen->setMultiPlayerAccount(configuration->getPath("title.multiPlayerAccount").toString());
|
|
m_titleScreen->goToMultiPlayerSelectCharacter(false);
|
|
} else {
|
|
m_titleScreen->goToMultiPlayerSelectCharacter(true);
|
|
}
|
|
} else {
|
|
m_titleScreen->setMultiPlayerAddress(configuration->getPath("title.multiPlayerAddress").toString());
|
|
m_titleScreen->setMultiPlayerPort(configuration->getPath("title.multiPlayerPort").toString());
|
|
m_titleScreen->setMultiPlayerAccount(configuration->getPath("title.multiPlayerAccount").toString());
|
|
}
|
|
}
|
|
|
|
if (m_state > MainAppState::Title) {
|
|
if (m_titleScreen->currentlySelectedPlayer()) {
|
|
m_player = m_titleScreen->currentlySelectedPlayer();
|
|
} else {
|
|
if (auto uuid = m_playerStorage->playerUuidAt(0))
|
|
m_player = m_playerStorage->loadPlayer(*uuid);
|
|
|
|
if (!m_player) {
|
|
setError("Error loading player!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_mainMixer->setUniverseClient(m_universeClient);
|
|
m_universeClient->setMainPlayer(m_player);
|
|
m_cinematicOverlay->setPlayer(m_player);
|
|
|
|
auto assets = m_root->assets();
|
|
String loadingCinematic = assets->json("/client.config:loadingCinematic").toString();
|
|
m_cinematicOverlay->load(assets->json(loadingCinematic));
|
|
if (!m_player->log()->introComplete()) {
|
|
String introCinematic = assets->json("/client.config:introCinematic").toString();
|
|
introCinematic = introCinematic.replaceTags(StringMap<String>{{"species", m_player->species()}});
|
|
m_player->setPendingCinematic(Json(introCinematic));
|
|
} else {
|
|
m_player->setPendingCinematic(Json());
|
|
}
|
|
|
|
if (m_state == MainAppState::MultiPlayer) {
|
|
PacketSocketUPtr packetSocket;
|
|
|
|
auto multiPlayerConnection = m_pendingMultiPlayerConnection.take();
|
|
|
|
if (auto address = multiPlayerConnection.server.ptr<HostAddressWithPort>()) {
|
|
try {
|
|
packetSocket = TcpPacketSocket::open(TcpSocket::connectTo(*address));
|
|
} catch (StarException const& e) {
|
|
setError(strf("Join failed! Error connecting to '{}'", *address), e);
|
|
return;
|
|
}
|
|
|
|
} else {
|
|
auto p2pPeerId = multiPlayerConnection.server.ptr<P2PNetworkingPeerId>();
|
|
|
|
if (auto p2pNetworkingService = appController()->p2pNetworkingService()) {
|
|
auto result = p2pNetworkingService->connectToPeer(*p2pPeerId);
|
|
if (result.isLeft()) {
|
|
setError(strf("Cannot join peer: {}", result.left()));
|
|
return;
|
|
} else {
|
|
packetSocket = P2PPacketSocket::open(std::move(result.right()));
|
|
}
|
|
} else {
|
|
setError("Internal error, no p2p networking service when joining p2p networking peer");
|
|
return;
|
|
}
|
|
}
|
|
|
|
bool allowAssetsMismatch = m_root->configuration()->get("allowAssetsMismatch").toBool();
|
|
if (auto errorMessage = m_universeClient->connect(UniverseConnection(std::move(packetSocket)), allowAssetsMismatch,
|
|
multiPlayerConnection.account, multiPlayerConnection.password)) {
|
|
setError(*errorMessage);
|
|
return;
|
|
}
|
|
|
|
if (auto address = multiPlayerConnection.server.ptr<HostAddressWithPort>())
|
|
m_currentRemoteJoin = *address;
|
|
else
|
|
m_currentRemoteJoin.reset();
|
|
|
|
} else {
|
|
if (!m_universeServer) {
|
|
try {
|
|
m_universeServer = make_shared<UniverseServer>(m_root->toStoragePath("universe"));
|
|
m_universeServer->start();
|
|
} catch (StarException const& e) {
|
|
setError("Unable to start local server", e);
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (auto errorMessage = m_universeClient->connect(m_universeServer->addLocalClient(), "", "")) {
|
|
setError(strf("Error connecting locally: {}", *errorMessage));
|
|
return;
|
|
}
|
|
}
|
|
|
|
m_titleScreen->stopMusic();
|
|
|
|
m_mainInterface = make_shared<MainInterface>(m_universeClient, m_worldPainter, m_cinematicOverlay);
|
|
m_universeClient->setLuaCallbacks("interface", LuaBindings::makeInterfaceCallbacks(m_mainInterface.get()));
|
|
m_universeClient->setLuaCallbacks("chat", LuaBindings::makeChatCallbacks(m_mainInterface.get(), m_universeClient.get()));
|
|
m_universeClient->startLua();
|
|
|
|
m_mainMixer->setWorldPainter(m_worldPainter);
|
|
|
|
if (auto renderer = Application::renderer()) {
|
|
m_worldPainter->renderInit(renderer);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ClientApplication::setError(String const& error) {
|
|
Logger::error(error.utf8Ptr());
|
|
m_errorScreen->setMessage(error);
|
|
changeState(MainAppState::Title);
|
|
}
|
|
|
|
void ClientApplication::setError(String const& error, std::exception const& e) {
|
|
Logger::error("{}\n{}", error, outputException(e, true));
|
|
m_errorScreen->setMessage(strf("{}\n{}", error, outputException(e, false)));
|
|
changeState(MainAppState::Title);
|
|
}
|
|
|
|
void ClientApplication::updateMods(float dt) {
|
|
m_cinematicOverlay->update(dt);
|
|
auto ugcService = appController()->userGeneratedContentService();
|
|
if (ugcService) {
|
|
if (ugcService->triggerContentDownload()) {
|
|
StringList modDirectories;
|
|
for (auto contentId : ugcService->subscribedContentIds()) {
|
|
if (auto contentDirectory = ugcService->contentDownloadDirectory(contentId)) {
|
|
Logger::info("Loading mods from user generated content with id '{}' from directory '{}'", contentId, *contentDirectory);
|
|
modDirectories.append(*contentDirectory);
|
|
} else {
|
|
Logger::warn("User generated content with id '{}' is not available", contentId);
|
|
}
|
|
}
|
|
|
|
if (modDirectories.empty()) {
|
|
Logger::info("No subscribed user generated content");
|
|
changeState(MainAppState::Splash);
|
|
} else {
|
|
Logger::info("Reloading to include all user generated content");
|
|
Root::singleton().reloadWithMods(modDirectories);
|
|
|
|
auto configuration = m_root->configuration();
|
|
auto assets = m_root->assets();
|
|
|
|
if (configuration->get("modsWarningShown").optBool().value()) {
|
|
changeState(MainAppState::Splash);
|
|
} else {
|
|
configuration->set("modsWarningShown", true);
|
|
m_errorScreen->setMessage(assets->json("/interface.config:modsWarningMessage").toString());
|
|
changeState(MainAppState::ModsWarning);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
changeState(MainAppState::Splash);
|
|
}
|
|
}
|
|
|
|
void ClientApplication::updateModsWarning(float) {
|
|
if (m_errorScreen->accepted())
|
|
changeState(MainAppState::Splash);
|
|
}
|
|
|
|
void ClientApplication::updateSplash(float dt) {
|
|
m_cinematicOverlay->update(dt);
|
|
if (!m_rootLoader.isRunning() && (m_cinematicOverlay->completable() || m_cinematicOverlay->completed()))
|
|
changeState(MainAppState::Title);
|
|
}
|
|
|
|
void ClientApplication::updateError(float) {
|
|
if (m_errorScreen->accepted())
|
|
changeState(MainAppState::Title);
|
|
}
|
|
|
|
void ClientApplication::updateTitle(float dt) {
|
|
m_cinematicOverlay->update(dt);
|
|
|
|
m_titleScreen->update(dt);
|
|
m_mainMixer->update(dt);
|
|
m_mainMixer->setSpeed(GlobalTimescale);
|
|
|
|
appController()->setAcceptingTextInput(m_titleScreen->textInputActive());
|
|
|
|
auto p2pNetworkingService = appController()->p2pNetworkingService();
|
|
if (p2pNetworkingService)
|
|
p2pNetworkingService->setActivityData("In Main Menu", {});
|
|
|
|
if (m_titleScreen->currentState() == TitleState::StartSinglePlayer) {
|
|
changeState(MainAppState::SinglePlayer);
|
|
|
|
} else if (m_titleScreen->currentState() == TitleState::StartMultiPlayer) {
|
|
if (!m_pendingMultiPlayerConnection || m_pendingMultiPlayerConnection->server.is<HostAddressWithPort>()) {
|
|
auto addressString = m_titleScreen->multiPlayerAddress().trim();
|
|
auto portString = m_titleScreen->multiPlayerPort().trim();
|
|
portString = portString.empty() ? toString(m_root->configuration()->get("gameServerPort").toUInt()) : portString;
|
|
if (auto port = maybeLexicalCast<uint16_t>(portString)) {
|
|
auto address = HostAddressWithPort::lookup(addressString, *port);
|
|
if (address.isLeft()) {
|
|
setError(address.left());
|
|
} else {
|
|
m_pendingMultiPlayerConnection = PendingMultiPlayerConnection{
|
|
address.right(),
|
|
m_titleScreen->multiPlayerAccount(),
|
|
m_titleScreen->multiPlayerPassword()
|
|
};
|
|
|
|
auto configuration = m_root->configuration();
|
|
configuration->setPath("title.multiPlayerAddress", m_titleScreen->multiPlayerAddress());
|
|
configuration->setPath("title.multiPlayerPort", m_titleScreen->multiPlayerPort());
|
|
configuration->setPath("title.multiPlayerAccount", m_titleScreen->multiPlayerAccount());
|
|
|
|
changeState(MainAppState::MultiPlayer);
|
|
}
|
|
} else {
|
|
setError(strf("invalid port: {}", portString));
|
|
}
|
|
} else {
|
|
changeState(MainAppState::MultiPlayer);
|
|
}
|
|
|
|
} else if (m_titleScreen->currentState() == TitleState::Quit) {
|
|
changeState(MainAppState::Quit);
|
|
}
|
|
}
|
|
|
|
void ClientApplication::updateRunning(float dt) {
|
|
try {
|
|
auto p2pNetworkingService = appController()->p2pNetworkingService();
|
|
bool clientIPJoinable = m_root->configuration()->get("clientIPJoinable").toBool();
|
|
bool clientP2PJoinable = m_root->configuration()->get("clientP2PJoinable").toBool();
|
|
Maybe<pair<uint16_t, uint16_t>> party = make_pair(m_universeClient->players(), m_universeClient->maxPlayers());
|
|
|
|
if (m_state == MainAppState::MultiPlayer) {
|
|
if (p2pNetworkingService) {
|
|
p2pNetworkingService->setAcceptingP2PConnections(false);
|
|
if (clientP2PJoinable && m_currentRemoteJoin)
|
|
p2pNetworkingService->setJoinRemote(*m_currentRemoteJoin);
|
|
else
|
|
p2pNetworkingService->setJoinUnavailable();
|
|
}
|
|
} else {
|
|
m_universeServer->setListeningTcp(clientIPJoinable);
|
|
if (p2pNetworkingService) {
|
|
p2pNetworkingService->setAcceptingP2PConnections(clientP2PJoinable);
|
|
if (clientP2PJoinable) {
|
|
p2pNetworkingService->setJoinLocal(m_universeServer->maxClients());
|
|
} else {
|
|
p2pNetworkingService->setJoinUnavailable();
|
|
party = {};
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p2pNetworkingService)
|
|
p2pNetworkingService->setActivityData("In Game", party);
|
|
|
|
if (!m_mainInterface->inputFocus() && !m_cinematicOverlay->suppressInput()) {
|
|
m_player->setShifting(isActionTaken(InterfaceAction::PlayerShifting));
|
|
|
|
if (isActionTaken(InterfaceAction::PlayerRight))
|
|
m_player->moveRight();
|
|
if (isActionTaken(InterfaceAction::PlayerLeft))
|
|
m_player->moveLeft();
|
|
if (isActionTaken(InterfaceAction::PlayerUp))
|
|
m_player->moveUp();
|
|
if (isActionTaken(InterfaceAction::PlayerDown))
|
|
m_player->moveDown();
|
|
if (isActionTaken(InterfaceAction::PlayerJump))
|
|
m_player->jump();
|
|
|
|
if (isActionTaken(InterfaceAction::PlayerTechAction1))
|
|
m_player->special(1);
|
|
if (isActionTaken(InterfaceAction::PlayerTechAction2))
|
|
m_player->special(2);
|
|
if (isActionTaken(InterfaceAction::PlayerTechAction3))
|
|
m_player->special(3);
|
|
|
|
if (isActionTakenEdge(InterfaceAction::PlayerInteract))
|
|
m_player->beginTrigger();
|
|
else if (!isActionTaken(InterfaceAction::PlayerInteract))
|
|
m_player->endTrigger();
|
|
|
|
if (isActionTakenEdge(InterfaceAction::PlayerDropItem))
|
|
m_player->dropItem();
|
|
|
|
if (isActionTakenEdge(InterfaceAction::EmoteBlabbering))
|
|
m_player->addEmote(HumanoidEmote::Blabbering);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteShouting))
|
|
m_player->addEmote(HumanoidEmote::Shouting);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteHappy))
|
|
m_player->addEmote(HumanoidEmote::Happy);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteSad))
|
|
m_player->addEmote(HumanoidEmote::Sad);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteNeutral))
|
|
m_player->addEmote(HumanoidEmote::NEUTRAL);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteLaugh))
|
|
m_player->addEmote(HumanoidEmote::Laugh);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteAnnoyed))
|
|
m_player->addEmote(HumanoidEmote::Annoyed);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteOh))
|
|
m_player->addEmote(HumanoidEmote::Oh);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteOooh))
|
|
m_player->addEmote(HumanoidEmote::OOOH);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteBlink))
|
|
m_player->addEmote(HumanoidEmote::Blink);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteWink))
|
|
m_player->addEmote(HumanoidEmote::Wink);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteEat))
|
|
m_player->addEmote(HumanoidEmote::Eat);
|
|
if (isActionTakenEdge(InterfaceAction::EmoteSleep))
|
|
m_player->addEmote(HumanoidEmote::Sleep);
|
|
|
|
if (int newZoomDirection = (int)m_input->bindHeld("opensb", "zoomIn") - (int)m_input->bindHeld("opensb", "zoomOut"))
|
|
m_cameraZoomDirection = newZoomDirection;
|
|
}
|
|
if (m_cameraZoomDirection != 0) {
|
|
const float threshold = 0.01f;
|
|
bool goingIn = m_cameraZoomDirection == 1;
|
|
auto config = m_root->configuration();
|
|
float curZoom = config->get("zoomLevel").toFloat(),
|
|
newZoom = max(1.f, curZoom * powf(1.f + (float)m_cameraZoomDirection * 0.5f, min(1.f, dt * 5.f))),
|
|
intZoom = max(1.f, (goingIn ? floor(curZoom) : ceil(curZoom)) + m_cameraZoomDirection);
|
|
bool pastInt = goingIn ? newZoom + threshold > intZoom
|
|
: newZoom - threshold < intZoom;
|
|
if (pastInt) {
|
|
float intNewZoom = goingIn ? ceil(newZoom) : floor(newZoom);
|
|
newZoom = lerp(clamp(abs(intZoom - newZoom) - 1.f, 0.f, 1.f), intZoom, intNewZoom);
|
|
m_cameraZoomDirection = 0;
|
|
}
|
|
config->set("zoomLevel", newZoom);
|
|
}
|
|
|
|
if (m_controllerLeftStick.magnitudeSquared() > 0.001f)
|
|
m_player->setMoveVector(m_controllerLeftStick);
|
|
else
|
|
m_player->setMoveVector(Vec2F());
|
|
|
|
m_voice->setInput(m_input->bindHeld("opensb", "pushToTalk"));
|
|
DataStreamBuffer voiceData;
|
|
voiceData.setByteOrder(ByteOrder::LittleEndian);
|
|
//voiceData.writeBytes(VoiceBroadcastPrefix.utf8Bytes()); transmitting with SE compat for now
|
|
bool needstoSendVoice = m_voice->send(voiceData, 5000);
|
|
|
|
auto checkDisconnection = [this]() {
|
|
if (!m_universeClient->isConnected()) {
|
|
m_cinematicOverlay->stop();
|
|
String errMessage;
|
|
if (auto disconnectReason = m_universeClient->disconnectReason())
|
|
errMessage = strf("You were disconnected from the server for the following reason:\n{}", *disconnectReason);
|
|
else
|
|
errMessage = "Client-server connection no longer valid!";
|
|
setError(errMessage);
|
|
changeState(MainAppState::Title);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
if (checkDisconnection())
|
|
return;
|
|
|
|
m_mainInterface->preUpdate(dt);
|
|
m_universeClient->update(dt);
|
|
|
|
if (checkDisconnection())
|
|
return;
|
|
|
|
if (auto worldClient = m_universeClient->worldClient()) {
|
|
m_worldPainter->update(dt);
|
|
auto& broadcastCallback = worldClient->broadcastCallback();
|
|
if (!broadcastCallback) {
|
|
broadcastCallback = [&](PlayerPtr player, StringView broadcast) -> bool {
|
|
auto& view = broadcast.utf8();
|
|
if (view.rfind(VoiceBroadcastPrefix.utf8(), 0) != NPos) {
|
|
auto entityId = player->entityId();
|
|
auto speaker = m_voice->speaker(connectionForEntity(entityId));
|
|
speaker->entityId = entityId;
|
|
speaker->name = player->name();
|
|
speaker->position = player->mouthPosition();
|
|
m_voice->receive(speaker, view.substr(VoiceBroadcastPrefix.utf8Size()));
|
|
}
|
|
return true;
|
|
};
|
|
}
|
|
|
|
if (worldClient->inWorld()) {
|
|
if (needstoSendVoice) {
|
|
auto signature = Curve25519::sign(voiceData.ptr(), voiceData.size());
|
|
std::string_view signatureView((char*)signature.data(), signature.size());
|
|
std::string_view audioDataView(voiceData.ptr(), voiceData.size());
|
|
auto broadcast = strf("data\0voice\0{}{}"s, signatureView, audioDataView);
|
|
worldClient->sendSecretBroadcast(broadcast, true, false); // Already compressed by Opus.
|
|
}
|
|
if (auto mainPlayer = m_universeClient->mainPlayer()) {
|
|
auto localSpeaker = m_voice->localSpeaker();
|
|
localSpeaker->position = mainPlayer->position();
|
|
localSpeaker->entityId = mainPlayer->entityId();
|
|
localSpeaker->name = mainPlayer->name();
|
|
}
|
|
m_voice->setLocalSpeaker(worldClient->connection());
|
|
}
|
|
worldClient->setInteractiveHighlightMode(isActionTaken(InterfaceAction::ShowLabels));
|
|
}
|
|
updateCamera(dt);
|
|
|
|
m_cinematicOverlay->update(dt);
|
|
m_mainInterface->update(dt);
|
|
m_mainMixer->update(dt, m_cinematicOverlay->muteSfx(), m_cinematicOverlay->muteMusic());
|
|
m_mainMixer->setSpeed(GlobalTimescale);
|
|
|
|
bool inputActive = m_mainInterface->textInputActive();
|
|
appController()->setAcceptingTextInput(inputActive);
|
|
m_input->setTextInputActive(inputActive);
|
|
|
|
for (auto const& interactAction : m_player->pullInteractActions())
|
|
m_mainInterface->handleInteractAction(interactAction);
|
|
|
|
if (m_universeServer) {
|
|
if (auto p2pNetworkingService = appController()->p2pNetworkingService()) {
|
|
for (auto& p2pClient : p2pNetworkingService->acceptP2PConnections())
|
|
m_universeServer->addClient(UniverseConnection(P2PPacketSocket::open(std::move(p2pClient))));
|
|
}
|
|
|
|
m_universeServer->setPause(m_mainInterface->escapeDialogOpen());
|
|
}
|
|
|
|
Vec2F aimPosition = m_player->aimPosition();
|
|
float fps = appController()->renderFps();
|
|
LogMap::set("client_render_rate", strf("{:4.2f} FPS ({:4.2f}ms)", fps, (1.0f / appController()->renderFps()) * 1000.0f));
|
|
LogMap::set("client_update_rate", strf("{:4.2f}Hz", appController()->updateRate()));
|
|
LogMap::set("player_pos", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", m_player->position()[0], m_player->position()[1]));
|
|
LogMap::set("player_vel", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", m_player->velocity()[0], m_player->velocity()[1]));
|
|
LogMap::set("player_aim", strf("[ ^#f45;{:4.2f}^reset;, ^#49f;{:4.2f}^reset; ]", aimPosition[0], aimPosition[1]));
|
|
if (auto world = m_universeClient->worldClient()) {
|
|
auto aim = Vec2I::floor(aimPosition);
|
|
LogMap::set("tile_liquid_level", toString(world->liquidLevel(aim).level));
|
|
LogMap::set("tile_dungeon_id", world->isTileProtected(aim) ? strf("^red;{}", world->dungeonId(aim)) : toString(world->dungeonId(aim)));
|
|
}
|
|
|
|
if (m_mainInterface->currentState() == MainInterface::ReturnToTitle)
|
|
changeState(MainAppState::Title);
|
|
|
|
} catch (std::exception& e) {
|
|
setError("Exception caught in client main-loop", e);
|
|
}
|
|
}
|
|
|
|
bool ClientApplication::isActionTaken(InterfaceAction action) const {
|
|
for (auto keyEvent : m_heldKeyEvents) {
|
|
if (m_guiContext->actions(keyEvent).contains(action))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ClientApplication::isActionTakenEdge(InterfaceAction action) const {
|
|
for (auto keyEvent : m_edgeKeyEvents) {
|
|
if (m_guiContext->actions(keyEvent).contains(action))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ClientApplication::updateCamera(float dt) {
|
|
if (!m_universeClient->worldClient())
|
|
return;
|
|
|
|
WorldCamera& camera = m_worldPainter->camera();
|
|
camera.update(dt);
|
|
|
|
if (m_mainInterface->fixedCamera())
|
|
return;
|
|
|
|
auto assets = m_root->assets();
|
|
|
|
const float triggerRadius = 100.0f;
|
|
const float deadzone = 0.1f;
|
|
const float panFactor = 1.5f;
|
|
float cameraSpeedFactor = 30.0f / m_root->configuration()->get("cameraSpeedFactor").toFloat();
|
|
|
|
auto playerCameraPosition = m_player->cameraPosition();
|
|
|
|
if (isActionTaken(InterfaceAction::CameraShift)) {
|
|
m_snapBackCameraOffset = false;
|
|
m_cameraOffsetDownTicks++;
|
|
Vec2F aim = m_universeClient->worldClient()->geometry().diff(m_mainInterface->cursorWorldPosition(), playerCameraPosition);
|
|
|
|
float magnitude = aim.magnitude() / (triggerRadius / camera.pixelRatio());
|
|
if (magnitude > deadzone) {
|
|
float cameraXOffset = aim.x() / magnitude;
|
|
float cameraYOffset = aim.y() / magnitude;
|
|
magnitude = (magnitude - deadzone) / (1.0 - deadzone);
|
|
if (magnitude > 1)
|
|
magnitude = 1;
|
|
cameraXOffset *= magnitude * 0.5f * camera.pixelRatio() * panFactor;
|
|
cameraYOffset *= magnitude * 0.5f * camera.pixelRatio() * panFactor;
|
|
m_cameraXOffset = (m_cameraXOffset * (cameraSpeedFactor - 1.0) + cameraXOffset) / cameraSpeedFactor;
|
|
m_cameraYOffset = (m_cameraYOffset * (cameraSpeedFactor - 1.0) + cameraYOffset) / cameraSpeedFactor;
|
|
}
|
|
} else {
|
|
if ((m_cameraOffsetDownTicks > 0) && (m_cameraOffsetDownTicks < 20))
|
|
m_snapBackCameraOffset = true;
|
|
if (m_snapBackCameraOffset) {
|
|
m_cameraXOffset = (m_cameraXOffset * (cameraSpeedFactor - 1.0)) / cameraSpeedFactor;
|
|
m_cameraYOffset = (m_cameraYOffset * (cameraSpeedFactor - 1.0)) / cameraSpeedFactor;
|
|
}
|
|
m_cameraOffsetDownTicks = 0;
|
|
}
|
|
Vec2F newCameraPosition;
|
|
|
|
newCameraPosition.setX(playerCameraPosition.x());
|
|
newCameraPosition.setY(playerCameraPosition.y());
|
|
|
|
auto baseCamera = newCameraPosition;
|
|
|
|
const float cameraSmoothRadius = assets->json("/interface.config:cameraSmoothRadius").toFloat();
|
|
const float cameraSmoothFactor = assets->json("/interface.config:cameraSmoothFactor").toFloat();
|
|
|
|
auto cameraSmoothDistance = m_universeClient->worldClient()->geometry().diff(m_cameraPositionSmoother, newCameraPosition).magnitude();
|
|
if (cameraSmoothDistance > cameraSmoothRadius) {
|
|
auto cameraDelta = m_universeClient->worldClient()->geometry().diff(m_cameraPositionSmoother, newCameraPosition);
|
|
m_cameraPositionSmoother = newCameraPosition + cameraDelta.normalized() * cameraSmoothRadius;
|
|
m_cameraSmoothDelta = {};
|
|
}
|
|
|
|
auto cameraDelta = m_universeClient->worldClient()->geometry().diff(m_cameraPositionSmoother, newCameraPosition);
|
|
if (cameraDelta.magnitude() > assets->json("/interface.config:cameraSmoothDeadzone").toFloat())
|
|
newCameraPosition = newCameraPosition + cameraDelta * (cameraSmoothFactor - 1.0) / cameraSmoothFactor;
|
|
m_cameraPositionSmoother = newCameraPosition;
|
|
|
|
newCameraPosition.setX(newCameraPosition.x() + m_cameraXOffset / camera.pixelRatio());
|
|
newCameraPosition.setY(newCameraPosition.y() + m_cameraYOffset / camera.pixelRatio());
|
|
|
|
auto smoothDelta = newCameraPosition - baseCamera;
|
|
|
|
m_worldPainter->setCameraPosition(m_universeClient->worldClient()->geometry(), baseCamera + (smoothDelta + m_cameraSmoothDelta) * 0.5f);
|
|
m_cameraSmoothDelta = smoothDelta;
|
|
|
|
m_universeClient->worldClient()->setClientWindow(camera.worldTileRect());
|
|
}
|
|
|
|
}
|
|
|
|
STAR_MAIN_APPLICATION(Star::ClientApplication);
|