osb/source/game/StarMaterialRenderProfile.cpp
Kai Blaschke 431a9c00a5
Fixed a huge amount of Clang warnings
On Linux and macOS, using Clang to compile OpenStarbound produces about 400 MB worth of warnings during the build, making the compiler output unreadable and slowing the build down considerably.

99% of the warnings were unqualified uses of std::move and std::forward, which are now all properly qualified.

Fixed a few other minor warnings about non-virtual destructors and some uses of std::move preventing copy elision on temporary objects.

Most remaining warnings are now unused parameters.
2024-02-19 16:55:19 +01:00

171 lines
7.9 KiB
C++

#include "StarMaterialRenderProfile.hpp"
#include "StarLexicalCast.hpp"
#include "StarJsonExtra.hpp"
#include "StarAssets.hpp"
#include "StarImageMetadataDatabase.hpp"
#include "StarRoot.hpp"
namespace Star {
EnumMap<MaterialJoinType> const MaterialJoinTypeNames = {
{MaterialJoinType::All, "All"}, {MaterialJoinType::Any, "Any"},
};
MaterialRenderMatchList parseMaterialRenderMatchList(Json const& matchSpec, RuleMap const& ruleMap, PieceMap const& pieceMap, MatchMap const& matchMap) {
MaterialRenderMatchList matchList;
for (auto const& matchConfig : matchSpec.toArray()) {
MaterialRenderMatchPtr match = make_shared<MaterialRenderMatch>();
Json matchPointList = JsonArray();
if (auto matchAllPoints = matchConfig.opt("matchAllPoints")) {
matchPointList = *matchAllPoints;
match->matchJoin = MaterialJoinType::All;
} else if (auto matchAnyPoints = matchConfig.opt("matchAnyPoints")) {
matchPointList = *matchAnyPoints;
match->matchJoin = MaterialJoinType::Any;
}
for (auto const& matchPointConfig : matchPointList.iterateArray()) {
MaterialMatchPoint matchPoint;
matchPoint.position = jsonToVec2I(matchPointConfig.get(0));
if (abs(matchPoint.position[0]) > MaterialRenderProfileMaxNeighborDistance || abs(matchPoint.position[1]) > MaterialRenderProfileMaxNeighborDistance)
throw MaterialRenderProfileException(strf("Match position {} outside of maximum rule distance {}",
matchPoint.position, MaterialRenderProfileMaxNeighborDistance));
matchPoint.rule = ruleMap.get(matchPointConfig.getString(1));
match->matchPoints.append(std::move(matchPoint));
}
for (auto const& piece : matchConfig.getArray("pieces", {}))
match->resultingPieces.append({pieceMap.get(piece.getString(0)), jsonToVec2F(piece.get(1))});
auto subMatches = matchConfig.get("subMatches", {});
if (subMatches.isType(Json::Type::String))
match->subMatches = matchMap.get(subMatches.toString());
else if (!subMatches.isNull())
match->subMatches = parseMaterialRenderMatchList(subMatches, ruleMap, pieceMap, matchMap);
match->requiredLayer = matchConfig.optString("requiredLayer").apply(bind(&EnumMap<TileLayer>::getLeft, &TileLayerNames, _1));
match->haltOnMatch = matchConfig.getBool("haltOnMatch", false);
match->haltOnSubMatch = matchConfig.getBool("haltOnSubMatch", false);
match->occlude = matchConfig.optBool("occlude");
matchList.append(match);
}
return matchList;
}
String MaterialRenderProfile::pieceImage(String const& pieceName, unsigned variant, MaterialColorVariant colorVariant, MaterialHue hueShift) const {
auto const& piece = pieces.get(pieceName);
String texture = piece->texture;
if (hueShift != MaterialHue())
texture = strf("{}?hueshift={}", texture, materialHueToDegrees(hueShift));
auto const& rect = piece->variants.get(colorVariant).wrap(variant);
return strf("{}?crop={};{};{};{}", texture, rect.xMin(), rect.yMin(), rect.xMax(), rect.yMax());
}
pair<String, Vec2F> const& MaterialRenderProfile::damageImage(float damageLevel, TileDamageType damageType) const {
if (damageType == TileDamageType::Protected)
return protectedFrames.at(clamp<unsigned>(damageLevel * crackingFrames.size(), 0, crackingFrames.size() - 1));
return crackingFrames.at(clamp<unsigned>(damageLevel * crackingFrames.size(), 0, crackingFrames.size() - 1));
}
MaterialRenderProfile parseMaterialRenderProfile(Json const& spec, String const& relativePath) {
MaterialRenderProfile profile;
bool lightTransparent = spec.getBool("lightTransparent", false);
profile.foregroundLightTransparent = spec.getBool("foregroundLightTransparent", lightTransparent);
profile.backgroundLightTransparent = spec.getBool("backgroundLightTransparent", lightTransparent);
profile.multiColor = spec.getBool("multiColored", false);
profile.occludesBehind = spec.getBool("occludesBelow", true);
profile.zLevel = spec.getUInt("zLevel", 0);
profile.radiantLight = Color::rgb(jsonToVec3B(spec.get("radiantLight", JsonArray{0, 0, 0}))).toRgbF();
profile.representativePiece = spec.getString("representativePiece");
for (auto const& pair : spec.get("rules").iterateObject()) {
auto rule = make_shared<MaterialRule>();
rule->join = MaterialJoinTypeNames.getLeft(pair.second.getString("join", "all"));
for (auto const& ruleEntry : pair.second.getArray("entries", {})) {
bool inverse = ruleEntry.getBool("inverse", false);
String type = ruleEntry.getString("type");
if (type.equalsIgnoreCase("Connects")) {
rule->entries.append({MaterialRule::RuleConnects(), inverse});
} else if (type.equalsIgnoreCase("Shadows")) {
rule->entries.append({MaterialRule::RuleShadows(), inverse});
} else if (type.equalsIgnoreCase("EqualsSelf")) {
rule->entries.append({MaterialRule::RuleEqualsSelf{ruleEntry.getBool("matchHue", false)}, inverse});
} else if (type.equalsIgnoreCase("EqualsId")) {
rule->entries.append({MaterialRule::RuleEqualsId{(uint16_t)ruleEntry.getUInt("id")}, inverse});
} else if (type.equalsIgnoreCase("PropertyEquals")) {
rule->entries.append({MaterialRule::RulePropertyEquals{ruleEntry.getString("propertyName"), ruleEntry.get("propertyValue")}, inverse});
}
}
profile.rules[pair.first] = std::move(rule);
}
for (auto const& pair : spec.get("pieces").iterateObject()) {
auto renderPiece = make_shared<MaterialRenderPiece>();
renderPiece->pieceId = profile.pieces.size();
renderPiece->texture = AssetPath::relativeTo(relativePath, pair.second.getString("texture", spec.getString("texture")));
unsigned variants = pair.second.getUInt("variants", spec.getUInt("variants", 1));
Vec2F textureSize = jsonToVec2F(pair.second.get("textureSize"));
Vec2F texturePosition = jsonToVec2F(pair.second.get("texturePosition"));
Vec2F variantStride = jsonToVec2F(pair.second.get("variantStride", JsonArray{0, 0}));
Vec2F colorStride = jsonToVec2F(pair.second.get("colorStride", JsonArray{0, 0}));
// Need to flip texture coordinates because material rendering configs
// assume top down image coordinates
unsigned imageHeight = Root::singleton().imageMetadataDatabase()->imageSize(renderPiece->texture)[1];
auto flipTextureCoordinates = [imageHeight](
RectF const& rect) { return RectF::withSize(Vec2F(rect.xMin(), imageHeight - rect.yMax()), rect.size()); };
for (unsigned v = 0; v < variants; ++v) {
if (profile.multiColor) {
for (MaterialColorVariant c = 0; c <= MaxMaterialColorVariant; ++c) {
RectF textureRect = RectF::withSize(texturePosition + variantStride * v + colorStride * c, textureSize);
renderPiece->variants[c].append(flipTextureCoordinates(textureRect));
}
} else {
RectF textureRect = RectF::withSize(texturePosition + variantStride * v, textureSize);
renderPiece->variants[DefaultMaterialColorVariant].append(flipTextureCoordinates(textureRect));
}
}
profile.pieces[pair.first] = std::move(renderPiece);
}
for (auto const& pair : spec.get("matches").iterateArray())
profile.matches[pair.getString(0)] = parseMaterialRenderMatchList(pair.get(1), profile.rules, profile.pieces, profile.matches);
profile.mainMatchList = profile.matches.get("main");
// TODO: Completely hard-coded for now
profile.crackingFrames = {
{"/tiles/blockdamage.png:1", Vec2F(0, 0)},
{"/tiles/blockdamage.png:2", Vec2F(0, 0)},
{"/tiles/blockdamage.png:3", Vec2F(0, 0)},
{"/tiles/blockdamage.png:4", Vec2F(0, 0)},
{"/tiles/blockdamage.png:5", Vec2F(0, 0)}
};
profile.protectedFrames = {
{"/tiles/blockprotection.png:1", Vec2F(0, 0)},
{"/tiles/blockprotection.png:2", Vec2F(0, 0)},
{"/tiles/blockprotection.png:3", Vec2F(0, 0)},
{"/tiles/blockprotection.png:4", Vec2F(0, 0)},
{"/tiles/blockprotection.png:5", Vec2F(0, 0)}
};
profile.ruleProperties = spec.get("ruleProperties", JsonObject());
return profile;
}
}