174 lines
6.5 KiB
C++
174 lines
6.5 KiB
C++
#include "StarEntityFactory.hpp"
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#include "StarPlayer.hpp"
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#include "StarPlayerFactory.hpp"
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#include "StarMonster.hpp"
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#include "StarObject.hpp"
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#include "StarObjectDatabase.hpp"
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#include "StarPlant.hpp"
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#include "StarPlantDrop.hpp"
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#include "StarProjectile.hpp"
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#include "StarProjectileDatabase.hpp"
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#include "StarItemDrop.hpp"
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#include "StarNpc.hpp"
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#include "StarRoot.hpp"
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#include "StarStagehand.hpp"
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#include "StarVehicleDatabase.hpp"
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namespace Star {
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EnumMap<EntityType> const EntityFactory::EntityStorageIdentifiers{
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{EntityType::Player, "PlayerEntity"},
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{EntityType::Monster, "MonsterEntity"},
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{EntityType::Object, "ObjectEntity"},
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{EntityType::ItemDrop, "ItemDropEntity"},
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{EntityType::Projectile, "ProjectileEntity"},
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{EntityType::Plant, "PlantEntity"},
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{EntityType::PlantDrop, "PlantDropEntity"},
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{EntityType::Npc, "NpcEntity"},
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{EntityType::Stagehand, "StagehandEntity"},
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{EntityType::Vehicle, "VehicleEntity"}
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};
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EntityFactory::EntityFactory() {
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auto& root = Root::singleton();
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m_playerFactory = root.playerFactory();
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m_monsterDatabase = root.monsterDatabase();
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m_objectDatabase = root.objectDatabase();
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m_projectileDatabase = root.projectileDatabase();
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m_npcDatabase = root.npcDatabase();
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m_vehicleDatabase = root.vehicleDatabase();
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m_versioningDatabase = root.versioningDatabase();
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}
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ByteArray EntityFactory::netStoreEntity(EntityPtr const& entity) const {
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RecursiveMutexLocker locker(m_mutex);
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if (auto player = as<Player>(entity)) {
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return player->netStore();
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} else if (auto monster = as<Monster>(entity)) {
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return monster->netStore();
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} else if (auto object = as<Object>(entity)) {
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return object->netStore();
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} else if (auto plant = as<Plant>(entity)) {
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return plant->netStore();
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} else if (auto plantDrop = as<PlantDrop>(entity)) {
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return plantDrop->netStore();
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} else if (auto projectile = as<Projectile>(entity)) {
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return projectile->netStore();
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} else if (auto itemDrop = as<ItemDrop>(entity)) {
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return itemDrop->netStore();
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} else if (auto npc = as<Npc>(entity)) {
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return npc->netStore();
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} else if (auto stagehand = as<Stagehand>(entity)) {
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return stagehand->netStore();
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} else if (auto vehicle = as<Vehicle>(entity)) {
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return m_vehicleDatabase->netStore(vehicle);
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} else {
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throw EntityFactoryException::format("Don't know how to make net store for entity type '{}'", EntityTypeNames.getRight(entity->entityType()));
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}
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}
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EntityPtr EntityFactory::netLoadEntity(EntityType type, ByteArray const& netStore) const {
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RecursiveMutexLocker locker(m_mutex);
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if (type == EntityType::Player) {
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return m_playerFactory->netLoadPlayer(netStore);
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} else if (type == EntityType::Monster) {
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return m_monsterDatabase->netLoadMonster(netStore);
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} else if (type == EntityType::Object) {
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return m_objectDatabase->netLoadObject(netStore);
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} else if (type == EntityType::Plant) {
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return make_shared<Plant>(netStore);
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} else if (type == EntityType::PlantDrop) {
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return make_shared<PlantDrop>(netStore);
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} else if (type == EntityType::Projectile) {
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return m_projectileDatabase->netLoadProjectile(netStore);
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} else if (type == EntityType::ItemDrop) {
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return make_shared<ItemDrop>(netStore);
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} else if (type == EntityType::Npc) {
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return m_npcDatabase->netLoadNpc(netStore);
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} else if (type == EntityType::Stagehand) {
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return make_shared<Stagehand>(netStore);
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} else if (type == EntityType::Vehicle) {
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return m_vehicleDatabase->netLoad(netStore);
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} else {
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throw EntityFactoryException::format("Don't know how to create entity type '{}' from net store", EntityTypeNames.getRight(type));
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}
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}
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Json EntityFactory::diskStoreEntity(EntityPtr const& entity) const {
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RecursiveMutexLocker locker(m_mutex);
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if (auto player = as<Player>(entity)) {
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return player->diskStore();
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} else if (auto monster = as<Monster>(entity)) {
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return monster->diskStore();
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} else if (auto object = as<Object>(entity)) {
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return object->diskStore();
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} else if (auto plant = as<Plant>(entity)) {
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return plant->diskStore();
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} else if (auto itemDrop = as<ItemDrop>(entity)) {
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return itemDrop->diskStore();
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} else if (auto npc = as<Npc>(entity)) {
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return npc->diskStore();
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} else if (auto stagehand = as<Stagehand>(entity)) {
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return stagehand->diskStore();
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} else if (auto vehicle = as<Vehicle>(entity)) {
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return m_vehicleDatabase->diskStore(vehicle);
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} else {
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throw EntityFactoryException::format("Don't know how to make disk store for entity type '{}'", EntityTypeNames.getRight(entity->entityType()));
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}
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}
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EntityPtr EntityFactory::diskLoadEntity(EntityType type, Json const& diskStore) const {
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RecursiveMutexLocker locker(m_mutex);
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if (type == EntityType::Player) {
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return m_playerFactory->diskLoadPlayer(diskStore);
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} else if (type == EntityType::Monster) {
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return m_monsterDatabase->diskLoadMonster(diskStore);
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} else if (type == EntityType::Object) {
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return m_objectDatabase->diskLoadObject(diskStore);
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} else if (type == EntityType::Plant) {
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return make_shared<Plant>(diskStore);
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} else if (type == EntityType::ItemDrop) {
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return make_shared<ItemDrop>(diskStore);
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} else if (type == EntityType::Npc) {
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return m_npcDatabase->diskLoadNpc(diskStore);
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} else if (type == EntityType::Stagehand) {
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return make_shared<Stagehand>(diskStore);
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} else if (type == EntityType::Vehicle) {
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return m_vehicleDatabase->diskLoad(diskStore);
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} else {
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throw EntityFactoryException::format("Don't know how to create entity type '{}' from disk store", EntityTypeNames.getRight(type));
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}
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}
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Json EntityFactory::loadVersionedJson(VersionedJson const& versionedJson, EntityType expectedType) const {
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RecursiveMutexLocker locker(m_mutex);
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String identifier = EntityStorageIdentifiers.getRight(expectedType);
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return m_versioningDatabase->loadVersionedJson(versionedJson, identifier);
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}
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VersionedJson EntityFactory::storeVersionedJson(EntityType type, Json const& store) const {
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RecursiveMutexLocker locker(m_mutex);
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String identifier = EntityStorageIdentifiers.getRight(type);
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return m_versioningDatabase->makeCurrentVersionedJson(identifier, store);
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}
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EntityPtr EntityFactory::loadVersionedEntity(VersionedJson const& versionedJson) const {
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RecursiveMutexLocker locker(m_mutex);
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EntityType type = EntityStorageIdentifiers.getLeft(versionedJson.identifier);
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auto store = loadVersionedJson(versionedJson, type);
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return diskLoadEntity(type, store);
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}
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VersionedJson EntityFactory::storeVersionedEntity(EntityPtr const& entityPtr) const {
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return storeVersionedJson(entityPtr->entityType(), diskStoreEntity(entityPtr));
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}
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}
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