d6fdd96076
Using proper SDL Audio APIs now Fixed borderless Create game window before asset load Bump up root loading worker thread count to 8 Fix not hearing other player songs on load-in Fix issues with shipworlds missing ship.level property Fix rare thread race with received chat packets on the server-side
116 lines
2.4 KiB
C++
116 lines
2.4 KiB
C++
#ifndef STAR_SONGBOOK_HPP
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#define STAR_SONGBOOK_HPP
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#include "StarThread.hpp"
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#include "StarJson.hpp"
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#include "StarNetElementSystem.hpp"
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#include "StarGameTypes.hpp"
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namespace Star {
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STAR_CLASS(Audio);
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STAR_CLASS(AudioInstance);
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STAR_CLASS(World);
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STAR_CLASS(Songbook);
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STAR_CLASS(RenderCallback);
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class Songbook : public NetElementSyncGroup {
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public:
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Songbook(String const& species);
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~Songbook();
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void update(EntityMode mode, World* world);
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void render(RenderCallback* renderCallback);
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// instrument needs to tell the songbook what type it is, and needs to keep
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// calling it to signal
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// the instrument is still equiped
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void keepalive(String const& instrument, Vec2F const& position);
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void stop();
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void play(Json const& song, String const& timesource);
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bool active();
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bool instrumentPlaying();
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private:
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struct Note {
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String instrument;
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String file;
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double timecode;
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double duration;
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double fadeout;
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double velocity;
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};
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struct HeldNote {
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AudioInstancePtr audio;
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double start;
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double end;
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};
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struct NoteMapping {
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List<String> files;
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double frequency;
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double velocity;
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double fadeout;
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};
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struct TimeSource {
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int64_t keepalive;
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int64_t epoch;
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};
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static double fundamentalFrequency(double p);
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static double fundamentalPitch(double p);
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void netElementsNeedLoad(bool full) override;
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void netElementsNeedStore() override;
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static StringMap<shared_ptr<TimeSource>> s_timeSources;
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static Mutex s_timeSourcesMutex;
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String m_species;
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Vec2F m_position;
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bool m_serverMode;
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int64_t m_globalNowDelta;
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int m_activeCooldown;
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bool m_dataUpdated;
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bool m_dataChanged;
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String m_timeSource;
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int64_t m_timeSourceEpoch;
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bool m_epochUpdated;
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String m_instrument;
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Json m_song;
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bool m_stopped;
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Deque<Note> m_track;
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List<HeldNote> m_heldNotes;
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shared_ptr<TimeSource> m_timeSourceInstance;
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List<AudioInstancePtr> m_pendingAudio;
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List<Note> parseABC(String const& abc);
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StringMap<Map<int, NoteMapping>> m_noteMapping;
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NoteMapping& noteMapping(String const& instrument, String const& species, int note);
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StringMap<AudioConstPtr> m_uncompressedSamples;
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void playback();
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NetElementData<Json> m_songNetState;
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NetElementInt m_timeSourceEpochNetState;
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NetElementString m_timeSourceNetState;
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NetElementBool m_activeNetState;
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NetElementString m_instrumentNetState;
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};
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}
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#endif
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