snippets/mesher.js

114 lines
3.7 KiB
JavaScript

function mesh (params) {
const dims = params.dims
const vertices = []
const indices = []
const normals = []
for (let backFace = true, b = false; b !== backFace; backFace = backFace && b, b = !b) {
// Sweep over 3-axes
for (let d = 0; d < 3; ++d) {
let i, j, k, l, w, h, side
const u = (d + 1) % 3
const v = (d + 2) % 3
const x = [0, 0, 0]
const q = [0, 0, 0]
// Here we're keeping track of the side that we're meshing.
if (d === 0) side = backFace ? LEFT : RIGHT
else if (d === 1) side = backFace ? BOTTOM : TOP
else if (d === 2) side = backFace ? BACK : FRONT
const mask = new Int32Array(dims[u] * dims[v])
q[d] = 1
// Move through the dimension from front to back
for (x[d] = -1; x[d] < dims[d];) {
// Compute mask
let n = 0
for (x[v] = 0; x[v] < dims[v]; ++x[v]) {
for (x[u] = 0; x[u] < dims[u]; ++x[u]) {
const current = this.getBlockAt(params, dims, x[0], x[1], x[2])
const ajacent = this.getBlockAt(params, dims, x[0] + q[0], x[1] + q[1], x[2] + q[2])
mask[n++] = ((current && ajacent && current === ajacent)) ? null : (backFace ? ajacent : current)
}
}
// Increment x[d]
++x[d]
// Generate mesh for mask using lexicographic ordering
n = 0
for (j = 0; j < dims[v]; ++j) {
for (i = 0; i < dims[u];) {
if (mask[n]) {
// Compute width
for (w = 1; mask[n + w] && mask[n + w] === mask[n] && i + w < dims[u]; ++w) {}
// Compute height
let done = false
for (h = 1; j + h < dims[v]; ++h) {
for (k = 0; k < w; ++k) {
if (!mask[n + k + h * dims[u]] || mask[n + k + h * dims[u]] !== mask[n]) {
done = true
break
}
}
if (done) break
}
// Create quad
x[u] = i
x[v] = j
const du = [0, 0, 0]
du[u] = w
const dv = [0, 0, 0]
dv[v] = h
const quad = [
[x[0], x[1], x[2]],
[x[0] + du[0], x[1] + du[1], x[2] + du[2]],
[x[0] + du[0] + dv[0], x[1] + du[1] + dv[1], x[2] + du[2] + dv[2]],
[x[0] + dv[0], x[1] + dv[1], x[2] + dv[2]]
]
// Add vertices and normals
const mul = backFace ? -1 : 1
for (var qindex = 0; qindex < 4; ++qindex) {
vertices.push(quad[qindex][0], quad[qindex][1], quad[qindex][2])
normals.push(q[0] * mul, q[1] * mul, q[2] * mul)
}
// Add indices
const indexi = vertices.length / 3 - 4
if (backFace) {
indices.push(indexi + 2, indexi + 1, indexi)
indices.push(indexi + 3, indexi + 2, indexi)
} else {
indices.push(indexi, indexi + 1, indexi + 2)
indices.push(indexi, indexi + 2, indexi + 3)
}
// Zero-out mask
for (l = 0; l < h; ++l) {
for (k = 0; k < w; ++k) {
mask[n + k + l * dims[u]] = false
}
}
// Increment counters and continue
i += w
n += w
} else {
++i
++n
}
}
}
}
}
}
return { vertices, indices, normals }
}
}