Refactor Docker configuration and update README.md
Docker-related files have been renamed and updated to better suit the GOG and Steam versions of the game. The README.md has been significantly expanded, improving explanation of server setup and usage details for each version.
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README.md
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README.md
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# Stardew Valley Multiplayer Docker Compose
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Update: Previous versions provided game files to create the server with the Docker container. To respect ConcernedApe's work and follow
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intellectual property law, this will no longer be the case. Users will still be allowed to use their own copy of the game, however. For now,
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I will simply be disabling the sharing of game files which will render the Dockerfile incomplete. Those with more advanced Docker
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knowledge will be able to make alterations. Life is busy so I appreciate patience while I work to update instructions on how to use
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your own game files. I welcome pull requests to aid in this effort. See Steam Setup section for running through Steam.
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This project aims to autostart a Stardew Valley Multiplayer Server as easy as possible.
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## Notes
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- Although I'm trying to put out updates, I don't have the time for testing thoroughly, so if you find issues, including
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game updates, please put in an issue request and I will try to help.
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- Thanks printfuck for the base code and baolatui for helping with hosting files.
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- Previous versions provided game files to create the server with the Docker container. To respect ConcernedApe's work and follow
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intellectual property law, this will no longer be the case. Users will now be required to use their own copy of the game.
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- Although I'm trying to put out updates, I don't have the time for testing thoroughly, so if you find issues, please put
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in an issue request and I will try to help.
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- Thanks printfuck for the base code.
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<a href="https://www.buymeacoffee.com/norimicry" target="_blank"><img src="https://cdn.buymeacoffee.com/buttons/default-orange.png" alt="Buy Me A Coffee" height="41" width="174"></a>
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<a href="https://www.buymeacoffee.com/norimicry" target="_blank"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy Me A Coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;" ></a>
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## Setup
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### Steam
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This image will download the game from Steam server using [steamcmd](https://developer.valvesoftware.com/wiki/SteamCMD) if you own the game. For that, it requires your Steam login.
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The credential variables are required only during building, not during game runtime.
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```
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## Set these variables only during the first build or during updates
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export STEAM_USER=<steamUsername>
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export STEAM_PASS=<steamPassword>
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export STEAM_GUARD=<lastesSteamGuardCode> # If you account is not protected, don't set
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docker compose -f docker-compose-steam.yml up
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```
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#### Steam Guard
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If your account is protected by Steam Guard, the build is a little time sensitive. You must open your app and
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export the current Steam Guard to `STEAM_GUARD` environment variable code right before building.
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**Note: the code lasts a little longer than shown but not much.**
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After starting build, pay attention to your app. Even with the code, it will request for authorization which must be granted.
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If the build fails or when you want to update with `docker compose -f docker-compose-steam.yml build --no-cache`, you should set the newer `STEAM_GUARD` again.
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```
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## Remove env variables after build
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unset STEAM_USER STEAM_PASS STEAM_GUARD
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```
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### GOG
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To my knowledge there is no way to automate this. To use game files from GOG, you will need to download the Linux installer.
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Sign in, go to Games, find Stardew, change the system to Linux, and download the game installer. The file will look something
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like `stardew_valley_x.x.x.xxx.sh`. Unzip this file (using Git Bash if you are on Windows), and copy the files within the
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`data/noarch/` directory to `docker/game_data/`. Start the container using `docker compose -f docker-compose-gog.yml up`. To
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rebuild the container after updating the files, use `docker compose -f docker-compose-gog.yml build --no-cache`.
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### Configuration
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Edit the docker-compose.yml with your desired configuration settings. Setting values are quite descriptive as to what
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@ -172,7 +207,7 @@ the port to the outside world.
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## Accessing the server
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- Direct IP: You will need to set a up direct IP access over the internet "Join LAN Game" by opening (or forwarding)
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port 24642. Or use Server Port Changer to choose a different port. People can then "Join LAN Game" via your external IP.
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port 24642. Feel free to change this mapping in the compose file. People can then "Join LAN Game" via your external IP.
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(Taken from mod description. See [Always On Server](https://www.nexusmods.com/stardewvalley/mods/2677?tab=description)
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for more info.)
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@ -188,38 +223,6 @@ for more info.)
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- [Remote Control](https://github.com/Novex/stardew-remote-control) (Default: On)
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- [TimeSpeed](https://www.nexusmods.com/stardewvalley/mods/169) (Default: Off)
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## Steam Setup
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This image will download the game from Steam server using [steamcmd](https://developer.valvesoftware.com/wiki/SteamCMD) if you own the game, for that it requires your steam login.
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The credential variables are required only during building, not during game run.
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```
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## Setup those variable only during the first build or updates
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export STEAM_USER=<steamUsername>
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export STEAM_PASS=<steamPassword>
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export STEAM_GUARD=<lastesSteamGuardCode> # If you account is not protected don't set
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docker-compose -f docker-compose-steam.yml up
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```
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### Steam Guard
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If your account is protected by steam Guard the build is a little time sensitive. You must open your app and
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export the current Steam Guard to `STEAM_GUARD` environment variable code right before building.
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**Note: the code lasts a little longer than shown but not much.**
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After start building pay attention to your app, even with the code it will request for authorization, which must be granted.
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If the build fails or when you want to update with `docker-compose build --no-cache` you should set the newers `STEAM_GUARD` again.
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```
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## Remove env variables after build
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unset STEAM_USER STEAM_PASS STEAM_GUARD
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```
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## Troubleshooting
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### Waiting for Day to End
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@ -233,16 +236,5 @@ for messages like "cannot open display", which would most likely indicate permis
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### VNC
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Access the game via VNC to initially load or start a pre-generated savegame. You can control the server from there or
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Access the game via VNC to initially load or start a pre-generated game save. You can control the server from there or
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edit the config.json files in the configs folder.
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## Disclaimer
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This multiplayer server container is designed to distribute game files for the purpose of facilitating multiplayer
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gaming experiences. By utilizing this server container, you acknowledge and agree that you are expected to possess a
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legal copy of the game for which the files are being distributed. These files are intended solely for the purpose of
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running a multiplayer server and should not be used in any other manner. The distributed game files are to be strictly
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used for the operation of multiplayer servers. Any other use, including but not limited to reproduction, modification,
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or distribution for personal or commercial gain, is strictly prohibited. The distribution of these game files does not
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imply endorsement or sponsorship by the creators or owners of the game. We are solely providing a platform for
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multiplayer gaming experiences.
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@ -2,7 +2,9 @@ version: '2.2'
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services:
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valley:
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build: docker
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build:
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context: docker
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dockerfile: Dockerfile-gog
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container_name: stardew
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environment:
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# VNC
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- ./valley_saves:/config/xdg/config/StardewValley/Saves
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# If you'd like to set an existing savegame before the first start otherwise this file will be edited when starting the first game
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- ./configs/autoload.json:/data/Stardew/game/Mods/AutoLoadGame/config.json
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# deploy:
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# ## The container is CPU hungry, you can limit using this block
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# ## If you don't plan to play using VNC, 1 core should be enough to host for others
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# resources:
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# limits:
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# cpus: "1"
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context: docker
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dockerfile: Dockerfile-steam
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args:
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STEAM_USER: ${STEAM_USER} ## Recommended: set as env_variable during build
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STEAM_PASS: ${STEAM_PASS} ## Recommended: set as env_variable during build
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STEAM_GUARD: ${STEAM_GUARD} ## Recommended: set as env_variable during build
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SRCDS_APPID: 413150 ## Stardew steamId
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## Recommended: set as env_variable during build
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STEAM_USER: ${STEAM_USER}
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## Recommended: set as env_variable during build
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STEAM_PASS: ${STEAM_PASS}
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## Recommended: set as env_variable during build
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STEAM_GUARD: ${STEAM_GUARD}
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## Stardew steamId
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SRCDS_APPID: 413150
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container_name: stardew
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environment:
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# VNC
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# Set the name of the application.
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ENV APP_NAME="StardewValley"
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# Uses a distinct PATH from Stardew/game/ that GOG has.
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ENV GAME_PATH="/data/Stardew"
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RUN apt-get update && apt-get install -y wget unzip tar strace mono-complete xterm gettext-base jq netcat procps && apt-get clean
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# TODO: Copy local user game files
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RUN mkdir -p ${GAME_PATH} && \
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mkdir -p /data/nexus
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COPY game_data /data/Stardew
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RUN wget -qO dotnet.tar.gz https://download.visualstudio.microsoft.com/download/pr/d4b71fac-a2fd-4516-ac58-100fb09d796a/e79d6c2a8040b59bf49c0d167ae70a7b/dotnet-sdk-5.0.408-linux-arm64.tar.gz &&\
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tar -zxf dotnet.tar.gz -C /usr/share/dotnet &&\
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rm dotnet.tar.gz &&\
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ln -s /usr/share/dotnet/dotnet /usr/bin/dotnet
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RUN wget --user-agent="Mozilla" https://mirror.cloudcraft.info/SMAPI_latest.tar.gz -qO /data/nexus.tar.gz && \
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tar xf /data/nexus.tar.gz -C /data/nexus && \
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RUN wget --user-agent="Mozilla" https://github.com/Pathoschild/SMAPI/releases/download/4.0.8/SMAPI-4.0.8-installer.zip -qO /data/nexus.zip && \
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unzip /data/nexus.zip -d /data/nexus/ && \
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SMAPI_INSTALLER=$(find /data/nexus -name 'SMAPI*.*Installer' -type f -path "*/SMAPI * installer/internal/linux/*" | head -n 1) && \
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/bin/bash -c "SMAPI_NO_TERMINAL=true SMAPI_USE_CURRENT_SHELL=true echo -e '2\n\n' | \"$SMAPI_INSTALLER\" --install --game-path '/data/Stardew/game'" || :
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COPY run /etc/services.d/utils/run
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RUN chmod +x /etc/services.d/utils/run
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COPY docker-entrypoint.sh /startapp.sh
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COPY docker-entrypoint-gog.sh /startapp.sh
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RUN chmod +x /startapp.sh
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ARG STEAM_USER
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ARG STEAM_PASS
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ARG SRCDS_APPID # Steam appId
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# Steam appId
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ARG SRCDS_APPID
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# Set the name of the application.
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ENV APP_NAME="StardewValley"
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rm dotnet.tar.gz &&\
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ln -s /usr/share/dotnet/dotnet /usr/bin/dotnet
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RUN wget --user-agent="Mozilla" https://mirror.cloudcraft.info/SMAPI_latest.tar.gz -qO /data/nexus.tar.gz && \
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tar xf /data/nexus.tar.gz -C /data/nexus && \
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RUN wget --user-agent="Mozilla" https://github.com/Pathoschild/SMAPI/releases/download/4.0.8/SMAPI-4.0.8-installer.zip -qO /data/nexus.zip && \
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unzip /data/nexus.zip -d /data/nexus/ && \
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SMAPI_INSTALLER=$(find /data/nexus -name 'SMAPI*.*Installer' -type f -path "*/SMAPI * installer/internal/linux/*" | head -n 1) && \
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/bin/bash -c "SMAPI_NO_TERMINAL=true SMAPI_USE_CURRENT_SHELL=true echo -e '2\n\n' | \"$SMAPI_INSTALLER\" --install --game-path \"$GAME_PATH\"" || :
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4
docker/game_data/.gitignore
vendored
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4
docker/game_data/.gitignore
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# Ignore everything in this directory
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.gitignore
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# Except this file
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!.gitignore
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