Refactor Docker configuration and update README.md

Docker-related files have been renamed and updated to better suit the GOG and Steam versions of the game. The README.md has been significantly expanded, improving explanation of server setup and usage details for each version.
This commit is contained in:
norimicry 2024-05-01 10:50:26 -04:00
parent 1afe4d4dcb
commit 115e79f240
7 changed files with 82 additions and 68 deletions

102
README.md
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@ -1,23 +1,58 @@
# Stardew Valley Multiplayer Docker Compose
Update: Previous versions provided game files to create the server with the Docker container. To respect ConcernedApe's work and follow
intellectual property law, this will no longer be the case. Users will still be allowed to use their own copy of the game, however. For now,
I will simply be disabling the sharing of game files which will render the Dockerfile incomplete. Those with more advanced Docker
knowledge will be able to make alterations. Life is busy so I appreciate patience while I work to update instructions on how to use
your own game files. I welcome pull requests to aid in this effort. See Steam Setup section for running through Steam.
This project aims to autostart a Stardew Valley Multiplayer Server as easy as possible.
## Notes
- Although I'm trying to put out updates, I don't have the time for testing thoroughly, so if you find issues, including
game updates, please put in an issue request and I will try to help.
- Thanks printfuck for the base code and baolatui for helping with hosting files.
- Previous versions provided game files to create the server with the Docker container. To respect ConcernedApe's work and follow
intellectual property law, this will no longer be the case. Users will now be required to use their own copy of the game.
- Although I'm trying to put out updates, I don't have the time for testing thoroughly, so if you find issues, please put
in an issue request and I will try to help.
- Thanks printfuck for the base code.
<a href="https://www.buymeacoffee.com/norimicry" target="_blank"><img src="https://cdn.buymeacoffee.com/buttons/default-orange.png" alt="Buy Me A Coffee" height="41" width="174"></a>
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## Setup
### Steam
This image will download the game from Steam server using [steamcmd](https://developer.valvesoftware.com/wiki/SteamCMD) if you own the game. For that, it requires your Steam login.
The credential variables are required only during building, not during game runtime.
```
## Set these variables only during the first build or during updates
export STEAM_USER=<steamUsername>
export STEAM_PASS=<steamPassword>
export STEAM_GUARD=<lastesSteamGuardCode> # If you account is not protected, don't set
docker compose -f docker-compose-steam.yml up
```
#### Steam Guard
If your account is protected by Steam Guard, the build is a little time sensitive. You must open your app and
export the current Steam Guard to `STEAM_GUARD` environment variable code right before building.
**Note: the code lasts a little longer than shown but not much.**
After starting build, pay attention to your app. Even with the code, it will request for authorization which must be granted.
If the build fails or when you want to update with `docker compose -f docker-compose-steam.yml build --no-cache`, you should set the newer `STEAM_GUARD` again.
```
## Remove env variables after build
unset STEAM_USER STEAM_PASS STEAM_GUARD
```
### GOG
To my knowledge there is no way to automate this. To use game files from GOG, you will need to download the Linux installer.
Sign in, go to Games, find Stardew, change the system to Linux, and download the game installer. The file will look something
like `stardew_valley_x.x.x.xxx.sh`. Unzip this file (using Git Bash if you are on Windows), and copy the files within the
`data/noarch/` directory to `docker/game_data/`. Start the container using `docker compose -f docker-compose-gog.yml up`. To
rebuild the container after updating the files, use `docker compose -f docker-compose-gog.yml build --no-cache`.
### Configuration
Edit the docker-compose.yml with your desired configuration settings. Setting values are quite descriptive as to what
@ -172,7 +207,7 @@ the port to the outside world.
## Accessing the server
- Direct IP: You will need to set a up direct IP access over the internet "Join LAN Game" by opening (or forwarding)
port 24642. Or use Server Port Changer to choose a different port. People can then "Join LAN Game" via your external IP.
port 24642. Feel free to change this mapping in the compose file. People can then "Join LAN Game" via your external IP.
(Taken from mod description. See [Always On Server](https://www.nexusmods.com/stardewvalley/mods/2677?tab=description)
for more info.)
@ -188,38 +223,6 @@ for more info.)
- [Remote Control](https://github.com/Novex/stardew-remote-control) (Default: On)
- [TimeSpeed](https://www.nexusmods.com/stardewvalley/mods/169) (Default: Off)
## Steam Setup
This image will download the game from Steam server using [steamcmd](https://developer.valvesoftware.com/wiki/SteamCMD) if you own the game, for that it requires your steam login.
The credential variables are required only during building, not during game run.
```
## Setup those variable only during the first build or updates
export STEAM_USER=<steamUsername>
export STEAM_PASS=<steamPassword>
export STEAM_GUARD=<lastesSteamGuardCode> # If you account is not protected don't set
docker-compose -f docker-compose-steam.yml up
```
### Steam Guard
If your account is protected by steam Guard the build is a little time sensitive. You must open your app and
export the current Steam Guard to `STEAM_GUARD` environment variable code right before building.
**Note: the code lasts a little longer than shown but not much.**
After start building pay attention to your app, even with the code it will request for authorization, which must be granted.
If the build fails or when you want to update with `docker-compose build --no-cache` you should set the newers `STEAM_GUARD` again.
```
## Remove env variables after build
unset STEAM_USER STEAM_PASS STEAM_GUARD
```
## Troubleshooting
### Waiting for Day to End
@ -233,16 +236,5 @@ for messages like "cannot open display", which would most likely indicate permis
### VNC
Access the game via VNC to initially load or start a pre-generated savegame. You can control the server from there or
Access the game via VNC to initially load or start a pre-generated game save. You can control the server from there or
edit the config.json files in the configs folder.
## Disclaimer
This multiplayer server container is designed to distribute game files for the purpose of facilitating multiplayer
gaming experiences. By utilizing this server container, you acknowledge and agree that you are expected to possess a
legal copy of the game for which the files are being distributed. These files are intended solely for the purpose of
running a multiplayer server and should not be used in any other manner. The distributed game files are to be strictly
used for the operation of multiplayer servers. Any other use, including but not limited to reproduction, modification,
or distribution for personal or commercial gain, is strictly prohibited. The distribution of these game files does not
imply endorsement or sponsorship by the creators or owners of the game. We are solely providing a platform for
multiplayer gaming experiences.

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@ -2,7 +2,9 @@ version: '2.2'
services:
valley:
build: docker
build:
context: docker
dockerfile: Dockerfile-gog
container_name: stardew
environment:
# VNC
@ -128,5 +130,10 @@ services:
- ./valley_saves:/config/xdg/config/StardewValley/Saves
# If you'd like to set an existing savegame before the first start otherwise this file will be edited when starting the first game
- ./configs/autoload.json:/data/Stardew/game/Mods/AutoLoadGame/config.json
# deploy:
# ## The container is CPU hungry, you can limit using this block
# ## If you don't plan to play using VNC, 1 core should be enough to host for others
# resources:
# limits:
# cpus: "1"

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@ -6,10 +6,14 @@ services:
context: docker
dockerfile: Dockerfile-steam
args:
STEAM_USER: ${STEAM_USER} ## Recommended: set as env_variable during build
STEAM_PASS: ${STEAM_PASS} ## Recommended: set as env_variable during build
STEAM_GUARD: ${STEAM_GUARD} ## Recommended: set as env_variable during build
SRCDS_APPID: 413150 ## Stardew steamId
## Recommended: set as env_variable during build
STEAM_USER: ${STEAM_USER}
## Recommended: set as env_variable during build
STEAM_PASS: ${STEAM_PASS}
## Recommended: set as env_variable during build
STEAM_GUARD: ${STEAM_GUARD}
## Stardew steamId
SRCDS_APPID: 413150
container_name: stardew
environment:
# VNC

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@ -4,17 +4,23 @@ FROM jlesage/baseimage-gui:debian-11
# Set the name of the application.
ENV APP_NAME="StardewValley"
# Uses a distinct PATH from Stardew/game/ that GOG has.
ENV GAME_PATH="/data/Stardew"
RUN apt-get update && apt-get install -y wget unzip tar strace mono-complete xterm gettext-base jq netcat procps && apt-get clean
# TODO: Copy local user game files
RUN mkdir -p ${GAME_PATH} && \
mkdir -p /data/nexus
COPY game_data /data/Stardew
RUN wget -qO dotnet.tar.gz https://download.visualstudio.microsoft.com/download/pr/d4b71fac-a2fd-4516-ac58-100fb09d796a/e79d6c2a8040b59bf49c0d167ae70a7b/dotnet-sdk-5.0.408-linux-arm64.tar.gz &&\
tar -zxf dotnet.tar.gz -C /usr/share/dotnet &&\
rm dotnet.tar.gz &&\
ln -s /usr/share/dotnet/dotnet /usr/bin/dotnet
RUN wget --user-agent="Mozilla" https://mirror.cloudcraft.info/SMAPI_latest.tar.gz -qO /data/nexus.tar.gz && \
tar xf /data/nexus.tar.gz -C /data/nexus && \
RUN wget --user-agent="Mozilla" https://github.com/Pathoschild/SMAPI/releases/download/4.0.8/SMAPI-4.0.8-installer.zip -qO /data/nexus.zip && \
unzip /data/nexus.zip -d /data/nexus/ && \
SMAPI_INSTALLER=$(find /data/nexus -name 'SMAPI*.*Installer' -type f -path "*/SMAPI * installer/internal/linux/*" | head -n 1) && \
/bin/bash -c "SMAPI_NO_TERMINAL=true SMAPI_USE_CURRENT_SHELL=true echo -e '2\n\n' | \"$SMAPI_INSTALLER\" --install --game-path '/data/Stardew/game'" || :
@ -31,5 +37,5 @@ RUN mkdir /etc/services.d/utils && touch /etc/services.d/app/utils.dep
COPY run /etc/services.d/utils/run
RUN chmod +x /etc/services.d/utils/run
COPY docker-entrypoint.sh /startapp.sh
COPY docker-entrypoint-gog.sh /startapp.sh
RUN chmod +x /startapp.sh

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@ -3,7 +3,8 @@ FROM jlesage/baseimage-gui:debian-11
ARG STEAM_USER
ARG STEAM_PASS
ARG SRCDS_APPID # Steam appId
# Steam appId
ARG SRCDS_APPID
# Set the name of the application.
ENV APP_NAME="StardewValley"
@ -43,8 +44,8 @@ RUN wget -qO dotnet.tar.gz https://download.visualstudio.microsoft.com/download/
rm dotnet.tar.gz &&\
ln -s /usr/share/dotnet/dotnet /usr/bin/dotnet
RUN wget --user-agent="Mozilla" https://mirror.cloudcraft.info/SMAPI_latest.tar.gz -qO /data/nexus.tar.gz && \
tar xf /data/nexus.tar.gz -C /data/nexus && \
RUN wget --user-agent="Mozilla" https://github.com/Pathoschild/SMAPI/releases/download/4.0.8/SMAPI-4.0.8-installer.zip -qO /data/nexus.zip && \
unzip /data/nexus.zip -d /data/nexus/ && \
SMAPI_INSTALLER=$(find /data/nexus -name 'SMAPI*.*Installer' -type f -path "*/SMAPI * installer/internal/linux/*" | head -n 1) && \
/bin/bash -c "SMAPI_NO_TERMINAL=true SMAPI_USE_CURRENT_SHELL=true echo -e '2\n\n' | \"$SMAPI_INSTALLER\" --install --game-path \"$GAME_PATH\"" || :

4
docker/game_data/.gitignore vendored Normal file
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@ -0,0 +1,4 @@
# Ignore everything in this directory
.gitignore
# Except this file
!.gitignore