Update TimeSpeed and Crops Anytime Anywhere mods and update Dockerfile

This commit is contained in:
norimicry 2024-03-22 08:29:49 -04:00
parent d4afb97974
commit 4cac85a4bb
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README.md
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# Stardew Valley Multiplayer Docker Compose
This project aims to autostart a Stardew Valley Multiplayer Server as easy as possible.
This project aims to autostart a Stardew Valley Multiplayer Server as easy as possible. Updated for 1.6!
## Side Note
## Notes
- Updating to most recent version requires a rebuild: `docker-compose build --no-cache`
- Although I'm trying to put out updates, I don't have the time for testing, so I recommend forking and fixing things on your own.
- Ansible and Terraform will not be supported anymore
- Thanks to the brilliant configuration script from Novex and the genius baseimage from jlesage this now looks a bit better
- Although I'm trying to put out updates, I don't have the time for testing thoroughly, so if you find issues, including game updates, please put in an issue request and I will try to help.
- Thanks printfuck for the base code and baolatui for helping with hosting files.
## Setup
### Configuration
Edit the docker-compose.yml with your desired configuration settings. Setting values are quite descriptive as to what they set.
```
environment:
- "VNC_PASSWORD=insecure"
- "DISPLAY_HEIGHT=900"
- "DISPLAY_WIDTH=1200"
## Always On Server mod
# Removing this will probably defeat the point of ever using this?
- ENABLE_ALWAYSONSERVER_MOD=${ENABLE_ALWAYSONSERVER_MOD-true}
- ALWAYS_ON_SERVER_HOTKEY=${ALWAYS_ON_SERVER_HOTKEY-F9}
- ALWAYS_ON_SERVER_PROFIT_MARGIN=${ALWAYS_ON_SERVER_PROFIT_MARGIN-100}
- ALWAYS_ON_SERVER_UPGRADE_HOUSE=${ALWAYS_ON_SERVER_UPGRADE_HOUSE-0}
- ALWAYS_ON_SERVER_PET_NAME=${ALWAYS_ON_SERVER_PET_NAME-Rufus}
- ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS=${ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS-true}
- ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN=${ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN-true}
- ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP=${ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP-2200}
- ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS=${ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS-false}
- ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE=${ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE-true}
- ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD=${ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD-false}
- ALWAYS_ON_SERVER_FESTIVALS_ON=${ALWAYS_ON_SERVER_FESTIVALS_ON-true}
- ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN=${ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN=${ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN=${ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN=${ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT=${ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT-300}
- ALWAYS_ON_SERVER_FAIR_TIMEOUT=${ALWAYS_ON_SERVER_FAIR_TIMEOUT-1200}
- ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT=${ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT-900}
- ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT=${ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT-900}
- ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT=${ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT-120}
- ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT=${ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT-120}
- ALWAYS_ON_SERVER_LUAU_TIMEOUT=${ALWAYS_ON_SERVER_LUAU_TIMEOUT-120}
- ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT=${ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT-120}
- ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT=${ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT-120 }
## Auto Load Game mod
# Removing this will mean you need to VNC in to manually start the game each boot
- ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-null}
- AUTO_LOAD_GAME_LAST_FILE_LOADED=${AUTO_LOAD_GAME_LAST_FILE_LOADED-null}
- AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE=${AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE-true}
- AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER=${AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER-true}
## Remote Control mod
# Disabling this will remove the ability to automatically sleep and save on shutdown
- ENABLE_REMOTECONTROL_MOD=${ENABLE_REMOTECONTROL_MOD-true}
- REMOTE_CONTROL_EVERYONE_IS_ADMIN=${REMOTE_CONTROL_EVERYONE_IS_ADMIN-true} # Disable any authorization by just making everyone an admin - useful for private servers where everyone is trusted
- REMOTE_CONTROL_DEFAULT_ADMINS=${REMOTE_CONTROL_DEFAULT_ADMINS-} # A list of comma-separated json objects to use as default admins, eg: {id: "123456789", name: "Seb"}, {id: "987654321", name: "Kitz"}
- REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER=${REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER-true} # Give the first player that connects admin privileges
## Save Backup mod
# Disabling this will stop saves being backed up
- ENABLE_SAVEBACKUP_MOD=${ENABLE_SAVEBACKUP_MOD-true}
## Chat Commands mod
- ENABLE_CHATCOMMANDS_MOD=${ENABLE_CHATCOMMANDS_MOD-false}
## Console Commands mod
- ENABLE_CONSOLECOMMANDS_MOD=${ENABLE_CONSOLECOMMANDS_MOD-false}
## Time Speed mod
- ENABLE_TIMESPEED_MOD=${ENABLE_TIMESPEED_MOD-false}
# Days are only 20 hours long
# 7.0 = 14 mins per in game day (default)
# 10.0 = 20 mins
# 15.0 = 30 mins
# 20.0 = 40 mins
# 30.0 = 1 hour
# 120.0 = 4 hours
# 300.0 = 10 hours
# 600.0 = 20 hours (realtime)
- TIME_SPEED_DEFAULT_TICK_LENGTH=${TIME_SPEED_DEFAULT_TICK_LENGTH-7.0}
- TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS-7.0}
- TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS-7.0}
- TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE-7.0}
- TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS=${TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS-false}
- TIME_SPEED_FREEZE_TIME_AT=${TIME_SPEED_FREEZE_TIME_AT-null}
- TIME_SPEED_LOCATION_NOTIFY=${TIME_SPEED_LOCATION_NOTIFY-false}
- TIME_SPEED_KEYS_FREEZE_TIME=${TIME_SPEED_KEYS_FREEZE_TIME-N}
- TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL-OemPeriod}
- TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL-OemComma}
- TIME_SPEED_KEYS_RELOAD_CONFIG=${TIME_SPEED_KEYS_RELOAD_CONFIG-B}
## Crops Anytime Anywhere mod
- ENABLE_CROPSANYTIMEANYWHERE_MOD=${ENABLE_CROPSANYTIMEANYWHERE_MOD-false}
- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING-true}
- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER-true}
- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL-true}
- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER-true}
- CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION=${CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION-true}
- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT-true}
- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS-true}
- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE-false}
- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER-false}
## Friends Forever mod
- ENABLE_FRIENDSFOREVER_MOD=${ENABLE_FRIENDSFOREVER_MOD-false}
- FRIENDS_FOREVER_AFFECT_SPOUSE=${FRIENDS_FOREVER_AFFECT_SPOUSE-false}
- FRIENDS_FOREVER_AFFECT_DATES=${FRIENDS_FOREVER_AFFECT_DATES-true}
- FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE=${FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE-true}
- FRIENDS_FOREVER_AFFECT_ANIMALS=${FRIENDS_FOREVER_AFFECT_ANIMALS-true}
## No Fence Decay mod
- ENABLE_NOFENCEDECAY_MOD=${ENABLE_NOFENCEDECAY_MOD-false}
## Non-destructive NPCs mod
- ENABLE_NONDESTRUCTIVENPCS_MOD=${ENABLE_NONDESTRUCTIVENPCS_MOD-false}
```
### Docker-Compose
```
git clone https://github.com/norimicry/stardew-docker.git
git clone https://github.com/norimicry/stardew-multiplayer-docker.git
docker-compose up
```
## Game Setup
Intially you have to create or load a game once via VNC or Web interface. After that the Autoload Mod jumps into the previously loaded savegame everytime you restart or rebuild the container. The AutoLoad Mod config file is by default mounted as a volume, since it keeps the state of the ongoing SaveGame, but you can also copy your existing SaveGame to the `Saves` volume and define the SaveGame's name in the environment variables.
Intially, you have to create or load a game once via VNC or web interface. After that, the Autoload Mod jumps into the previously loaded game save everytime you restart or rebuild the container. The AutoLoad Mod config file is by default mounted as a volume, since it keeps the state of the ongoing game save, but you can also copy your existing game save to the `Saves` volume and define the game save's name in the environment variables.
### VNC
Use a vnc client like `TightVNC` on Windows or plain `vncviewer` on any Linux distribution to connect to the server. You can modify the VNC Port and IP address and Password in the `docker-compose.yml` file like this:
Use a VNC client like `TightVNC` on Windows or plain `vncviewer` on any Linux distribution to connect to the server. You can modify the VNC Port and IP address and Password in the `docker-compose.yml` file like this:
Localhost:
```
@ -39,20 +160,19 @@ Localhost:
### Web Interface
On port 5800 inside the container is a web interface. This is a bit easier and more accessible than just the VNC interface. Although you will be asked for the vnc password, I wouldn't recommend exposing the port to the outside world.
On port 5900 (mapped to 5902 by default) inside the container is a web interface. This is a bit easier and more accessible than just the VNC interface. Although you will be asked for the vnc password, I wouldn't recommend exposing the port to the outside world.
![img](https://store.eris.cc/uploads/859865e1ab5b23fb223923d9a7e4806b.PNG)
## How it works
## Accessing the server
The game will be pulled from my servers (I'll assume you already own the game - since you're looking for a multiplayer - so please don't rip it from there) and the modloader (SMAPI) will be pulled from Github when building the container. You can control the mods's settings with environment variables in the `docker-compose.yml` file.
- Friends List: Your Steam or GoG friends should be able to see your game and join at will the same way they would normally.
- Direct IP: If you want to set a up direct IP access over the internet "Join LAN Game" you need to open (or forward) port 24642. Or use Server Port Changer to choose a different port.Then give people your external IP.
- Invite Code: Invite Code connections are routed through Steam/GoG . I've provided two methods for delivering your game's current invite code to players:
Invite Code Auto Copy/Paste: The server will copy the most up-to-date invite code to the clipboard (on by default in the config.json file) whenever it changes. You can then use a macro program of your choice to paste that code into the chat service of your choice so that your non-steam friends can always have access to the most up-to-date invite code even when you are not there. For your convenience I've included an AutoHotkey script under the Files Tab> Optional Files here on Nexus that you can use. Run the Game Server>Run the AutoHotKey Script>Open Discord or other chat service and click into the chatbox of that service. The current invite code for your game will be pasted and sent every two minutes. Do not close the chat window of your chat service or click out of the chat box or it will not work. When the game server is turned off it will no longer copy the key so be sure to turn off AutoHotKey as well.
Invite Code Bot: The server will copy the invite code to an "InviteCode.txt" file in the same folder as the mod. You can use this to make a bot for a chat service/website/etc. I've provided the code for a node.js Discord bot in the "Discord Bots" section at the bottom of this page.
## Used Mods
* [AutoLoadGame](https://www.nexusmods.com/stardewvalley/mods/2509)
* [Always On](https://community.playstarbound.com/threads/updating-mods-for-stardew-valley-1-4.156000/page-20#post-3353880)
* [Unlimited Players](https://www.nexusmods.com/stardewvalley/mods/2213)
* some more ...
(See https://www.nexusmods.com/stardewvalley/mods/2677?tab=description for more info.)
## Troubleshooting
@ -62,8 +182,12 @@ Usually you should be able to ignore any message there. If the game doesn't star
### VNC
Access the game via VNC to initially load or start a pregenerated savegame. You can control the Server from there or edit the config.json files in the configs folder.
Access the game via VNC to initially load or start a pre-generated savegame. You can control the server from there or edit the config.json files in the configs folder.
### Performance
I'd recomend a VPS/Machine with at least four logical CPUs and 4GB Ram, otherwise there will be horrible lags. The minimum configuration I'd consider playable with two to four players would be two logical CPUs and 1GB of Ram.
I'd recommend a VPS/Machine with at least four logical CPUs and 4GB Ram, otherwise there will be horrible lags. The minimum configuration I'd consider playable with two to four players would be two logical CPUs and 1GB of Ram.
## Disclaimer
This multiplayer server container is designed to distribute game files for the purpose of facilitating multiplayer gaming experiences. By utilizing this server container, you acknowledge and agree that you are expected to possess a legal copy of the game for which the files are being distributed. These files are intended solely for the purpose of running a multiplayer server and should not be used in any other manner. The distributed game files are to be strictly used for the operation of multiplayer servers. Any other use, including but not limited to reproduction, modification, or distribution for personal or commercial gain, is strictly prohibited. The distribution of these game files does not imply endorsement or sponsorship by the creators or owners of the game. We are solely providing a platform for multiplayer gaming experiences.

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{
"LastFileLoaded": "TestCoop_370636667",
"LoadIntoMultiplayer": true,
"ForgetLastFileOnTitle": true
}

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@ -5,7 +5,7 @@ services:
build: docker
container_name: stardew
environment:
- "VNC_PASSWORD=nyanyanya"
- "VNC_PASSWORD=insecure"
- "DISPLAY_HEIGHT=900"
- "DISPLAY_WIDTH=1200"
## Always On Server mod
@ -18,7 +18,7 @@ services:
- ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS=${ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS-true}
- ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN=${ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN-true}
- ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP=${ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP-2200}
- ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS=${ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS-true}
- ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS=${ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS-false}
- ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE=${ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE-true}
- ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD=${ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD-false}
@ -43,8 +43,8 @@ services:
## Auto Load Game mod
# Removing this will mean you need to VNC in to manually start the game each boot
- ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-true}
- AUTO_LOAD_GAME_LAST_FILE_LOADED=${AUTO_LOAD_GAME_LAST_FILE_LOADED-TestFarm_370629194}
- ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-null}
- AUTO_LOAD_GAME_LAST_FILE_LOADED=${AUTO_LOAD_GAME_LAST_FILE_LOADED-null}
- AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE=${AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE-true}
- AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER=${AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER-true}

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@ -12,8 +12,9 @@ RUN APP_ICON_URL=https://stardewcommunitywiki.com/mediawiki/images/4/48/Fiddlehe
# Game + ModLoader 1.6.1 4.0.1
RUN mkdir -p /data/Stardew && \
mkdir -p /data/nexus && \
wget "https://www.dropbox.com/scl/fi/rqin9sb41c5dtsio5ohys/Stardew-Valley-1.6.zip?rlkey=mdkkiozw4g0pwy6jda61vrljo&" -qO /data/latest.zip && \
wget https://mirror.cloudcraft.info/Stardew_Valley_latest.zip -qO /data/latest.zip && \
unzip /data/latest.zip -d /data/Stardew && \
mv /data/Stardew/Stardew_Valley_latest /data/Stardew/Stardew\ Valley && \
rm /data/latest.zip
RUN wget -qO dotnet.tar.gz https://download.visualstudio.microsoft.com/download/pr/6788a5a5-1879-4095-948d-72c7fbdf350f/c996151548ec9f24d553817db64c3577/dotnet-sdk-5.0.402-linux-x64.tar.gz \
@ -22,7 +23,7 @@ RUN wget -qO dotnet.tar.gz https://download.visualstudio.microsoft.com/download/
&& rm dotnet.tar.gz \
&& ln -s /usr/share/dotnet/dotnet /usr/bin/dotnet
RUN wget "https://mediafilez.forgecdn.net/files/5196/995/SMAPI%204.0.1%204.0.1.zip" -qO /data/nexus.zip && \
RUN wget https://mirror.cloudcraft.info/SMAPI_latest.zip -qO /data/nexus.zip && \
unzip /data/nexus.zip -d /data/nexus/ && \
/bin/bash -c "SMAPI_NO_TERMINAL=true SMAPI_USE_CURRENT_SHELL=true echo -e \"2\n\n\" | /data/nexus/SMAPI\ 4.0.1\ installer/internal/linux/SMAPI.Installer --install --game-path \"/data/Stardew/Stardew Valley/game\"" || :

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{
"EnableInSeasons": {
"Spring": ${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING},
"Summer": ${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER},
"Fall": ${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL},
"Winter": ${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER}
},
"FarmAnyLocation": ${CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION},
"ForceTillable": {
"Dirt": ${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT},
"Grass": ${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS},
"Stone": ${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE},
"Other": ${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER}
}
}

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{
"DefaultTickLength": ${TIME_SPEED_DEFAULT_TICK_LENGTH},
"TickLengthByLocation": {
"Indoors": ${TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS},
"Outdoors": ${TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS},
"Mine": ${TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE}
},
"EnableOnFestivalDays": ${TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS},
"FreezeTimeAt": ${TIME_SPEED_FREEZE_TIME_AT},
"LocationNotify": ${TIME_SPEED_LOCATION_NOTIFY},
"Keys": {
"FreezeTime": "${TIME_SPEED_KEYS_FREEZE_TIME}",
"IncreaseTickInterval": "${TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL}",
"DecreaseTickInterval": "${TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL}",
"ReloadConfig": "${TIME_SPEED_KEYS_RELOAD_CONFIG}"
}
}