trying to fix the festival kicking

This commit is contained in:
norimicry 2023-02-21 20:39:14 +00:00
parent 031e5968a5
commit 525b799c3e
3 changed files with 19 additions and 12 deletions

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@ -6,8 +6,8 @@ services:
container_name: stardew
environment:
- "VNC_PASSWORD=nyanyanya"
- "DISPLAY_HEIGHT=640"
- "DISPLAY_WIDTH=800"
- "DISPLAY_HEIGHT=1600"
- "DISPLAY_WIDTH=900"
## Always On Server mod
# Removing this will probably defeat the point of ever using this?
- ENABLE_ALWAYSONSERVER_MOD=${ENABLE_ALWAYSONSERVER_MOD-true}
@ -23,12 +23,12 @@ services:
- ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD=${ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD-false}
- ALWAYS_ON_SERVER_FESTIVALS_ON=${ALWAYS_ON_SERVER_FESTIVALS_ON-true}
- ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN=${ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN=${ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN=${ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN=${ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN-600}
- ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN=${ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN-60}
- ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN-60}
- ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN=${ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN-60}
- ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN-60}
- ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN=${ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN-60}
- ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN=${ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN-60}
- ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT=${ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT-300}
- ALWAYS_ON_SERVER_FAIR_TIMEOUT=${ALWAYS_ON_SERVER_FAIR_TIMEOUT-1200}
@ -56,7 +56,7 @@ services:
## Remote Control mod
# Disabling this will remove the ability to automatically sleep and save on shutdown
- ENABLE_REMOTECONTROL_MOD=${ENABLE_REMOTECONTROL_MOD-true}
- REMOTE_CONTROL_EVERYONE_IS_ADMIN=${REMOTE_CONTROL_EVERYONE_IS_ADMIN-false} # Disable any authorization by just making everyone an admin - useful for private servers where everyone is trusted
- REMOTE_CONTROL_EVERYONE_IS_ADMIN=${REMOTE_CONTROL_EVERYONE_IS_ADMIN-true} # Disable any authorization by just making everyone an admin - useful for private servers where everyone is trusted
- REMOTE_CONTROL_DEFAULT_ADMINS=${REMOTE_CONTROL_DEFAULT_ADMINS-} # A list of comma-separated json objects to use as default admins, eg: {id: "123456789", name: "Seb"}, {id: "987654321", name: "Kitz"}
- REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER=${REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER-true} # Give the first player that connects admin privileges
@ -136,9 +136,7 @@ services:
volumes:
# Saves go here now
- ./valley_saves:/config/xdg/config/StardewValley/Saves
# Should work, not tested
- ./backups:/config/xdg/config/StardewValley/Saves/save-backups
# The stateful configs should be initially empty files with 777 permission
# If you'd like to set an existing savegame before the first start otherwise this file will be edited when starting the first game
- ./configs/autoload.json:/data/Stardew/Stardew Valley/Mods/AutoLoadGame/config.json

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@ -36,4 +36,8 @@ RUN chmod +x /data/Stardew/Stardew\ Valley/StardewValley && \
chown -R 1000:1000 /data/Stardew && \
chmod +x /opt/*.sh
RUN mkdir /etc/services.d/utils && touch /etc/services.d/app/utils.dep
COPY run /etc/services.d/utils/run
RUN chmod +x /etc/services.d/utils/run
COPY docker-entrypoint.sh /startapp.sh

5
docker/run Normal file
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@ -0,0 +1,5 @@
#!/bin/sh
if [ -z "`cat /data/Stardew/Stardew\ Valley/Mods/AutoLoadGame/config.json`" ] ; then
chmod 777 /data/Stardew/Stardew\ Valley/Mods/AutoLoadGame/config.json;
fi