Add /game/ path back
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@ -134,7 +134,7 @@ services:
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# Saves go here now
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- ./valley_saves:/config/xdg/config/StardewValley/Saves
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# If you'd like to set an existing savegame before the first start otherwise this file will be edited when starting the first game
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- ./configs/autoload.json:/data/Stardew/Mods/AutoLoadGame/config.json
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- ./configs/autoload.json:/data/Stardew/game/Mods/AutoLoadGame/config.json
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# deploy:
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# ## The container is CPU hungry, you can limit using this block
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# ## If you don't plan to play using VNC, 1 core should be enough to host for others
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@ -8,14 +8,14 @@ ARG SRCDS_APPID # Steam appId
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# Set the name of the application.
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ENV APP_NAME="StardewValley"
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## Uses a distinct PATH from Stardew/game/ that GOG has.
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ENV GAME_PATH="/data/Stardew/"
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ENV GAME_PATH="/data/Stardew/game"
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## lib32gcc-s1 is required for steamcmd
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RUN apt-get update && apt-get install -y wget unzip tar strace mono-complete xterm gettext-base jq netcat procps lib32gcc-s1 && apt-get clean
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# Game + ModLoader 1.6.2 4.0.1
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RUN mkdir -p /data/Stardew && \
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RUN mkdir -p ${GAME_PATH} && \
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mkdir -p /data/nexus && \
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mkdir -p /data/steamcmd
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@ -30,7 +30,7 @@ ARG STEAM_GUARD
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RUN chown -R 1000:1000 /data && \
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export HOME=/data && \
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/data/steamcmd/steamcmd.sh +force_install_dir /data/Stardew +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_GUARD} +app_update ${SRCDS_APPID} validate +quit
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/data/steamcmd/steamcmd.sh +force_install_dir ${GAME_PATH} +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_GUARD} +app_update ${SRCDS_APPID} validate +quit
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RUN mkdir -p /data/.steam/sdk32 && \
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cp -v /data/steamcmd/linux32/steamclient.so /data/.steam/sdk32/steamclient.so && \
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