add steam build option
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README.md
32
README.md
@ -195,6 +195,38 @@ for more info.)
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- [Remote Control](https://github.com/Novex/stardew-remote-control) (Default: On)
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- [TimeSpeed](https://www.nexusmods.com/stardewvalley/mods/169) (Default: Off)
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## Steam Setup
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This image will download the game from Steam server using [steamcmd](https://developer.valvesoftware.com/wiki/SteamCMD) if you own the game, for that it requires your steam login.
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The credential variables are required only during building, not during game run.
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```
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## Setup those variable only during the first build or updates
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export STEAM_USER=<steamUsername>
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export STEAM_PASS=<steamPassword>
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export STEAM_GUARD=<lastesSteamGuardCode> # If you account is not protected don't set
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docker-compose -f docker-compose-steam.yml up
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```
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### Steam Guard
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If your account is protected by steam Guard the build is a little time sensitive. You must open your app and
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export the current Steam Guard to `STEAM_GUARD` environment variable code right before building.
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**Note: the code lasts a little longer than shown but not much.**
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After start building pay attention to your app, even with the code it will request for authorization, which must be granted.
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If the build fails or when you want to update with `docker-compose build --no-cache` you should set the newers `STEAM_GUARD` again.
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```
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## Remove env variables after build
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unset STEAM_USER STEAM_PASS STEAM_GUARD
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```
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## Troubleshooting
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### Waiting for Day to End
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143
docker-compose-steam.yml
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143
docker-compose-steam.yml
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version: '2.2'
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services:
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valley:
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build:
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context: docker
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dockerfile: Dockerfile-steam
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args:
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STEAM_USER: ${STEAM_USER} ## Recommended: set as env_variable during build
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STEAM_PASS: ${STEAM_PASS} ## Recommended: set as env_variable during build
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STEAM_GUARD: ${STEAM_GUARD} ## Recommended: set as env_variable during build
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SRCDS_APPID: 413150 ## Stardew steamId
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container_name: stardew
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environment:
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# VNC
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- VNC_PASSWORD=insecure
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- DISPLAY_HEIGHT=900
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- DISPLAY_WIDTH=1200
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# Always On Server mod
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## Removing this will probably defeat the point of ever using this?
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- ENABLE_ALWAYSONSERVER_MOD=${ENABLE_ALWAYSONSERVER_MOD-true}
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- ALWAYS_ON_SERVER_HOTKEY=${ALWAYS_ON_SERVER_HOTKEY-F9}
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- ALWAYS_ON_SERVER_PROFIT_MARGIN=${ALWAYS_ON_SERVER_PROFIT_MARGIN-100}
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- ALWAYS_ON_SERVER_UPGRADE_HOUSE=${ALWAYS_ON_SERVER_UPGRADE_HOUSE-0}
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- ALWAYS_ON_SERVER_PET_NAME=${ALWAYS_ON_SERVER_PET_NAME-Rufus}
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- ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS=${ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS-true}
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- ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN=${ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN-true}
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- ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP=${ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP-2200}
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- ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS=${ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS-false}
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- ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE=${ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE-true}
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- ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD=${ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD-false}
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- ALWAYS_ON_SERVER_FESTIVALS_ON=${ALWAYS_ON_SERVER_FESTIVALS_ON-true}
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- ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN=${ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN=${ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN=${ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN=${ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN-600}
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- ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT=${ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT-300}
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- ALWAYS_ON_SERVER_FAIR_TIMEOUT=${ALWAYS_ON_SERVER_FAIR_TIMEOUT-1200}
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- ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT=${ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT-900}
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- ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT=${ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT-900}
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- ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT=${ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT-120}
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- ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT=${ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT-120}
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- ALWAYS_ON_SERVER_LUAU_TIMEOUT=${ALWAYS_ON_SERVER_LUAU_TIMEOUT-120}
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- ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT=${ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT-120}
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- ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT=${ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT-120 }
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# Auto Load Game mod
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## Removing this will mean you need to VNC in to manually start the game each boot
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- ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-true}
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- AUTO_LOAD_GAME_LAST_FILE_LOADED=${AUTO_LOAD_GAME_LAST_FILE_LOADED-null}
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- AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE=${AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE-true}
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- AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER=${AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER-true}
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# Save Backup mod
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## Disabling this will stop saves being backed up
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- ENABLE_SAVEBACKUP_MOD=${ENABLE_SAVEBACKUP_MOD-true}
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# Chat Commands mod
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- ENABLE_CHATCOMMANDS_MOD=${ENABLE_CHATCOMMANDS_MOD-false}
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# Console Commands mod
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- ENABLE_CONSOLECOMMANDS_MOD=${ENABLE_CONSOLECOMMANDS_MOD-false}
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# Time Speed mod
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- ENABLE_TIMESPEED_MOD=${ENABLE_TIMESPEED_MOD-false}
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## Days are only 20 hours long
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## 7.0 = 14 mins per in game day (default)
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## 10.0 = 20 mins
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## 15.0 = 30 mins
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## 20.0 = 40 mins
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## 30.0 = 1 hour
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## 120.0 = 4 hours
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## 300.0 = 10 hours
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## 600.0 = 20 hours (realtime)
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- TIME_SPEED_DEFAULT_TICK_LENGTH=${TIME_SPEED_DEFAULT_TICK_LENGTH-7.0}
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- TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS-7.0}
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- TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS-7.0}
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- TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE-7.0}
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- TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS=${TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS-false}
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- TIME_SPEED_FREEZE_TIME_AT=${TIME_SPEED_FREEZE_TIME_AT-null}
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- TIME_SPEED_LOCATION_NOTIFY=${TIME_SPEED_LOCATION_NOTIFY-false}
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- TIME_SPEED_KEYS_FREEZE_TIME=${TIME_SPEED_KEYS_FREEZE_TIME-N}
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- TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL-OemPeriod}
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- TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL-OemComma}
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- TIME_SPEED_KEYS_RELOAD_CONFIG=${TIME_SPEED_KEYS_RELOAD_CONFIG-B}
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# Crops Anytime Anywhere mod
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- ENABLE_CROPSANYTIMEANYWHERE_MOD=${ENABLE_CROPSANYTIMEANYWHERE_MOD-false}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING-true}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER-true}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL-true}
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- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER-true}
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- CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION=${CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION-true}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT-true}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS-true}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE-false}
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- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER-false}
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# Friends Forever mod
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- ENABLE_FRIENDSFOREVER_MOD=${ENABLE_FRIENDSFOREVER_MOD-false}
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- FRIENDS_FOREVER_AFFECT_SPOUSE=${FRIENDS_FOREVER_AFFECT_SPOUSE-false}
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- FRIENDS_FOREVER_AFFECT_DATES=${FRIENDS_FOREVER_AFFECT_DATES-true}
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- FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE=${FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE-true}
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- FRIENDS_FOREVER_AFFECT_ANIMALS=${FRIENDS_FOREVER_AFFECT_ANIMALS-true}
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# No Fence Decay mod
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- ENABLE_NOFENCEDECAY_MOD=${ENABLE_NOFENCEDECAY_MOD-false}
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# Non-destructive NPCs mod
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- ENABLE_NONDESTRUCTIVENPCS_MOD=${ENABLE_NONDESTRUCTIVENPCS_MOD-false}
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ports:
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# VNC
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- 5902:5900
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# NOVNC WEB
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- 5801:5800
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# Game
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- 24642:24642/udp
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volumes:
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# Saves go here now
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- ./valley_saves:/config/xdg/config/StardewValley/Saves
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# If you'd like to set an existing savegame before the first start otherwise this file will be edited when starting the first game
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- ./configs/autoload.json:/data/Stardew/game/Mods/AutoLoadGame/config.json
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# deploy:
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# ## The container is CPU hungry, you can limit using this block
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# ## If you don't plan to play using VNC, 1 core should be enough to host for others
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# resources:
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# limits:
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# cpus: "1"
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62
docker/Dockerfile-steam
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62
docker/Dockerfile-steam
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# Pull base image.
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FROM jlesage/baseimage-gui:debian-11
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ARG STEAM_USER
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ARG STEAM_PASS
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ARG SRCDS_APPID # Steam appId
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ARG STEAM_GUARD
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# Set the name of the application.
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ENV APP_NAME="StardewValley"
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## Uses a distinct PATH from Stardew/game/ that GOG has.
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ENV GAME_PATH="/data/Stardew/"
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## lib32gcc-s1 is required for steamcmd
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RUN apt-get update && apt-get install -y wget unzip tar strace mono-complete xterm gettext-base jq netcat procps lib32gcc-s1 && apt-get clean
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# Game + ModLoader 1.6.2 4.0.1
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RUN mkdir -p /data/Stardew && \
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mkdir -p /data/nexus && \
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mkdir -p /data/steamcmd
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## FOR STEAM VERSION
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RUN wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz -qO steamcmd.tar.gz && \
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tar -xzvf steamcmd.tar.gz -C /data/steamcmd && \
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cd /data/steamcmd
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RUN chown -R 1000:1000 /data && \
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export HOME=/data && \
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/data/steamcmd/steamcmd.sh +force_install_dir /data/Stardew +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_GUARD} +app_update ${SRCDS_APPID} validate +quit
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RUN mkdir -p /data/.steam/sdk32 && \
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cp -v /data/steamcmd/linux32/steamclient.so /data/.steam/sdk32/steamclient.so && \
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mkdir -p /data/.steam/sdk64 && \
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cp -v /data/steamcmd/linux64/steamclient.so /data/.steam/sdk64/steamclient.so
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## END STEAM VERSION
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RUN wget -qO dotnet.tar.gz https://download.visualstudio.microsoft.com/download/pr/d4b71fac-a2fd-4516-ac58-100fb09d796a/e79d6c2a8040b59bf49c0d167ae70a7b/dotnet-sdk-5.0.408-linux-arm64.tar.gz &&\
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tar -zxf dotnet.tar.gz -C /usr/share/dotnet &&\
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rm dotnet.tar.gz &&\
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ln -s /usr/share/dotnet/dotnet /usr/bin/dotnet
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RUN wget --user-agent="Mozilla" https://mirror.cloudcraft.info/SMAPI_latest.tar.gz -qO /data/nexus.tar.gz && \
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tar xf /data/nexus.tar.gz -C /data/nexus && \
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SMAPI_INSTALLER=$(find /data/nexus -name 'SMAPI*.*Installer' -type f -path "*/SMAPI * installer/internal/linux/*" | head -n 1) && \
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/bin/bash -c "SMAPI_NO_TERMINAL=true SMAPI_USE_CURRENT_SHELL=true echo -e '2\n\n' | \"$SMAPI_INSTALLER\" --install --game-path \"$GAME_PATH\"" || :
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# Add Mods & Scripts
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COPY ["mods/", "$GAME_PATH/Mods/"]
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COPY scripts/ /opt/
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RUN chmod +x $GAME_PATH/StardewValley && \
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chmod -R 777 $GAME_PATH && \
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chown -R 1000:1000 /data/Stardew && \
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chmod +x /opt/*.sh
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RUN mkdir /etc/services.d/utils && touch /etc/services.d/app/utils.dep
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COPY run /etc/services.d/utils/run
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RUN chmod +x /etc/services.d/utils/run
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COPY docker-entrypoint.sh /startapp.sh
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RUN chmod +x /startapp.sh
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docker/docker-entrypoint-steam.sh
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#!/bin/bash
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export HOME=/config
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for modPath in $GAME_PATH/Mods/*/
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do
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mod=$(basename "$modPath")
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# Normalize mod name ot uppercase and only characters, eg. "Always On Server" => ENABLE_ALWAYSONSERVER_MOD
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var="ENABLE_$(echo "${mod^^}" | tr -cd '[A-Z]')_MOD"
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# Remove the mod if it's not enabled
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if [ "${!var}" != "true" ]; then
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echo "Removing ${modPath} (${var}=${!var})"
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rm -rf "$modPath"
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continue
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fi
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if [ -f "${modPath}/config.json.template" ]; then
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echo "Configuring ${modPath}config.json"
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# Seed the config.json only if one isn't manually mounted in (or is empty)
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if [ "$(cat "${modPath}config.json" 2> /dev/null)" == "" ]; then
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envsubst < "${modPath}config.json.template" > "${modPath}config.json"
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fi
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fi
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done
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# Run extra steps for certain mods
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/opt/configure-remotecontrol-mod.sh
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/opt/tail-smapi-log.sh &
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# Ready to start!
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export XAUTHORITY=~/.Xauthority
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sed -i 's/env TERM=xterm $LAUNCHER "$@"/env SHELL=\/bin\/bash TERM=xterm xterm -e "\/bin\/bash -c $LAUNCHER \"$@\""/' $GAME_PATH/Stardew\ Valley
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bash -c "$GAME_PATH/start.sh"
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sleep 233333333333333
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8
docker/start.sh
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#!/bin/bash
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# Used only on STEAM DOCKERFILE
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# Steam Version doesn't have a proper SH start File
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# and we require on to execute properly on xterm
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echo "Running Stardew Valley"
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cd "${GAME_PATH}"
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chmod +x *
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./"StardewValley"
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