Merge remote-tracking branch 'origin/master' into develop

# Conflicts:
#	docker/Dockerfile
This commit is contained in:
norimicry 2024-03-29 20:35:27 -04:00
commit a85bafd392
9 changed files with 6 additions and 35 deletions

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@ -63,13 +63,6 @@ environment:
- AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE=${AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE-true}
- AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER=${AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER-true}
## Remote Control mod
# Disabling this will remove the ability to automatically sleep and save on shutdown
- ENABLE_REMOTECONTROL_MOD=${ENABLE_REMOTECONTROL_MOD-true}
- REMOTE_CONTROL_EVERYONE_IS_ADMIN=${REMOTE_CONTROL_EVERYONE_IS_ADMIN-true} # Disable any authorization by just making everyone an admin - useful for private servers where everyone is trusted
- REMOTE_CONTROL_DEFAULT_ADMINS=${REMOTE_CONTROL_DEFAULT_ADMINS-} # A list of comma-separated json objects to use as default admins, eg: {id: "123456789", name: "Seb"}, {id: "987654321", name: "Kitz"}
- REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER=${REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER-true} # Give the first player that connects admin privileges
## Save Backup mod
# Disabling this will stop saves being backed up
- ENABLE_SAVEBACKUP_MOD=${ENABLE_SAVEBACKUP_MOD-true}

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@ -43,18 +43,11 @@ services:
## Auto Load Game mod
# Removing this will mean you need to VNC in to manually start the game each boot
- ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-null}
- ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-true}
- AUTO_LOAD_GAME_LAST_FILE_LOADED=${AUTO_LOAD_GAME_LAST_FILE_LOADED-null}
- AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE=${AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE-true}
- AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER=${AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER-true}
## Remote Control mod
# Disabling this will remove the ability to automatically sleep and save on shutdown
- ENABLE_REMOTECONTROL_MOD=${ENABLE_REMOTECONTROL_MOD-true}
- REMOTE_CONTROL_EVERYONE_IS_ADMIN=${REMOTE_CONTROL_EVERYONE_IS_ADMIN-true} # Disable any authorization by just making everyone an admin - useful for private servers where everyone is trusted
- REMOTE_CONTROL_DEFAULT_ADMINS=${REMOTE_CONTROL_DEFAULT_ADMINS-} # A list of comma-separated json objects to use as default admins, eg: {id: "123456789", name: "Seb"}, {id: "987654321", name: "Kitz"}
- REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER=${REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER-true} # Give the first player that connects admin privileges
## Save Backup mod
# Disabling this will stop saves being backed up
- ENABLE_SAVEBACKUP_MOD=${ENABLE_SAVEBACKUP_MOD-true}

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@ -1,10 +1,10 @@
{
{
"Name": "Auto Load Game",
"Author": "Caraxian",
"Version": "1.0.2",
"Author": "Caraxian, yatsukiko",
"Version": "1.0.3",
"Description": "Automatically load a save file when starting.",
"UniqueID": "caraxian.AutoLoadGame",
"EntryDll": "AutoLoadGame.dll",
"MinimumApiVersion": "2.10.1",
"MinimumApiVersion": "4.0.0",
"UpdateKeys": [ "Nexus:2509" ]
}

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@ -1,5 +0,0 @@
{
"everyoneIsAdmin": ${REMOTE_CONTROL_EVERYONE_IS_ADMIN},
"admins": [],
"shouldAssignAdminToFirstCabinFarmer": ${REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER}
}

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@ -1,10 +0,0 @@
{
"Name": "Remote Control",
"Author": "Sebbity",
"Version": "1.0.0",
"Description": "Remotely control a stardew valley host ",
"UniqueID": "Sebbity.RemoteControl",
"EntryDll": "RemoteControl.dll",
"MinimumApiVersion": "2.10.0",
"UpdateKeys": [ "GitHub:Novex/StardewValley-RemoteControl"]
}