Merge remote-tracking branch 'origin/master' into develop
# Conflicts: # docker/Dockerfile
This commit is contained in:
commit
a85bafd392
@ -63,13 +63,6 @@ environment:
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- AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE=${AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE-true}
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- AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER=${AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER-true}
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## Remote Control mod
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# Disabling this will remove the ability to automatically sleep and save on shutdown
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- ENABLE_REMOTECONTROL_MOD=${ENABLE_REMOTECONTROL_MOD-true}
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- REMOTE_CONTROL_EVERYONE_IS_ADMIN=${REMOTE_CONTROL_EVERYONE_IS_ADMIN-true} # Disable any authorization by just making everyone an admin - useful for private servers where everyone is trusted
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- REMOTE_CONTROL_DEFAULT_ADMINS=${REMOTE_CONTROL_DEFAULT_ADMINS-} # A list of comma-separated json objects to use as default admins, eg: {id: "123456789", name: "Seb"}, {id: "987654321", name: "Kitz"}
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- REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER=${REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER-true} # Give the first player that connects admin privileges
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## Save Backup mod
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# Disabling this will stop saves being backed up
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- ENABLE_SAVEBACKUP_MOD=${ENABLE_SAVEBACKUP_MOD-true}
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@ -43,18 +43,11 @@ services:
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## Auto Load Game mod
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# Removing this will mean you need to VNC in to manually start the game each boot
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- ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-null}
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- ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-true}
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- AUTO_LOAD_GAME_LAST_FILE_LOADED=${AUTO_LOAD_GAME_LAST_FILE_LOADED-null}
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- AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE=${AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE-true}
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- AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER=${AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER-true}
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## Remote Control mod
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# Disabling this will remove the ability to automatically sleep and save on shutdown
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- ENABLE_REMOTECONTROL_MOD=${ENABLE_REMOTECONTROL_MOD-true}
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- REMOTE_CONTROL_EVERYONE_IS_ADMIN=${REMOTE_CONTROL_EVERYONE_IS_ADMIN-true} # Disable any authorization by just making everyone an admin - useful for private servers where everyone is trusted
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- REMOTE_CONTROL_DEFAULT_ADMINS=${REMOTE_CONTROL_DEFAULT_ADMINS-} # A list of comma-separated json objects to use as default admins, eg: {id: "123456789", name: "Seb"}, {id: "987654321", name: "Kitz"}
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- REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER=${REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER-true} # Give the first player that connects admin privileges
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## Save Backup mod
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# Disabling this will stop saves being backed up
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- ENABLE_SAVEBACKUP_MOD=${ENABLE_SAVEBACKUP_MOD-true}
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@ -19,7 +19,7 @@ RUN mkdir -p /data/Stardew && \
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RUN wget -qO dotnet.tar.gz https://download.visualstudio.microsoft.com/download/pr/d4b71fac-a2fd-4516-ac58-100fb09d796a/e79d6c2a8040b59bf49c0d167ae70a7b/dotnet-sdk-5.0.408-linux-arm64.tar.gz &&\
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tar -zxf dotnet.tar.gz -C /usr/share/dotnet &&\
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rm dotnet.tar.gz &&\
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ln -s /usr/share/dotnet/dotnet /usr/bin/dotnet
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ln -s /usr/share/dotnet/dotnet /usr/bin/dotnet
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RUN wget https://mirror.cloudcraft.info/SMAPI_latest.zip -qO /data/nexus.zip && \
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unzip /data/nexus.zip -d /data/nexus/ && \
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@ -1,10 +1,10 @@
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{
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{
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"Name": "Auto Load Game",
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"Author": "Caraxian",
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"Version": "1.0.2",
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"Author": "Caraxian, yatsukiko",
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"Version": "1.0.3",
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"Description": "Automatically load a save file when starting.",
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"UniqueID": "caraxian.AutoLoadGame",
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"EntryDll": "AutoLoadGame.dll",
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"MinimumApiVersion": "2.10.1",
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"MinimumApiVersion": "4.0.0",
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"UpdateKeys": [ "Nexus:2509" ]
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}
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@ -1,5 +0,0 @@
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{
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"everyoneIsAdmin": ${REMOTE_CONTROL_EVERYONE_IS_ADMIN},
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"admins": [],
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"shouldAssignAdminToFirstCabinFarmer": ${REMOTE_CONTROL_SHOULD_ASSIGN_ADMIN_TO_FIRST_CABIN_FARMER}
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}
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@ -1,10 +0,0 @@
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{
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"Name": "Remote Control",
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"Author": "Sebbity",
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"Version": "1.0.0",
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"Description": "Remotely control a stardew valley host ",
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"UniqueID": "Sebbity.RemoteControl",
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"EntryDll": "RemoteControl.dll",
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"MinimumApiVersion": "2.10.0",
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"UpdateKeys": [ "GitHub:Novex/StardewValley-RemoteControl"]
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}
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