commit
c1b64a8d3b
32
README.md
32
README.md
@ -195,6 +195,38 @@ for more info.)
|
||||
- [Remote Control](https://github.com/Novex/stardew-remote-control) (Default: On)
|
||||
- [TimeSpeed](https://www.nexusmods.com/stardewvalley/mods/169) (Default: Off)
|
||||
|
||||
|
||||
## Steam Setup
|
||||
|
||||
This image will download the game from Steam server using [steamcmd](https://developer.valvesoftware.com/wiki/SteamCMD) if you own the game, for that it requires your steam login.
|
||||
|
||||
The credential variables are required only during building, not during game run.
|
||||
|
||||
```
|
||||
## Setup those variable only during the first build or updates
|
||||
export STEAM_USER=<steamUsername>
|
||||
export STEAM_PASS=<steamPassword>
|
||||
export STEAM_GUARD=<lastesSteamGuardCode> # If you account is not protected don't set
|
||||
|
||||
docker-compose -f docker-compose-steam.yml up
|
||||
```
|
||||
|
||||
### Steam Guard
|
||||
|
||||
If your account is protected by steam Guard the build is a little time sensitive. You must open your app and
|
||||
export the current Steam Guard to `STEAM_GUARD` environment variable code right before building.
|
||||
|
||||
**Note: the code lasts a little longer than shown but not much.**
|
||||
|
||||
After start building pay attention to your app, even with the code it will request for authorization, which must be granted.
|
||||
|
||||
If the build fails or when you want to update with `docker-compose build --no-cache` you should set the newers `STEAM_GUARD` again.
|
||||
|
||||
```
|
||||
## Remove env variables after build
|
||||
unset STEAM_USER STEAM_PASS STEAM_GUARD
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
### Waiting for Day to End
|
||||
|
143
docker-compose-steam.yml
Normal file
143
docker-compose-steam.yml
Normal file
@ -0,0 +1,143 @@
|
||||
version: '2.2'
|
||||
|
||||
services:
|
||||
valley:
|
||||
build:
|
||||
context: docker
|
||||
dockerfile: Dockerfile-steam
|
||||
args:
|
||||
STEAM_USER: ${STEAM_USER} ## Recommended: set as env_variable during build
|
||||
STEAM_PASS: ${STEAM_PASS} ## Recommended: set as env_variable during build
|
||||
STEAM_GUARD: ${STEAM_GUARD} ## Recommended: set as env_variable during build
|
||||
SRCDS_APPID: 413150 ## Stardew steamId
|
||||
container_name: stardew
|
||||
environment:
|
||||
# VNC
|
||||
- VNC_PASSWORD=insecure
|
||||
- DISPLAY_HEIGHT=900
|
||||
- DISPLAY_WIDTH=1200
|
||||
|
||||
# Always On Server mod
|
||||
## Removing this will probably defeat the point of ever using this?
|
||||
- ENABLE_ALWAYSONSERVER_MOD=${ENABLE_ALWAYSONSERVER_MOD-true}
|
||||
- ALWAYS_ON_SERVER_HOTKEY=${ALWAYS_ON_SERVER_HOTKEY-F9}
|
||||
- ALWAYS_ON_SERVER_PROFIT_MARGIN=${ALWAYS_ON_SERVER_PROFIT_MARGIN-100}
|
||||
- ALWAYS_ON_SERVER_UPGRADE_HOUSE=${ALWAYS_ON_SERVER_UPGRADE_HOUSE-0}
|
||||
- ALWAYS_ON_SERVER_PET_NAME=${ALWAYS_ON_SERVER_PET_NAME-Rufus}
|
||||
- ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS=${ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS-true}
|
||||
- ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN=${ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN-true}
|
||||
- ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP=${ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP-2200}
|
||||
- ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS=${ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS-false}
|
||||
- ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE=${ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE-true}
|
||||
- ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD=${ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD-false}
|
||||
|
||||
- ALWAYS_ON_SERVER_FESTIVALS_ON=${ALWAYS_ON_SERVER_FESTIVALS_ON-true}
|
||||
- ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN=${ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN-600}
|
||||
- ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN-600}
|
||||
- ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN=${ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN-600}
|
||||
- ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN-600}
|
||||
- ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN=${ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN-600}
|
||||
- ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN=${ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN-600}
|
||||
|
||||
- ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT=${ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT-300}
|
||||
- ALWAYS_ON_SERVER_FAIR_TIMEOUT=${ALWAYS_ON_SERVER_FAIR_TIMEOUT-1200}
|
||||
- ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT=${ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT-900}
|
||||
- ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT=${ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT-900}
|
||||
|
||||
- ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT=${ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT-120}
|
||||
- ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT=${ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT-120}
|
||||
- ALWAYS_ON_SERVER_LUAU_TIMEOUT=${ALWAYS_ON_SERVER_LUAU_TIMEOUT-120}
|
||||
- ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT=${ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT-120}
|
||||
- ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT=${ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT-120 }
|
||||
|
||||
# Auto Load Game mod
|
||||
## Removing this will mean you need to VNC in to manually start the game each boot
|
||||
- ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-true}
|
||||
- AUTO_LOAD_GAME_LAST_FILE_LOADED=${AUTO_LOAD_GAME_LAST_FILE_LOADED-null}
|
||||
- AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE=${AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE-true}
|
||||
- AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER=${AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER-true}
|
||||
|
||||
# Save Backup mod
|
||||
## Disabling this will stop saves being backed up
|
||||
- ENABLE_SAVEBACKUP_MOD=${ENABLE_SAVEBACKUP_MOD-true}
|
||||
|
||||
# Chat Commands mod
|
||||
- ENABLE_CHATCOMMANDS_MOD=${ENABLE_CHATCOMMANDS_MOD-false}
|
||||
|
||||
# Console Commands mod
|
||||
- ENABLE_CONSOLECOMMANDS_MOD=${ENABLE_CONSOLECOMMANDS_MOD-false}
|
||||
|
||||
# Time Speed mod
|
||||
- ENABLE_TIMESPEED_MOD=${ENABLE_TIMESPEED_MOD-false}
|
||||
|
||||
## Days are only 20 hours long
|
||||
## 7.0 = 14 mins per in game day (default)
|
||||
## 10.0 = 20 mins
|
||||
## 15.0 = 30 mins
|
||||
## 20.0 = 40 mins
|
||||
## 30.0 = 1 hour
|
||||
## 120.0 = 4 hours
|
||||
## 300.0 = 10 hours
|
||||
## 600.0 = 20 hours (realtime)
|
||||
|
||||
- TIME_SPEED_DEFAULT_TICK_LENGTH=${TIME_SPEED_DEFAULT_TICK_LENGTH-7.0}
|
||||
- TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS-7.0}
|
||||
- TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS-7.0}
|
||||
- TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE-7.0}
|
||||
|
||||
- TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS=${TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS-false}
|
||||
- TIME_SPEED_FREEZE_TIME_AT=${TIME_SPEED_FREEZE_TIME_AT-null}
|
||||
- TIME_SPEED_LOCATION_NOTIFY=${TIME_SPEED_LOCATION_NOTIFY-false}
|
||||
|
||||
- TIME_SPEED_KEYS_FREEZE_TIME=${TIME_SPEED_KEYS_FREEZE_TIME-N}
|
||||
- TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL-OemPeriod}
|
||||
- TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL-OemComma}
|
||||
- TIME_SPEED_KEYS_RELOAD_CONFIG=${TIME_SPEED_KEYS_RELOAD_CONFIG-B}
|
||||
|
||||
# Crops Anytime Anywhere mod
|
||||
- ENABLE_CROPSANYTIMEANYWHERE_MOD=${ENABLE_CROPSANYTIMEANYWHERE_MOD-false}
|
||||
|
||||
- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING-true}
|
||||
- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER-true}
|
||||
- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL-true}
|
||||
- CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER-true}
|
||||
|
||||
- CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION=${CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION-true}
|
||||
|
||||
- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT-true}
|
||||
- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS-true}
|
||||
- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE-false}
|
||||
- CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER-false}
|
||||
|
||||
# Friends Forever mod
|
||||
- ENABLE_FRIENDSFOREVER_MOD=${ENABLE_FRIENDSFOREVER_MOD-false}
|
||||
|
||||
- FRIENDS_FOREVER_AFFECT_SPOUSE=${FRIENDS_FOREVER_AFFECT_SPOUSE-false}
|
||||
- FRIENDS_FOREVER_AFFECT_DATES=${FRIENDS_FOREVER_AFFECT_DATES-true}
|
||||
- FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE=${FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE-true}
|
||||
- FRIENDS_FOREVER_AFFECT_ANIMALS=${FRIENDS_FOREVER_AFFECT_ANIMALS-true}
|
||||
|
||||
# No Fence Decay mod
|
||||
- ENABLE_NOFENCEDECAY_MOD=${ENABLE_NOFENCEDECAY_MOD-false}
|
||||
|
||||
# Non-destructive NPCs mod
|
||||
- ENABLE_NONDESTRUCTIVENPCS_MOD=${ENABLE_NONDESTRUCTIVENPCS_MOD-false}
|
||||
|
||||
ports:
|
||||
# VNC
|
||||
- 5902:5900
|
||||
# NOVNC WEB
|
||||
- 5801:5800
|
||||
# Game
|
||||
- 24642:24642/udp
|
||||
volumes:
|
||||
# Saves go here now
|
||||
- ./valley_saves:/config/xdg/config/StardewValley/Saves
|
||||
# If you'd like to set an existing savegame before the first start otherwise this file will be edited when starting the first game
|
||||
- ./configs/autoload.json:/data/Stardew/game/Mods/AutoLoadGame/config.json
|
||||
# deploy:
|
||||
# ## The container is CPU hungry, you can limit using this block
|
||||
# ## If you don't plan to play using VNC, 1 core should be enough to host for others
|
||||
# resources:
|
||||
# limits:
|
||||
# cpus: "1"
|
67
docker/Dockerfile-steam
Normal file
67
docker/Dockerfile-steam
Normal file
@ -0,0 +1,67 @@
|
||||
# Pull base image.
|
||||
FROM jlesage/baseimage-gui:debian-11
|
||||
|
||||
ARG STEAM_USER
|
||||
ARG STEAM_PASS
|
||||
ARG SRCDS_APPID # Steam appId
|
||||
|
||||
# Set the name of the application.
|
||||
ENV APP_NAME="StardewValley"
|
||||
## Uses a distinct PATH from Stardew/game/ that GOG has.
|
||||
ENV GAME_PATH="/data/Stardew/game"
|
||||
|
||||
## lib32gcc-s1 is required for steamcmd
|
||||
RUN apt-get update && apt-get install -y wget unzip tar strace mono-complete xterm gettext-base jq netcat procps lib32gcc-s1 && apt-get clean
|
||||
|
||||
# Game + ModLoader 1.6.2 4.0.1
|
||||
|
||||
RUN mkdir -p ${GAME_PATH} && \
|
||||
mkdir -p /data/nexus && \
|
||||
mkdir -p /data/steamcmd
|
||||
|
||||
## FOR STEAM VERSION
|
||||
RUN wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz -qO steamcmd.tar.gz && \
|
||||
tar -xzvf steamcmd.tar.gz -C /data/steamcmd && \
|
||||
cd /data/steamcmd
|
||||
|
||||
## Don't set the arg earlier, if you need to rebuild the container
|
||||
## it will cache up to here when you change the ENV VAR
|
||||
ARG STEAM_GUARD
|
||||
|
||||
RUN chown -R 1000:1000 /data && \
|
||||
export HOME=/data && \
|
||||
/data/steamcmd/steamcmd.sh +force_install_dir ${GAME_PATH} +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_GUARD} +app_update ${SRCDS_APPID} validate +quit
|
||||
|
||||
RUN mkdir -p /data/.steam/sdk32 && \
|
||||
cp -v /data/steamcmd/linux32/steamclient.so /data/.steam/sdk32/steamclient.so && \
|
||||
mkdir -p /data/.steam/sdk64 && \
|
||||
cp -v /data/steamcmd/linux64/steamclient.so /data/.steam/sdk64/steamclient.so
|
||||
## END STEAM VERSION
|
||||
|
||||
RUN wget -qO dotnet.tar.gz https://download.visualstudio.microsoft.com/download/pr/d4b71fac-a2fd-4516-ac58-100fb09d796a/e79d6c2a8040b59bf49c0d167ae70a7b/dotnet-sdk-5.0.408-linux-arm64.tar.gz &&\
|
||||
tar -zxf dotnet.tar.gz -C /usr/share/dotnet &&\
|
||||
rm dotnet.tar.gz &&\
|
||||
ln -s /usr/share/dotnet/dotnet /usr/bin/dotnet
|
||||
|
||||
RUN wget --user-agent="Mozilla" https://mirror.cloudcraft.info/SMAPI_latest.tar.gz -qO /data/nexus.tar.gz && \
|
||||
tar xf /data/nexus.tar.gz -C /data/nexus && \
|
||||
SMAPI_INSTALLER=$(find /data/nexus -name 'SMAPI*.*Installer' -type f -path "*/SMAPI * installer/internal/linux/*" | head -n 1) && \
|
||||
/bin/bash -c "SMAPI_NO_TERMINAL=true SMAPI_USE_CURRENT_SHELL=true echo -e '2\n\n' | \"$SMAPI_INSTALLER\" --install --game-path \"$GAME_PATH\"" || :
|
||||
|
||||
# Add Mods & Scripts
|
||||
COPY ["mods/", "$GAME_PATH/Mods/"]
|
||||
COPY scripts/ /opt/
|
||||
|
||||
RUN chmod +x $GAME_PATH/StardewValley && \
|
||||
chmod -R 777 $GAME_PATH && \
|
||||
chown -R 1000:1000 /data/Stardew && \
|
||||
chmod +x /opt/*.sh
|
||||
|
||||
RUN mkdir /etc/services.d/utils && touch /etc/services.d/app/utils.dep
|
||||
COPY run /etc/services.d/utils/run
|
||||
RUN chmod +x /etc/services.d/utils/run
|
||||
|
||||
COPY start.sh $GAME_PATH/start.sh
|
||||
RUN chmod +x $GAME_PATH/start.sh
|
||||
COPY docker-entrypoint-steam.sh /startapp.sh
|
||||
RUN chmod +x /startapp.sh
|
40
docker/docker-entrypoint-steam.sh
Normal file
40
docker/docker-entrypoint-steam.sh
Normal file
@ -0,0 +1,40 @@
|
||||
#!/bin/bash
|
||||
export HOME=/config
|
||||
|
||||
for modPath in $GAME_PATH/Mods/*/
|
||||
do
|
||||
mod=$(basename "$modPath")
|
||||
|
||||
# Normalize mod name ot uppercase and only characters, eg. "Always On Server" => ENABLE_ALWAYSONSERVER_MOD
|
||||
var="ENABLE_$(echo "${mod^^}" | tr -cd '[A-Z]')_MOD"
|
||||
|
||||
# Remove the mod if it's not enabled
|
||||
if [ "${!var}" != "true" ]; then
|
||||
echo "Removing ${modPath} (${var}=${!var})"
|
||||
rm -rf "$modPath"
|
||||
continue
|
||||
fi
|
||||
|
||||
if [ -f "${modPath}/config.json.template" ]; then
|
||||
echo "Configuring ${modPath}config.json"
|
||||
|
||||
# Seed the config.json only if one isn't manually mounted in (or is empty)
|
||||
if [ "$(cat "${modPath}config.json" 2> /dev/null)" == "" ]; then
|
||||
envsubst < "${modPath}config.json.template" > "${modPath}config.json"
|
||||
fi
|
||||
fi
|
||||
done
|
||||
|
||||
# Run extra steps for certain mods
|
||||
/opt/configure-remotecontrol-mod.sh
|
||||
|
||||
/opt/tail-smapi-log.sh &
|
||||
|
||||
# Ready to start!
|
||||
|
||||
export XAUTHORITY=~/.Xauthority
|
||||
sed -i 's/env TERM=xterm $LAUNCHER "$@"/env SHELL=\/bin\/bash TERM=xterm xterm -e "\/bin\/bash -c $LAUNCHER \"$@\""/' $GAME_PATH/Stardew\ Valley
|
||||
|
||||
bash -c "$GAME_PATH/start.sh"
|
||||
|
||||
sleep 233333333333333
|
8
docker/start.sh
Normal file
8
docker/start.sh
Normal file
@ -0,0 +1,8 @@
|
||||
#!/bin/bash
|
||||
# Used only on STEAM DOCKERFILE
|
||||
# Steam Version doesn't have a proper SH start File
|
||||
# and we require on to execute properly on xterm
|
||||
echo "Running Stardew Valley"
|
||||
cd "${GAME_PATH}"
|
||||
chmod +x *
|
||||
./"StardewValley"
|
Loading…
Reference in New Issue
Block a user