From fdc659aa4c571a6c25b204c03feb3979009acac7 Mon Sep 17 00:00:00 2001 From: norimicry Date: Sat, 13 Apr 2019 02:29:00 +0200 Subject: [PATCH] Updated README.md --- README.md | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index f98ef44..660bc92 100644 --- a/README.md +++ b/README.md @@ -2,12 +2,32 @@ This project aims to autostart a Stardew Valley Multiplayer Server as easy as possible. -## Setup +## Setup + +### Docker-Compose + ``` git clone https://github.com/printfuck/stardew-multiplayer-docker docker-compose up ``` +### Ansible + +Create an inventory file with your hosts + +``` +ansible -i playbook.yml +``` + +### Terraform (with Hetzner Cloud) + +Enter your API Token in `terraform/vars.auto.tfvars` and run the following script: + +``` +./terra.sh +``` + +## Game Setup Intially you have to create or load a game once after first startup. After that the Autoload Mod jump starts into the previously loaded savegame everytime you rerun the container. You can also edit the config file of the Autoload Mod to archieve similar behaviour.