# Stardew Valley Multiplayer Docker Compose Update: Previous versions provided game files to create the server with the Docker container. To respect ConcernedApe's work and follow intellectual property law, this will no longer be the case. Users will still be allowed to use their own copy of the game, however. For now, I will simply be disabling the sharing of game files which will render the Dockerfile incomplete. Those with more advanced Docker knowledge will be able to make alterations. Life is busy so I appreciate patience while I work to update instructions on how to use your own game files. I welcome pull requests to aid in this effort. See Steam Setup section for running through Steam. This project aims to autostart a Stardew Valley Multiplayer Server as easy as possible. ## Notes - Although I'm trying to put out updates, I don't have the time for testing thoroughly, so if you find issues, including game updates, please put in an issue request and I will try to help. - Thanks printfuck for the base code and baolatui for helping with hosting files. Buy Me A Coffee ## Setup ### Configuration Edit the docker-compose.yml with your desired configuration settings. Setting values are quite descriptive as to what they set. ``` environment: # VNC - VNC_PASSWORD=insecure - DISPLAY_HEIGHT=900 - DISPLAY_WIDTH=1200 # Always On Server mod ## Removing this will probably defeat the point of ever using this? - ENABLE_ALWAYSONSERVER_MOD=${ENABLE_ALWAYSONSERVER_MOD-true} - ALWAYS_ON_SERVER_HOTKEY=${ALWAYS_ON_SERVER_HOTKEY-F9} - ALWAYS_ON_SERVER_PROFIT_MARGIN=${ALWAYS_ON_SERVER_PROFIT_MARGIN-100} - ALWAYS_ON_SERVER_UPGRADE_HOUSE=${ALWAYS_ON_SERVER_UPGRADE_HOUSE-0} - ALWAYS_ON_SERVER_PET_NAME=${ALWAYS_ON_SERVER_PET_NAME-Rufus} - ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS=${ALWAYS_ON_SERVER_FARM_CAVE_CHOICE_MUSHROOMS-true} - ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN=${ALWAYS_ON_SERVER_COMMUNITY_CENTER_RUN-true} - ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP=${ALWAYS_ON_SERVER_TIME_OF_DAY_TO_SLEEP-2200} - ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS=${ALWAYS_ON_SERVER_LOCK_PLAYER_CHESTS-false} - ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE=${ALWAYS_ON_SERVER_CLIENTS_CAN_PAUSE-true} - ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD=${ALWAYS_ON_SERVER_COPY_INVITE_CODE_TO_CLIPBOARD-false} - ALWAYS_ON_SERVER_FESTIVALS_ON=${ALWAYS_ON_SERVER_FESTIVALS_ON-true} - ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN=${ALWAYS_ON_SERVER_EGG_HUNT_COUNT_DOWN-600} - ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_FLOWER_DANCE_COUNT_DOWN-600} - ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN=${ALWAYS_ON_SERVER_LUAU_SOUP_COUNT_DOWN-600} - ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN=${ALWAYS_ON_SERVER_JELLY_DANCE_COUNT_DOWN-600} - ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN=${ALWAYS_ON_SERVER_GRANGE_DISPLAY_COUNT_DOWN-600} - ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN=${ALWAYS_ON_SERVER_ICE_FISHING_COUNT_DOWN-600} - ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT=${ALWAYS_ON_SERVER_END_OF_DAY_TIMEOUT-300} - ALWAYS_ON_SERVER_FAIR_TIMEOUT=${ALWAYS_ON_SERVER_FAIR_TIMEOUT-1200} - ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT=${ALWAYS_ON_SERVER_SPIRITS_EVE_TIMEOUT-900} - ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT=${ALWAYS_ON_SERVER_WINTER_STAR_TIMEOUT-900} - ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT=${ALWAYS_ON_SERVER_EGG_FESTIVAL_TIMEOUT-120} - ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT=${ALWAYS_ON_SERVER_FLOWER_DANCE_TIMEOUT-120} - ALWAYS_ON_SERVER_LUAU_TIMEOUT=${ALWAYS_ON_SERVER_LUAU_TIMEOUT-120} - ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT=${ALWAYS_ON_SERVER_DANCE_OF_JELLIES_TIMEOUT-120} - ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT=${ALWAYS_ON_SERVER_FESTIVAL_OF_ICE_TIMEOUT-120 } # Auto Load Game mod ## Removing this will mean you need to VNC in to manually start the game each boot - ENABLE_AUTOLOADGAME_MOD=${ENABLE_AUTOLOADGAME-null} - AUTO_LOAD_GAME_LAST_FILE_LOADED=${AUTO_LOAD_GAME_LAST_FILE_LOADED-null} - AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE=${AUTO_LOAD_GAME_FORGET_LAST_FILE_ON_TITLE-true} - AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER=${AUTO_LOAD_GAME_LOAD_INTO_MULTIPLAYER-true} # Save Backup mod ## Disabling this will stop saves being backed up - ENABLE_SAVEBACKUP_MOD=${ENABLE_SAVEBACKUP_MOD-true} # Chat Commands mod - ENABLE_CHATCOMMANDS_MOD=${ENABLE_CHATCOMMANDS_MOD-false} # Console Commands mod - ENABLE_CONSOLECOMMANDS_MOD=${ENABLE_CONSOLECOMMANDS_MOD-false} # Time Speed mod - ENABLE_TIMESPEED_MOD=${ENABLE_TIMESPEED_MOD-false} ## Days are only 20 hours long ## 7.0 = 14 mins per in game day (default) ## 10.0 = 20 mins ## 15.0 = 30 mins ## 20.0 = 40 mins ## 30.0 = 1 hour ## 120.0 = 4 hours ## 300.0 = 10 hours ## 600.0 = 20 hours (realtime) - TIME_SPEED_DEFAULT_TICK_LENGTH=${TIME_SPEED_DEFAULT_TICK_LENGTH-7.0} - TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_INDOORS-7.0} - TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_OUTDOORS-7.0} - TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE=${TIME_SPEED_TICK_LENGTH_BY_LOCATION_MINE-7.0} - TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS=${TIME_SPEED_ENABLE_ON_FESTIVAL_DAYS-false} - TIME_SPEED_FREEZE_TIME_AT=${TIME_SPEED_FREEZE_TIME_AT-null} - TIME_SPEED_LOCATION_NOTIFY=${TIME_SPEED_LOCATION_NOTIFY-false} - TIME_SPEED_KEYS_FREEZE_TIME=${TIME_SPEED_KEYS_FREEZE_TIME-N} - TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_INCREASE_TICK_INTERVAL-OemPeriod} - TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL=${TIME_SPEED_KEYS_DECREASE_TICK_INTERVAL-OemComma} - TIME_SPEED_KEYS_RELOAD_CONFIG=${TIME_SPEED_KEYS_RELOAD_CONFIG-B} # Crops Anytime Anywhere mod - ENABLE_CROPSANYTIMEANYWHERE_MOD=${ENABLE_CROPSANYTIMEANYWHERE_MOD-false} - CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SPRING-true} - CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_SUMMER-true} - CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_FALL-true} - CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER=${CROPS_ANYTIME_ANYWHERE_ENABLE_IN_SEASONS_WINTER-true} - CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION=${CROPS_ANYTIME_ANYWHERE_FARM_ANY_LOCATION-true} - CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_DIRT-true} - CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_GRASS-true} - CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_STONE-false} - CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER=${CROPS_ANYTIME_ANYWHERE_FORCE_TILLABLE_OTHER-false} # Friends Forever mod - ENABLE_FRIENDSFOREVER_MOD=${ENABLE_FRIENDSFOREVER_MOD-false} - FRIENDS_FOREVER_AFFECT_SPOUSE=${FRIENDS_FOREVER_AFFECT_SPOUSE-false} - FRIENDS_FOREVER_AFFECT_DATES=${FRIENDS_FOREVER_AFFECT_DATES-true} - FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE=${FRIENDS_FOREVER_AFFECT_EVERYONE_ELSE-true} - FRIENDS_FOREVER_AFFECT_ANIMALS=${FRIENDS_FOREVER_AFFECT_ANIMALS-true} # No Fence Decay mod - ENABLE_NOFENCEDECAY_MOD=${ENABLE_NOFENCEDECAY_MOD-false} # Non-destructive NPCs mod - ENABLE_NONDESTRUCTIVENPCS_MOD=${ENABLE_NONDESTRUCTIVENPCS_MOD-false} ``` ## Game Setup Initially, you have to create or load a game once via VNC or web interface. After that, the Autoload Mod jumps into the previously loaded game save everytime you restart or rebuild the container. The AutoLoad Mod config file is by default mounted as a volume, since it keeps the state of the ongoing game save, but you can also copy your existing game save to the `Saves` volume and define the game save's name in the environment variables. Once started, press the Always On Hotkey (default F9) to enter server mode. ### VNC Use a VNC client like `TightVNC` on Windows or plain `vncviewer` on any Linux distribution to connect to the server. You can modify the VNC Port and IP address and Password in the `docker-compose.yml` file like this: Localhost: ``` # Server is only reachable on localhost on port 5902... ports: - 127.0.0.1:5902:5900 # ... with the password "insecure" environment: - VNCPASS=insecure ``` ### Web Interface On port 5800 (mapped to 5801 by default) inside the container is a web interface. This is a bit easier and more accessible than just the VNC interface. Although you will be asked for the vnc password, I wouldn't recommend exposing the port to the outside world. ![img](https://store.eris.cc/uploads/859865e1ab5b23fb223923d9a7e4806b.PNG) ## Accessing the server - Direct IP: You will need to set a up direct IP access over the internet "Join LAN Game" by opening (or forwarding) port 24642. Or use Server Port Changer to choose a different port. People can then "Join LAN Game" via your external IP. (Taken from mod description. See [Always On Server](https://www.nexusmods.com/stardewvalley/mods/2677?tab=description) for more info.) ## Mods - [Always On Server](https://www.nexusmods.com/stardewvalley/mods/2677) (Default: Required) - [Auto Load Game](https://www.nexusmods.com/stardewvalley/mods/2509) (Default: On) - [Crops Anytime Anywhere](https://www.nexusmods.com/stardewvalley/mods/3000) (Default: Off) - [Friends Forever](https://www.nexusmods.com/stardewvalley/mods/1738) (Default: Off) - [No Fence Decay](https://www.nexusmods.com/stardewvalley/mods/1180) (Default: Off) - [Non Destructive NPCs](https://www.nexusmods.com/stardewvalley/mods/5176) (Default: Off) - [Remote Control](https://github.com/Novex/stardew-remote-control) (Default: On) - [TimeSpeed](https://www.nexusmods.com/stardewvalley/mods/169) (Default: Off) ## Steam Setup This image will download the game from Steam server using [steamcmd](https://developer.valvesoftware.com/wiki/SteamCMD) if you own the game, for that it requires your steam login. The credential variables are required only during building, not during game run. ``` ## Setup those variable only during the first build or updates export STEAM_USER= export STEAM_PASS= export STEAM_GUARD= # If you account is not protected don't set docker-compose -f docker-compose-steam.yml up ``` ### Steam Guard If your account is protected by steam Guard the build is a little time sensitive. You must open your app and export the current Steam Guard to `STEAM_GUARD` environment variable code right before building. **Note: the code lasts a little longer than shown but not much.** After start building pay attention to your app, even with the code it will request for authorization, which must be granted. If the build fails or when you want to update with `docker-compose build --no-cache` you should set the newers `STEAM_GUARD` again. ``` ## Remove env variables after build unset STEAM_USER STEAM_PASS STEAM_GUARD ``` ## Troubleshooting ### Waiting for Day to End Check VNC just to make sure the host hasn't gotten stuck on a prompt. ### Error Messages in Console Usually you should be able to ignore any message there. If the game doesn't start or any errors appear, you should look for messages like "cannot open display", which would most likely indicate permission errors. ### VNC Access the game via VNC to initially load or start a pre-generated savegame. You can control the server from there or edit the config.json files in the configs folder. ## Disclaimer This multiplayer server container is designed to distribute game files for the purpose of facilitating multiplayer gaming experiences. By utilizing this server container, you acknowledge and agree that you are expected to possess a legal copy of the game for which the files are being distributed. These files are intended solely for the purpose of running a multiplayer server and should not be used in any other manner. The distributed game files are to be strictly used for the operation of multiplayer servers. Any other use, including but not limited to reproduction, modification, or distribution for personal or commercial gain, is strictly prohibited. The distribution of these game files does not imply endorsement or sponsorship by the creators or owners of the game. We are solely providing a platform for multiplayer gaming experiences.