# Pull base image. FROM jlesage/baseimage-gui:debian-11 ARG STEAM_USER ARG STEAM_PASS # Steam appId ARG SRCDS_APPID # Set the name of the application. ENV APP_NAME="StardewValley" ## Uses a distinct PATH from Stardew/game/ that GOG has. ENV GAME_PATH="/data/Stardew/game" ## lib32gcc-s1 is required for steamcmd RUN apt-get update && apt-get install -y wget unzip tar strace mono-complete xterm gettext-base jq netcat procps lib32gcc-s1 locales && apt-get clean # Game + ModLoader 1.6.15 4.1.10 RUN mkdir -p ${GAME_PATH} && \ mkdir -p /data/nexus && \ mkdir -p /data/steamcmd ## FOR STEAM VERSION RUN wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz -qO steamcmd.tar.gz && \ tar -xzvf steamcmd.tar.gz -C /data/steamcmd && \ cd /data/steamcmd ## Generate en_US.UTF-8 locale require by steam incase missing RUN sed -i -e 's/# en_US.UTF-8 UTF-8/en_US.UTF-8 UTF-8/' /etc/locale.gen && \ dpkg-reconfigure --frontend=noninteractive locales ## Update steam to prevent steamguard code timeout RUN /data/steamcmd/steamcmd.sh +quit ## Don't set the arg earlier, if you need to rebuild the container ## it will cache up to here when you change the ENV VAR ARG STEAM_GUARD RUN chown -R 1000:1000 /data && \ export HOME=/data && \ /data/steamcmd/steamcmd.sh +force_install_dir ${GAME_PATH} +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_GUARD} +app_update ${SRCDS_APPID} validate +quit RUN mkdir -p /data/.steam/sdk32 && \ cp -v /data/steamcmd/linux32/steamclient.so /data/.steam/sdk32/steamclient.so && \ mkdir -p /data/.steam/sdk64 && \ cp -v /data/steamcmd/linux64/steamclient.so /data/.steam/sdk64/steamclient.so ## END STEAM VERSION RUN wget -qO dotnet.tar.gz https://download.visualstudio.microsoft.com/download/pr/d4b71fac-a2fd-4516-ac58-100fb09d796a/e79d6c2a8040b59bf49c0d167ae70a7b/dotnet-sdk-5.0.408-linux-arm64.tar.gz &&\ tar -zxf dotnet.tar.gz -C /usr/share/dotnet &&\ rm dotnet.tar.gz &&\ ln -s /usr/share/dotnet/dotnet /usr/bin/dotnet RUN wget --user-agent="Mozilla" https://github.com/Pathoschild/SMAPI/releases/download/4.1.10/SMAPI-4.1.10-installer.zip -qO /data/nexus.zip && \ unzip /data/nexus.zip -d /data/nexus/ && \ SMAPI_INSTALLER=$(find /data/nexus -name 'SMAPI*.*Installer' -type f -path "*/SMAPI * installer/internal/linux/*" | head -n 1) && \ /bin/bash -c "SMAPI_NO_TERMINAL=true SMAPI_USE_CURRENT_SHELL=true echo -e '2\n\n' | \"$SMAPI_INSTALLER\" --install --game-path \"$GAME_PATH\"" || : # Add Mods & Scripts COPY ["mods/", "$GAME_PATH/Mods/"] COPY scripts/ /opt/ RUN chmod +x $GAME_PATH/StardewValley && \ chmod -R 777 $GAME_PATH && \ chown -R 1000:1000 /data/Stardew && \ chmod +x /opt/*.sh RUN mkdir /etc/services.d/utils && touch /etc/services.d/app/utils.dep COPY run /etc/services.d/utils/run RUN chmod +x /etc/services.d/utils/run COPY start.sh $GAME_PATH/start.sh RUN chmod +x $GAME_PATH/start.sh COPY docker-entrypoint-steam.sh /startapp.sh RUN chmod +x /startapp.sh