#!/bin/bash export HOME=/config for modPath in /data/Stardew/game/Mods/*/ do mod=$(basename "$modPath") # Normalize mod name ot uppercase and only characters, eg. "Always On Server" => ENABLE_ALWAYSONSERVER_MOD var="ENABLE_$(echo "${mod^^}" | tr -cd '[A-Z]')_MOD" # Remove the mod if it's not enabled if [ "${!var}" != "true" ]; then echo "Removing ${modPath} (${var}=${!var})" rm -rf "$modPath" continue fi if [ -f "${modPath}/config.json.template" ]; then echo "Configuring ${modPath}config.json" # Seed the config.json only if one isn't manually mounted in (or is empty) if [ "$(cat "${modPath}config.json" 2> /dev/null)" == "" ]; then envsubst < "${modPath}config.json.template" > "${modPath}config.json" fi fi done # Run extra steps for certain mods /opt/configure-remotecontrol-mod.sh /opt/tail-smapi-log.sh & # Ready to start! export XAUTHORITY=~/.Xauthority sed -i 's/env TERM=xterm $LAUNCHER "$@"/env SHELL=\/bin\/bash TERM=xterm xterm -e "\/bin\/bash -c $LAUNCHER \"$@\""/' /data/Stardew/game/Stardew\ Valley bash -c "/data/Stardew/start.sh" sleep 233333333333333