configs | ||
docker | ||
roles/nickjj.docker | ||
terraform | ||
.gitignore | ||
config | ||
docker-compose.yml | ||
playbook.yml | ||
README.md | ||
terra.sh |
Stardew Valley Multiplayer Docker Compose
This project aims to autostart a Stardew Valley Multiplayer Server as easy as possible.
Setup
Docker-Compose
git clone https://github.com/printfuck/stardew-multiplayer-docker
docker-compose up
Ansible
Create an inventory file with your hosts
ansible -i <your_inventori> playbook.yml
Terraform (with Hetzner Cloud)
Enter your API Token in terraform/vars.auto.tfvars
and the resource section in main.tf
run the following script:
./terra.sh
Game Setup
Intially you have to create or load a game once after first startup. After that the Autoload Mod jump starts into the previously loaded savegame everytime you rerun the container. You can also edit the config file of the Autoload Mod to archieve similar behaviour.
How it works
The game, the modloader (SMAPI), and the "Always On" Mod is pulled from my servers (I'll assume you already own the game - since you're looking for a multiplayer - so please don't rip it from there) to minimize version conflicts. Afterwards everything will be unpacked into the right places. The docker-entrypoint.sh
script will start Xvfb
and x11vnc
before starting the game. You can control the game via vnc with the settings within the docker-compose.yml
file.
Why Docker
This should be simple and easily deployable, so there are only a few options.
Used Mods
Troubleshooting
Error Messages in Console
Usually you should be able to ignore any message there. If the game doesn't start or any errors appear, you should look for messages like "cannot open display", which would most likely indicate permission errors.
VNC
Access the game via VNC to initially load or start a pregenerated savegame. You can control the Server from there or edit the config.json files in the configs folder.