stardew-multiplayer-docker/docker/docker-entrypoint-steam.sh
2024-04-28 23:19:57 -03:00

41 lines
1.1 KiB
Bash

#!/bin/bash
export HOME=/config
for modPath in $GAME_PATH/Mods/*/
do
mod=$(basename "$modPath")
# Normalize mod name ot uppercase and only characters, eg. "Always On Server" => ENABLE_ALWAYSONSERVER_MOD
var="ENABLE_$(echo "${mod^^}" | tr -cd '[A-Z]')_MOD"
# Remove the mod if it's not enabled
if [ "${!var}" != "true" ]; then
echo "Removing ${modPath} (${var}=${!var})"
rm -rf "$modPath"
continue
fi
if [ -f "${modPath}/config.json.template" ]; then
echo "Configuring ${modPath}config.json"
# Seed the config.json only if one isn't manually mounted in (or is empty)
if [ "$(cat "${modPath}config.json" 2> /dev/null)" == "" ]; then
envsubst < "${modPath}config.json.template" > "${modPath}config.json"
fi
fi
done
# Run extra steps for certain mods
/opt/configure-remotecontrol-mod.sh
/opt/tail-smapi-log.sh &
# Ready to start!
export XAUTHORITY=~/.Xauthority
sed -i 's/env TERM=xterm $LAUNCHER "$@"/env SHELL=\/bin\/bash TERM=xterm xterm -e "\/bin\/bash -c $LAUNCHER \"$@\""/' $GAME_PATH/Stardew\ Valley
bash -c "$GAME_PATH/start.sh"
sleep 233333333333333