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# SVGCanvas
Draw on SVG using Canvas's 2D Context API.
A maintained fork of [gliffy's canvas2svg ](https://github.com/gliffy/canvas2svg ).
## Demo
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http://gliffy.github.io/canvas2svg/
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## How it works
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We create a mock 2d canvas context. Use the canvas context like you would on a normal canvas. As you call methods, we
build up a scene graph in SVG. Yay!
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## Usage
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```javascript
//Create a new mock canvas context. Pass in your desired width and height for your svg document.
var ctx = new C2S(500,500);
//draw your canvas like you would normally
ctx.fillStyle="red";
ctx.fillRect(100,100,100,100);
//etc...
//serialize your SVG
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var mySerializedSVG = ctx.getSerializedSvg(); //true here, if you need to convert named to numbered entities.
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//If you really need to you can access the shadow inline SVG created by calling:
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var svg = ctx.getSvg();
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```
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## Using with node.js
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You can use `canvas2svg` with node.js using [jsdom ](https://github.com/tmpvar/jsdom ) with [node-canvas ](https://github.com/Automattic/node-canvas ). To do this first create a new document object, and then create a new instance of `C2S` based on that document:
```javascript
var canvas = require('canvas'),
jsdom = require('jsdom'),
C2S = require('canvas2svg');
var document = jsdom.jsdom();
var ctx = new C2S({document: document});
// ... drawing code goes here ...
```
N.B. You may not need node-canvas for some simple operations when using jsdom >= 6.3.0, but it's still recommended that you install it.
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## CHANGELOG
2016-04-21 12:00:27 -07:00
- v1.0.19 Fix __parseFont to not crash
2016-04-21 11:50:41 -07:00
- v1.0.18 clip was not working, the path never made it to the clip area
2016-01-22 08:51:37 -08:00
- v1.0.17 Fix bug with drawing in an empty context. Fix image translation problem. Fix globalAlpha issue.
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- v1.0.16 Add npm publishing support, bower file and optimize for arcs with no angles.
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- v1.0.15 Setup travis, add testharness and debug playground, and fix regression for __createElement refactor
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- v1.0.14 bugfix for gradients, move __createElement to scoped createElement function, so all classes have access.
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- v1.0.13 set paint order before stroke and fill to make them behavior like canvas
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- v1.0.12 Implementation of ctx.prototype.arcTo.
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- v1.0.11 call lineTo instead moveTo in ctx.arc, fixes closePath issue and straight line issue
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- v1.0.10 when lineTo called, use M instead of L unless subpath exists
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- v1.0.9 use currentDefaultPath instead of < path > 's d attribute, fixes stroke's different behavior in SVG and canvas.
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- v1.0.8 reusing __createElement and adding a properties undefined check
2015-04-25 13:18:54 -07:00
- v1.0.7 fixes for multiple transforms and fills and better text support from stafyniaksacha
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- v1.0.6 basic support for text baseline (contribution from KoKuToru)
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- v1.0.5 fixes for #5 and #6 (with contributions from KoKuToru)
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- v1.0.4 generate ids that start with a letter
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- v1.0.3 fixed #4 where largeArcFlag was set incorrectly in some cases
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- v1.0.2 Split up rgba values set in fill/stroke to allow illustrator import support.
- v1.0.1 Allow C2S to be called as a function. https://github.com/gliffy/canvas2svg/issues/2
- v1.0.0 Initial release
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## License
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This library is licensed under the MIT license.