Give users the option of wrapping an existing Context2D element
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@ -212,6 +212,7 @@
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/**
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* The mock canvas context
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* @param o - options include:
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* ctx - existing Context2D to wrap around
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* width - width of your canvas (defaults to 500)
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* height - height of your canvas (defaults to 500)
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* enableMirroring - enables canvas mirroring (get image data) (defaults to false)
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@ -244,8 +245,15 @@
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this.canvas = this; ///point back to this instance!
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this.__document = options.document || document;
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this.__canvas = this.__document.createElement("canvas");
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this.__ctx = this.__canvas.getContext("2d");
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// allow passing in an existing context to wrap around
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// if a context is passed in, we know a canvas already exist
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if (options.ctx) {
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this.__ctx = options.ctx;
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} else {
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this.__canvas = this.__document.createElement("canvas");
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this.__ctx = this.__canvas.getContext("2d");
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}
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this.__setDefaultStyles();
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this.__stack = [this.__getStyleState()];
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110
test/playground_wrapped_Context2D.html
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110
test/playground_wrapped_Context2D.html
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@ -0,0 +1,110 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
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<title>Canvas2Svg Playground</title>
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<link rel="stylesheet" href="css/normalize.css">
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<link rel="stylesheet" href="css/skeleton.css">
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<link rel="stylesheet" href="css/playground.css">
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</head>
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<body>
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<div class="container">
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<form>
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<div class="row">
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<div class="twelve columns">
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<h5>Select an example</h5>
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</div>
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</div>
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</form>
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<form>
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<div class="row">
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<div class="twelve columns">
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<!-- select content is generated by the command `gulp update_examples` -->
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<select id="select" class="u-full-width"><option value="arc">arc</option><option value="arcTo">arcTo</option><option value="arcTo2">arcTo2</option><option value="emptyArc">emptyArc</option><option value="fillstyle">fillstyle</option><option value="globalalpha">globalalpha</option><option value="gradient">gradient</option><option value="linecap">linecap</option><option value="linewidth">linewidth</option><option value="setLineDash">setLineDash</option><option value="rgba">rgba</option><option value="saveandrestore">saveandrestore</option><option value="text">text</option><option value="tiger">tiger</option></select>
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</div>
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</div>
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</form>
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<div class="row">
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<div class="six columns">
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<h5>Canvas</h5>
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</div>
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<div class="six columns">
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<h5>SVG</h5>
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</div>
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</div>
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<div class="row">
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<div class="six columns">
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<canvas id="canvas" width="460" height="460"></canvas>
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</div>
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<div class="six columns" id="svg">
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<canvas id="wrapped_canvas" width="460" height="460" style="display:none"></canvas>
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</div>
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</div>
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<br>
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<div class="row try">
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<div class="twelve columns">
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<h5>Or try your own!</h5>
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</div>
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</div>
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<div class="row">
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<div class="twelve columns">
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<textarea id="textarea" class="u-full-width" placeholder="//ctx.fillRect(0,0,100,100);"></textarea>
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</div>
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</div>
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<div class="row">
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<div class="twelve columns">
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<a href="#" class="button button-primary u-pull-right" id="render">Render</a>
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</div>
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</div>
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</div>
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<!-- jQuery is only used for convenience on this test page, it's not a dependency for the library -->
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<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
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<script type="text/javascript" src="../canvas2svg.js"></script>
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<script type="text/javascript">
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window.C2S_EXAMPLES = {};
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</script>
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<!-- examples content is generated by the command `gulp update_examples` -->
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<div id="examples"><script type="text/javascript" src="example/arc.js"></script><script type="text/javascript" src="example/arcTo.js"></script><script type="text/javascript" src="example/arcTo2.js"></script><script type="text/javascript" src="example/emptyArc.js"></script><script type="text/javascript" src="example/fillstyle.js"></script><script type="text/javascript" src="example/globalalpha.js"></script><script type="text/javascript" src="example/gradient.js"></script><script type="text/javascript" src="example/linecap.js"></script><script type="text/javascript" src="example/linewidth.js"></script><script type="text/javascript" src="example/setLineDash.js"></script><script type="text/javascript" src="example/rgba.js"></script><script type="text/javascript" src="example/saveandrestore.js"></script><script type="text/javascript" src="example/text.js"></script><script type="text/javascript" src="example/tiger.js"></script></div>
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<script type="text/javascript">
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(function () {
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"use strict";
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function drawExample (example) {
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var canvas = document.getElementById('canvas');
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var ctx = canvas.getContext("2d");
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ctx.clearRect(0, 0, 500, 500);
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var svg = document.getElementById("svg");
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// remove the latest svg (children[0] is the wrapped canvas element)
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if (svg.children.length > 1) {
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svg.removeChild(svg.children[1]);
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}
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var otherCanvas = document.getElementById("wrapped_canvas");
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var wrappedCtx = otherCanvas.getContext("2d");
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var c2s = new C2S({ctx:wrappedCtx, width:500, height:500});
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example(ctx);
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example(c2s);
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svg.appendChild(c2s.getSvg());
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}
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$('#render').on('click', function(event) {
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event.preventDefault();
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var text = $("#textarea").val();
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var drawFunction = new Function("ctx", text);
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drawExample(drawFunction);
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});
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$('#select').on('change', function(event) {
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var example = C2S_EXAMPLES[$(this).val()];
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drawExample(example);
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}).trigger('change');
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}());
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</script>
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</body>
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</html>
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