Add support for ellipses
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30
context.js
30
context.js
@ -1037,19 +1037,27 @@ export default (function () {
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if (startAngle === endAngle) {
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if (startAngle === endAngle) {
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return;
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return;
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}
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}
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x = this.__matrixTransform(x, y).x;
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y = this.__matrixTransform(x, y).y;
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var scaleX = Math.hypot(this.__transformMatrix.a, this.__transformMatrix.b);
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var scaleY = Math.hypot(this.__transformMatrix.c, this.__transformMatrix.d);
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radiusX = radiusX * scaleX;
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radiusY = radiusY * scaleY;
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startAngle = startAngle % (2*Math.PI);
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startAngle = startAngle % (2*Math.PI);
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endAngle = endAngle % (2*Math.PI);
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endAngle = endAngle % (2*Math.PI);
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if(startAngle === endAngle) {
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if(startAngle === endAngle) {
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endAngle = ((endAngle + (2*Math.PI)) - 0.001 * (counterClockwise ? -1 : 1)) % (2*Math.PI);
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endAngle = ((endAngle + (2*Math.PI)) - 0.001 * (counterClockwise ? -1 : 1)) % (2*Math.PI);
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}
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}
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var endX = x + Math.cos(-rotation) * radiusX * Math.cos(endAngle)
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var endX = x + Math.cos(-rotation) * radiusX * Math.cos(endAngle)
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+ Math.sin(-rotation) * radiusY * Math.sin(endAngle),
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+ Math.sin(-rotation) * radiusY * Math.sin(endAngle),
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endY = y - Math.sin(-rotation) * radiusX * Math.cos(endAngle)
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endY = y - Math.sin(-rotation) * radiusX * Math.cos(endAngle)
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+ Math.cos(-rotation) * radiusY * Math.sin(endAngle),
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+ Math.cos(-rotation) * radiusY * Math.sin(endAngle),
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startX = x + Math.cos(-rotation) * radiusX * Math.cos(startAngle)
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startX = x + Math.cos(-rotation) * radiusX * Math.cos(startAngle)
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+ Math.sin(-rotation) * radiusY * Math.sin(startAngle),
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+ Math.sin(-rotation) * radiusY * Math.sin(startAngle),
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startY = y - Math.sin(-rotation) * radiusX * Math.cos(startAngle)
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startY = y - Math.sin(-rotation) * radiusX * Math.cos(startAngle)
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+ Math.cos(-rotation) * radiusY * Math.sin(startAngle),
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+ Math.cos(-rotation) * radiusY * Math.sin(startAngle),
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sweepFlag = counterClockwise ? 0 : 1,
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sweepFlag = counterClockwise ? 0 : 1,
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largeArcFlag = 0,
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largeArcFlag = 0,
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diff = endAngle - startAngle;
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diff = endAngle - startAngle;
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@ -1063,10 +1071,18 @@ export default (function () {
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} else {
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} else {
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largeArcFlag = diff > Math.PI ? 1 : 0;
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largeArcFlag = diff > Math.PI ? 1 : 0;
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}
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}
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this.lineTo(startX, startY);
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this.lineTo(startX / scaleX, startY / scaleY);
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this.__addPathCommand(format("A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}",
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this.__addPathCommand(format("A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}",
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{rx:radiusX, ry:radiusY, xAxisRotation:rotation*(180/Math.PI), largeArcFlag:largeArcFlag, sweepFlag:sweepFlag, endX:endX, endY:endY}));
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{
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rx:radiusX,
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ry:radiusY,
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xAxisRotation:rotation*(180/Math.PI),
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largeArcFlag:largeArcFlag,
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sweepFlag:sweepFlag,
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endX:endX,
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endY:endY
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}));
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this.__currentPosition = {x: endX, y: endY};
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this.__currentPosition = {x: endX, y: endY};
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};
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};
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@ -1,28 +1,25 @@
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export default function ellipse(ctx) {
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export default function ellipse(ctx) {
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// Draw shapes
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for (let i = 0; i < 4; i++) {
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for (let j = 0; j < 3; j++) {
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ctx.beginPath();
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var x = 25 + j * 50; // x coordinate
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var y = 25 + i * 50; // y coordinate
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var radiusX = 20; // Arc radius
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var radiusY = 10; // Arc radius
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var rotation = Math.PI + (Math.PI * (i+j)) / 8;
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var startAngle = 0; // Starting point on circle
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var endAngle = Math.PI + (Math.PI * j) / 2; // End point on circle
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var clockwise = i % 2 == 0 ? false : true; // clockwise or anticlockwise
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//ctx.scale(2,0.5)
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ctx.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, clockwise);
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// Draw shapes
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if (i > 1) {
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for (let i = 0; i < 4; i++) {
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ctx.fill();
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for (let j = 0; j < 4; j++) {
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} else {
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ctx.beginPath();
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ctx.stroke();
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var x = 25 + j * 50; // x coordinate
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}
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var y = 25 + i * 50; // y coordinate
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}
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var radiusX = 20; // Arc radius
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}
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var radiusY = 10; // Arc radius
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var rotation = Math.PI + (Math.PI * (i+j)) / 8;
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var startAngle = 0; // Starting point on circle
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var endAngle = Math.PI + (Math.PI * j) / 2; // End point on circle
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var clockwise = i % 2 == 0 ? false : true; // clockwise or anticlockwise
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ctx.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, clockwise);
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if (i > 1) {
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ctx.fill();
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} else {
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ctx.stroke();
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}
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}
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}
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};
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};
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