Support independent paths

This commit is contained in:
k1w1 2022-08-22 16:53:26 -07:00
parent 67d5dfd52e
commit 7f59355b0a
8 changed files with 502 additions and 350 deletions

View File

@ -61,6 +61,21 @@ dom.wrapper; // a div with the svg as a child
dom.svg; // the inline svg element
```
Working with paths directly:
```javascript
import { Context, Path2D } from "svgcanvas";
const ctx = new Context(500, 500);
// Create a path:
const path = new Path2D(ctx, "M 230 80 L 275 80 Z"); // or ctx.createPath("M 230 80 L 275 80 Z");
ctx.stroke(path);
// serialize your SVG
const mySerializedSVG = ctx.getSerializedSvg();
```
## Tests
https://zenozeng.github.io/p5.js-svg/test/

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@ -14,22 +14,15 @@
*/
import * as utils from './utils';
import { format } from './utils';
import imageUtils from './image';
import Path2D from './path2d';
export default (function () {
"use strict";
var STYLES, Context, CanvasGradient, CanvasPattern, namedEntities;
//helper function to format a string
function format(str, args) {
var keys = Object.keys(args), i;
for (i=0; i<keys.length; i++) {
str = str.replace(new RegExp("\\{" + keys[i] + "\\}", "gi"), args[keys[i]]);
}
return str;
}
//helper function that generates a random string
function randomString(holder) {
var chars, randomstring, i;
@ -379,8 +372,8 @@ export default (function () {
* @param type
* @private
*/
Context.prototype.__applyStyleToCurrentElement = function (type) {
var currentElement = this.__currentElement;
Context.prototype.__applyStyleToElement = function (element, type) {
var currentElement = element;
var currentStyleGroup = this.__currentElementsToStyle;
if (currentStyleGroup) {
currentElement.setAttribute(type, "");
@ -490,6 +483,9 @@ export default (function () {
return serialized;
};
Context.prototype.createPath = function(arg) {
return new Path2D(this, arg)
}
/**
* Returns the root svg
@ -537,258 +533,138 @@ export default (function () {
};
Context.prototype.__createPathElement = function () {
var path = this.__createElement("path", {}, true);
var parent = this.__closestGroupOrSvg();
parent.appendChild(path);
return path;
}
/**
* Create a new Path Element
*/
Context.prototype.beginPath = function () {
var path, parent;
// Note that there is only one current default path, it is not part of the drawing state.
// See also: https://html.spec.whatwg.org/multipage/scripting.html#current-default-path
this.__currentDefaultPath = "";
this.__currentDefaultPath = new Path2D(this);
this.__currentPosition = {};
path = this.__createElement("path", {}, true);
parent = this.__closestGroupOrSvg();
parent.appendChild(path);
var path = this.__createPathElement();
this.__currentElement = path;
};
Context.prototype.closePath = function () {
if (!this.__currentDefaultPath) {
this.beginPath();
}
this.__currentDefaultPath.closePath();
}
Context.prototype.moveTo = function (x, y) {
if (!this.__currentDefaultPath) {
this.beginPath();
}
this.__currentDefaultPath.moveTo(x, y);
};
Context.prototype.lineTo = function (x, y) {
if (!this.__currentDefaultPath) {
this.moveTo(x, y);
}
this.__currentDefaultPath.lineTo(x, y);
};
Context.prototype.rect = function (x, y, width, height) {
if (!this.__currentDefaultPath) {
this.beginPath();
}
this.__currentDefaultPath.rect(x, y, width, height);
}
Context.prototype.bezierCurveTo = function (cp1x, cp1y, cp2x, cp2y, x, y) {
if (!this.__currentDefaultPath) {
this.beginPath();
}
this.__currentDefaultPath.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y);
};
Context.prototype.quadraticCurveTo = function (cpx, cpy, x, y) {
if (!this.__currentDefaultPath) {
this.beginPath();
}
this.__currentDefaultPath.quadraticCurveTo(cpx, cpy, x, y);
};
Context.prototype.arc = function (x, y, radius, startAngle, endAngle, counterClockwise) {
if (!this.__currentDefaultPath) {
this.beginPath();
}
this.__currentDefaultPath.arc(x, y, radius, startAngle, endAngle, counterClockwise);
};
Context.prototype.arcTo = function (x1, y1, x2, y2, radius) {
if (!this.__currentDefaultPath) {
this.beginPath();
}
this.__currentDefaultPath.arcTo(x1, y1, x2, y2, radius);
};
Context.prototype.ellipse = function(x, y, radiusX, radiusY, rotation, startAngle, endAngle, counterClockwise) {
if (!this.__currentDefaultPath) {
this.beginPath();
}
this.__currentDefaultPath.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, counterClockwise);
};
/**
* Helper function to apply currentDefaultPath to current path element
* @private
*/
Context.prototype.__applyCurrentDefaultPath = function () {
Context.prototype.__applyCurrentDefaultPath = function (path) {
var currentElement = this.__currentElement;
if (currentElement.nodeName === "path") {
currentElement.setAttribute("d", this.__currentDefaultPath);
currentElement.setAttribute("d", this.__currentDefaultPath.__pathString);
} else {
console.error("Attempted to apply path command to node", currentElement.nodeName);
}
};
/**
* Helper function to add path command
* @private
*/
Context.prototype.__addPathCommand = function (command) {
this.__currentDefaultPath += " ";
this.__currentDefaultPath += command;
};
/**
* Adds the move command to the current path element,
* if the currentPathElement is not empty create a new path element
*/
Context.prototype.moveTo = function (x,y) {
if (this.__currentElement.nodeName !== "path") {
this.beginPath();
}
// creates a new subpath with the given point
this.__currentPosition = {x: x, y: y};
this.__addPathCommand(format("M {x} {y}", {
x: this.__matrixTransform(x, y).x,
y: this.__matrixTransform(x, y).y
}));
};
/**
* Closes the current path
*/
Context.prototype.closePath = function () {
if (this.__currentDefaultPath) {
this.__addPathCommand("Z");
}
};
/**
* Adds a line to command
*/
Context.prototype.lineTo = function (x, y) {
this.__currentPosition = {x: x, y: y};
if (this.__currentDefaultPath.indexOf('M') > -1) {
this.__addPathCommand(format("L {x} {y}", {
x: this.__matrixTransform(x, y).x,
y: this.__matrixTransform(x, y).y
}));
} else {
this.__addPathCommand(format("M {x} {y}", {
x: this.__matrixTransform(x, y).x,
y: this.__matrixTransform(x, y).y
}));
}
};
/**
* Add a bezier command
*/
Context.prototype.bezierCurveTo = function (cp1x, cp1y, cp2x, cp2y, x, y) {
this.__currentPosition = {x: x, y: y};
this.__addPathCommand(format("C {cp1x} {cp1y} {cp2x} {cp2y} {x} {y}",
{
cp1x: this.__matrixTransform(cp1x, cp1y).x,
cp1y: this.__matrixTransform(cp1x, cp1y).y,
cp2x: this.__matrixTransform(cp2x, cp2y).x,
cp2y: this.__matrixTransform(cp2x, cp2y).y,
x: this.__matrixTransform(x, y).x,
y: this.__matrixTransform(x, y).y
}));
};
/**
* Adds a quadratic curve to command
*/
Context.prototype.quadraticCurveTo = function (cpx, cpy, x, y) {
this.__currentPosition = {x: x, y: y};
this.__addPathCommand(format("Q {cpx} {cpy} {x} {y}", {
cpx: this.__matrixTransform(cpx, cpy).x,
cpy: this.__matrixTransform(cpx, cpy).y,
x: this.__matrixTransform(x, y).x,
y: this.__matrixTransform(x, y).y
}));
};
/**
* Return a new normalized vector of given vector
*/
var normalize = function (vector) {
var len = Math.sqrt(vector[0] * vector[0] + vector[1] * vector[1]);
return [vector[0] / len, vector[1] / len];
};
/**
* Adds the arcTo to the current path
*
* @see http://www.w3.org/TR/2015/WD-2dcontext-20150514/#dom-context-2d-arcto
*/
Context.prototype.arcTo = function (x1, y1, x2, y2, radius) {
// Let the point (x0, y0) be the last point in the subpath.
var x0 = this.__currentPosition && this.__currentPosition.x;
var y0 = this.__currentPosition && this.__currentPosition.y;
// First ensure there is a subpath for (x1, y1).
if (typeof x0 == "undefined" || typeof y0 == "undefined") {
return;
}
// Negative values for radius must cause the implementation to throw an IndexSizeError exception.
if (radius < 0) {
throw new Error("IndexSizeError: The radius provided (" + radius + ") is negative.");
}
// If the point (x0, y0) is equal to the point (x1, y1),
// or if the point (x1, y1) is equal to the point (x2, y2),
// or if the radius radius is zero,
// then the method must add the point (x1, y1) to the subpath,
// and connect that point to the previous point (x0, y0) by a straight line.
if (((x0 === x1) && (y0 === y1))
|| ((x1 === x2) && (y1 === y2))
|| (radius === 0)) {
this.lineTo(x1, y1);
return;
}
// Otherwise, if the points (x0, y0), (x1, y1), and (x2, y2) all lie on a single straight line,
// then the method must add the point (x1, y1) to the subpath,
// and connect that point to the previous point (x0, y0) by a straight line.
var unit_vec_p1_p0 = normalize([x0 - x1, y0 - y1]);
var unit_vec_p1_p2 = normalize([x2 - x1, y2 - y1]);
if (unit_vec_p1_p0[0] * unit_vec_p1_p2[1] === unit_vec_p1_p0[1] * unit_vec_p1_p2[0]) {
this.lineTo(x1, y1);
return;
}
// Otherwise, let The Arc be the shortest arc given by circumference of the circle that has radius radius,
// and that has one point tangent to the half-infinite line that crosses the point (x0, y0) and ends at the point (x1, y1),
// and that has a different point tangent to the half-infinite line that ends at the point (x1, y1), and crosses the point (x2, y2).
// The points at which this circle touches these two lines are called the start and end tangent points respectively.
// note that both vectors are unit vectors, so the length is 1
var cos = (unit_vec_p1_p0[0] * unit_vec_p1_p2[0] + unit_vec_p1_p0[1] * unit_vec_p1_p2[1]);
var theta = Math.acos(Math.abs(cos));
// Calculate origin
var unit_vec_p1_origin = normalize([
unit_vec_p1_p0[0] + unit_vec_p1_p2[0],
unit_vec_p1_p0[1] + unit_vec_p1_p2[1]
]);
var len_p1_origin = radius / Math.sin(theta / 2);
var x = x1 + len_p1_origin * unit_vec_p1_origin[0];
var y = y1 + len_p1_origin * unit_vec_p1_origin[1];
// Calculate start angle and end angle
// rotate 90deg clockwise (note that y axis points to its down)
var unit_vec_origin_start_tangent = [
-unit_vec_p1_p0[1],
unit_vec_p1_p0[0]
];
// rotate 90deg counter clockwise (note that y axis points to its down)
var unit_vec_origin_end_tangent = [
unit_vec_p1_p2[1],
-unit_vec_p1_p2[0]
];
var getAngle = function (vector) {
// get angle (clockwise) between vector and (1, 0)
var x = vector[0];
var y = vector[1];
if (y >= 0) { // note that y axis points to its down
return Math.acos(x);
} else {
return -Math.acos(x);
}
};
var startAngle = getAngle(unit_vec_origin_start_tangent);
var endAngle = getAngle(unit_vec_origin_end_tangent);
// Connect the point (x0, y0) to the start tangent point by a straight line
this.lineTo(x + unit_vec_origin_start_tangent[0] * radius,
y + unit_vec_origin_start_tangent[1] * radius);
// Connect the start tangent point to the end tangent point by arc
// and adding the end tangent point to the subpath.
this.arc(x, y, radius, startAngle, endAngle);
};
/**
* Sets the stroke property on the current element
*/
Context.prototype.stroke = function () {
if (this.__currentElement.nodeName === "path") {
this.__currentElement.setAttribute("paint-order", "fill stroke markers");
Context.prototype.stroke = function (path2d) {
if (path2d) {
var path = this.__createPathElement();
this.__applyStyleToElement(path, "stroke");
path.setAttribute("paint-order", "fill stroke markers");
path.setAttribute("d", path2d.__pathString);
} else {
if (this.__currentElement.nodeName === "path") {
this.__currentElement.setAttribute("paint-order", "fill stroke markers");
}
this.__applyCurrentDefaultPath();
this.__applyStyleToElement(this.__currentElement, "stroke");
}
this.__applyCurrentDefaultPath();
this.__applyStyleToCurrentElement("stroke");
};
/**
* Sets fill properties on the current element
*/
Context.prototype.fill = function () {
if (this.__currentElement.nodeName === "path") {
this.__currentElement.setAttribute("paint-order", "stroke fill markers");
Context.prototype.fill = function (path2d) {
if (path2d) {
var path = this.__createPathElement();
this.__applyStyleToElement(path, "fill");
path.setAttribute("paint-order", "fill stroke markers");
path.setAttribute("d", path2d.__pathString);
} else {
if (this.__currentElement.nodeName === "path") {
this.__currentElement.setAttribute("paint-order", "stroke fill markers");
}
this.__applyCurrentDefaultPath();
this.__applyStyleToElement(this.__currentElement, "fill");
}
this.__applyCurrentDefaultPath();
this.__applyStyleToCurrentElement("fill");
};
/**
* Adds a rectangle to the path.
*/
Context.prototype.rect = function (x, y, width, height) {
if (this.__currentElement.nodeName !== "path") {
this.beginPath();
}
this.moveTo(x, y);
this.lineTo(x+width, y);
this.lineTo(x+width, y+height);
this.lineTo(x, y+height);
this.lineTo(x, y);
this.closePath();
};
/**
* adds a rectangle element
*/
@ -811,7 +687,7 @@ export default (function () {
parent.appendChild(rect);
this.__currentElement = rect;
this.__applyTransformation(rect);
this.__applyStyleToCurrentElement("fill");
this.__applyStyleToElement(this.__currentElement, "fill");
};
/**
@ -833,7 +709,7 @@ export default (function () {
parent.appendChild(rect);
this.__currentElement = rect;
this.__applyTransformation(rect);
this.__applyStyleToCurrentElement("stroke");
this.__applyStyleToElement(this.__currentElement, "stroke");
};
@ -942,7 +818,7 @@ export default (function () {
textElement.appendChild(this.__document.createTextNode(text));
this.__currentElement = textElement;
this.__applyTransformation(textElement);
this.__applyStyleToCurrentElement(action);
this.__applyStyleToElement(this.__currentElement, action);
if (this.__fontHref) {
var a = this.__createElement("a");
@ -985,120 +861,6 @@ export default (function () {
return this.__ctx.measureText(text);
};
/**
* Arc command!
*/
Context.prototype.arc = function (x, y, radius, startAngle, endAngle, counterClockwise) {
// in canvas no circle is drawn if no angle is provided.
if (startAngle === endAngle) {
return;
}
startAngle = startAngle % (2*Math.PI);
endAngle = endAngle % (2*Math.PI);
if (startAngle === endAngle) {
//circle time! subtract some of the angle so svg is happy (svg elliptical arc can't draw a full circle)
endAngle = ((endAngle + (2*Math.PI)) - 0.001 * (counterClockwise ? -1 : 1)) % (2*Math.PI);
}
var endX = x+radius*Math.cos(endAngle),
endY = y+radius*Math.sin(endAngle),
startX = x+radius*Math.cos(startAngle),
startY = y+radius*Math.sin(startAngle),
sweepFlag = counterClockwise ? 0 : 1,
largeArcFlag = 0,
diff = endAngle - startAngle;
// https://github.com/gliffy/canvas2svg/issues/4
if (diff < 0) {
diff += 2*Math.PI;
}
if (counterClockwise) {
largeArcFlag = diff > Math.PI ? 0 : 1;
} else {
largeArcFlag = diff > Math.PI ? 1 : 0;
}
var scaleX = Math.hypot(this.__transformMatrix.a, this.__transformMatrix.b);
var scaleY = Math.hypot(this.__transformMatrix.c, this.__transformMatrix.d);
this.lineTo(startX, startY);
this.__addPathCommand(format("A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}",
{
rx:radius * scaleX,
ry:radius * scaleY,
xAxisRotation:0,
largeArcFlag:largeArcFlag,
sweepFlag:sweepFlag,
endX: this.__matrixTransform(endX, endY).x,
endY: this.__matrixTransform(endX, endY).y
}));
this.__currentPosition = {x: endX, y: endY};
};
/**
* Ellipse command!
*/
Context.prototype.ellipse = function(x, y, radiusX, radiusY, rotation, startAngle, endAngle, counterClockwise) {
if (startAngle === endAngle) {
return;
}
var transformedCenter = this.__matrixTransform(x, y);
x = transformedCenter.x;
y = transformedCenter.y;
var scale = this.__getTransformScale();
radiusX = radiusX * scale.x;
radiusY = radiusY * scale.y;
rotation = rotation + this.__getTransformRotation()
startAngle = startAngle % (2*Math.PI);
endAngle = endAngle % (2*Math.PI);
if(startAngle === endAngle) {
endAngle = ((endAngle + (2*Math.PI)) - 0.001 * (counterClockwise ? -1 : 1)) % (2*Math.PI);
}
var endX = x + Math.cos(-rotation) * radiusX * Math.cos(endAngle)
+ Math.sin(-rotation) * radiusY * Math.sin(endAngle),
endY = y - Math.sin(-rotation) * radiusX * Math.cos(endAngle)
+ Math.cos(-rotation) * radiusY * Math.sin(endAngle),
startX = x + Math.cos(-rotation) * radiusX * Math.cos(startAngle)
+ Math.sin(-rotation) * radiusY * Math.sin(startAngle),
startY = y - Math.sin(-rotation) * radiusX * Math.cos(startAngle)
+ Math.cos(-rotation) * radiusY * Math.sin(startAngle),
sweepFlag = counterClockwise ? 0 : 1,
largeArcFlag = 0,
diff = endAngle - startAngle;
if(diff < 0) {
diff += 2*Math.PI;
}
if(counterClockwise) {
largeArcFlag = diff > Math.PI ? 0 : 1;
} else {
largeArcFlag = diff > Math.PI ? 1 : 0;
}
// Transform is already applied, so temporarily remove since lineTo
// will apply it again.
var currentTransform = this.__transformMatrix;
this.resetTransform();
this.lineTo(startX, startY);
this.__transformMatrix = currentTransform;
this.__addPathCommand(format("A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}",
{
rx:radiusX,
ry:radiusY,
xAxisRotation:rotation*(180/Math.PI),
largeArcFlag:largeArcFlag,
sweepFlag:sweepFlag,
endX:endX,
endY:endY
}));
this.__currentPosition = {x: endX, y: endY};
};
/**
* Generates a ClipPath from the clip command.

View File

@ -1,5 +1,7 @@
import Context from './context';
import Element from './element';
import Path2D from './path2d';
export {Context};
export {Element};
export {Path2D};

341
path2d.js Normal file
View File

@ -0,0 +1,341 @@
import { format } from './utils';
export default (function () {
"use strict";
var Path2D;
Path2D = function (ctx, arg) {
if (!ctx) {
console.error("Path2D must be passed the context");
}
if (typeof arg === 'string') {
// Initialize from string path.
this.__pathString = arg;
} else if (typeof arg === 'object') {
// Initialize by copying another path.
this.__pathString = arg.__pathString;
} else {
// Initialize a new path.
this.__pathString = "";
}
this.ctx = ctx;
this.__currentPosition = {x: undefined, y: undefined};
}
Path2D.prototype.__matrixTransform = function(x, y) {
return this.ctx.__matrixTransform(x, y);
}
Path2D.prototype.addPath = function(path, transform) {
if (transform) console.error("transform argument to addPath is not supported");
this.__pathString = this.__pathString + " " + path;
}
/**
* Closes the current path
*/
Path2D.prototype.closePath = function () {
this.addPath("Z");
};
/**
* Adds the move command to the current path element,
* if the currentPathElement is not empty create a new path element
*/
Path2D.prototype.moveTo = function (x,y) {
// creates a new subpath with the given point
this.__currentPosition = {x: x, y: y};
this.addPath(format("M {x} {y}", {
x: this.__matrixTransform(x, y).x,
y: this.__matrixTransform(x, y).y
}));
};
/**
* Adds a line to command
*/
Path2D.prototype.lineTo = function (x, y) {
this.__currentPosition = {x: x, y: y};
if (this.__pathString.indexOf('M') > -1) {
this.addPath(format("L {x} {y}", {
x: this.__matrixTransform(x, y).x,
y: this.__matrixTransform(x, y).y
}));
} else {
this.addPath(format("M {x} {y}", {
x: this.__matrixTransform(x, y).x,
y: this.__matrixTransform(x, y).y
}));
}
};
/**
* Adds a rectangle to the path.
*/
Path2D.prototype.rect = function (x, y, width, height) {
if (this.__currentElement.nodeName !== "path") {
this.beginPath();
}
this.moveTo(x, y);
this.lineTo(x+width, y);
this.lineTo(x+width, y+height);
this.lineTo(x, y+height);
this.lineTo(x, y);
this.closePath();
};
/**
* Add a bezier command
*/
Path2D.prototype.bezierCurveTo = function (cp1x, cp1y, cp2x, cp2y, x, y) {
this.__currentPosition = {x: x, y: y};
this.addPath(format("C {cp1x} {cp1y} {cp2x} {cp2y} {x} {y}",
{
cp1x: this.__matrixTransform(cp1x, cp1y).x,
cp1y: this.__matrixTransform(cp1x, cp1y).y,
cp2x: this.__matrixTransform(cp2x, cp2y).x,
cp2y: this.__matrixTransform(cp2x, cp2y).y,
x: this.__matrixTransform(x, y).x,
y: this.__matrixTransform(x, y).y
}));
};
/**
* Adds a quadratic curve to command
*/
Path2D.prototype.quadraticCurveTo = function (cpx, cpy, x, y) {
this.__currentPosition = {x: x, y: y};
this.addPath(format("Q {cpx} {cpy} {x} {y}", {
cpx: this.__matrixTransform(cpx, cpy).x,
cpy: this.__matrixTransform(cpx, cpy).y,
x: this.__matrixTransform(x, y).x,
y: this.__matrixTransform(x, y).y
}));
};
/**
* Arc command!
*/
Path2D.prototype.arc = function (x, y, radius, startAngle, endAngle, counterClockwise) {
// in canvas no circle is drawn if no angle is provided.
if (startAngle === endAngle) {
return;
}
startAngle = startAngle % (2*Math.PI);
endAngle = endAngle % (2*Math.PI);
if (startAngle === endAngle) {
//circle time! subtract some of the angle so svg is happy (svg elliptical arc can't draw a full circle)
endAngle = ((endAngle + (2*Math.PI)) - 0.001 * (counterClockwise ? -1 : 1)) % (2*Math.PI);
}
var endX = x+radius*Math.cos(endAngle),
endY = y+radius*Math.sin(endAngle),
startX = x+radius*Math.cos(startAngle),
startY = y+radius*Math.sin(startAngle),
sweepFlag = counterClockwise ? 0 : 1,
largeArcFlag = 0,
diff = endAngle - startAngle;
// https://github.com/gliffy/canvas2svg/issues/4
if (diff < 0) {
diff += 2*Math.PI;
}
if (counterClockwise) {
largeArcFlag = diff > Math.PI ? 0 : 1;
} else {
largeArcFlag = diff > Math.PI ? 1 : 0;
}
var scaleX = Math.hypot(this.ctx.__transformMatrix.a, this.ctx.__transformMatrix.b);
var scaleY = Math.hypot(this.ctx.__transformMatrix.c, this.ctx.__transformMatrix.d);
this.lineTo(startX, startY);
this.addPath(format("A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}",
{
rx:radius * scaleX,
ry:radius * scaleY,
xAxisRotation:0,
largeArcFlag:largeArcFlag,
sweepFlag:sweepFlag,
endX: this.__matrixTransform(endX, endY).x,
endY: this.__matrixTransform(endX, endY).y
}));
this.__currentPosition = {x: endX, y: endY};
};
/**
* Return a new normalized vector of given vector
*/
var normalize = function (vector) {
var len = Math.sqrt(vector[0] * vector[0] + vector[1] * vector[1]);
return [vector[0] / len, vector[1] / len];
};
/**
* Adds the arcTo to the current path
*
* @see http://www.w3.org/TR/2015/WD-2dcontext-20150514/#dom-context-2d-arcto
*/
Path2D.prototype.arcTo = function (x1, y1, x2, y2, radius) {
// Let the point (x0, y0) be the last point in the subpath.
var x0 = this.__currentPosition && this.__currentPosition.x;
var y0 = this.__currentPosition && this.__currentPosition.y;
// First ensure there is a subpath for (x1, y1).
if (typeof x0 == "undefined" || typeof y0 == "undefined") {
return;
}
// Negative values for radius must cause the implementation to throw an IndexSizeError exception.
if (radius < 0) {
throw new Error("IndexSizeError: The radius provided (" + radius + ") is negative.");
}
// If the point (x0, y0) is equal to the point (x1, y1),
// or if the point (x1, y1) is equal to the point (x2, y2),
// or if the radius radius is zero,
// then the method must add the point (x1, y1) to the subpath,
// and connect that point to the previous point (x0, y0) by a straight line.
if (((x0 === x1) && (y0 === y1))
|| ((x1 === x2) && (y1 === y2))
|| (radius === 0)) {
this.lineTo(x1, y1);
return;
}
// Otherwise, if the points (x0, y0), (x1, y1), and (x2, y2) all lie on a single straight line,
// then the method must add the point (x1, y1) to the subpath,
// and connect that point to the previous point (x0, y0) by a straight line.
var unit_vec_p1_p0 = normalize([x0 - x1, y0 - y1]);
var unit_vec_p1_p2 = normalize([x2 - x1, y2 - y1]);
if (unit_vec_p1_p0[0] * unit_vec_p1_p2[1] === unit_vec_p1_p0[1] * unit_vec_p1_p2[0]) {
this.lineTo(x1, y1);
return;
}
// Otherwise, let The Arc be the shortest arc given by circumference of the circle that has radius radius,
// and that has one point tangent to the half-infinite line that crosses the point (x0, y0) and ends at the point (x1, y1),
// and that has a different point tangent to the half-infinite line that ends at the point (x1, y1), and crosses the point (x2, y2).
// The points at which this circle touches these two lines are called the start and end tangent points respectively.
// note that both vectors are unit vectors, so the length is 1
var cos = (unit_vec_p1_p0[0] * unit_vec_p1_p2[0] + unit_vec_p1_p0[1] * unit_vec_p1_p2[1]);
var theta = Math.acos(Math.abs(cos));
// Calculate origin
var unit_vec_p1_origin = normalize([
unit_vec_p1_p0[0] + unit_vec_p1_p2[0],
unit_vec_p1_p0[1] + unit_vec_p1_p2[1]
]);
var len_p1_origin = radius / Math.sin(theta / 2);
var x = x1 + len_p1_origin * unit_vec_p1_origin[0];
var y = y1 + len_p1_origin * unit_vec_p1_origin[1];
// Calculate start angle and end angle
// rotate 90deg clockwise (note that y axis points to its down)
var unit_vec_origin_start_tangent = [
-unit_vec_p1_p0[1],
unit_vec_p1_p0[0]
];
// rotate 90deg counter clockwise (note that y axis points to its down)
var unit_vec_origin_end_tangent = [
unit_vec_p1_p2[1],
-unit_vec_p1_p2[0]
];
var getAngle = function (vector) {
// get angle (clockwise) between vector and (1, 0)
var x = vector[0];
var y = vector[1];
if (y >= 0) { // note that y axis points to its down
return Math.acos(x);
} else {
return -Math.acos(x);
}
};
var startAngle = getAngle(unit_vec_origin_start_tangent);
var endAngle = getAngle(unit_vec_origin_end_tangent);
// Connect the point (x0, y0) to the start tangent point by a straight line
this.lineTo(x + unit_vec_origin_start_tangent[0] * radius,
y + unit_vec_origin_start_tangent[1] * radius);
// Connect the start tangent point to the end tangent point by arc
// and adding the end tangent point to the subpath.
this.arc(x, y, radius, startAngle, endAngle);
};
/**
* Ellipse command!
*/
Path2D.prototype.ellipse = function(x, y, radiusX, radiusY, rotation, startAngle, endAngle, counterClockwise) {
if (startAngle === endAngle) {
return;
}
var transformedCenter = this.__matrixTransform(x, y);
x = transformedCenter.x;
y = transformedCenter.y;
var scale = this.ctx.__getTransformScale();
radiusX = radiusX * scale.x;
radiusY = radiusY * scale.y;
rotation = rotation + this.ctx.__getTransformRotation()
startAngle = startAngle % (2*Math.PI);
endAngle = endAngle % (2*Math.PI);
if(startAngle === endAngle) {
endAngle = ((endAngle + (2*Math.PI)) - 0.001 * (counterClockwise ? -1 : 1)) % (2*Math.PI);
}
var endX = x + Math.cos(-rotation) * radiusX * Math.cos(endAngle)
+ Math.sin(-rotation) * radiusY * Math.sin(endAngle),
endY = y - Math.sin(-rotation) * radiusX * Math.cos(endAngle)
+ Math.cos(-rotation) * radiusY * Math.sin(endAngle),
startX = x + Math.cos(-rotation) * radiusX * Math.cos(startAngle)
+ Math.sin(-rotation) * radiusY * Math.sin(startAngle),
startY = y - Math.sin(-rotation) * radiusX * Math.cos(startAngle)
+ Math.cos(-rotation) * radiusY * Math.sin(startAngle),
sweepFlag = counterClockwise ? 0 : 1,
largeArcFlag = 0,
diff = endAngle - startAngle;
if(diff < 0) {
diff += 2*Math.PI;
}
if(counterClockwise) {
largeArcFlag = diff > Math.PI ? 0 : 1;
} else {
largeArcFlag = diff > Math.PI ? 1 : 0;
}
// Transform is already applied, so temporarily remove since lineTo
// will apply it again.
var currentTransform = this.ctx.__transformMatrix;
this.ctx.resetTransform();
this.lineTo(startX, startY);
this.ctx.__transformMatrix = currentTransform;
this.addPath(format("A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}",
{
rx:radiusX,
ry:radiusY,
xAxisRotation:rotation*(180/Math.PI),
largeArcFlag:largeArcFlag,
sweepFlag:sweepFlag,
endX:endX,
endY:endY
}));
this.__currentPosition = {x: endX, y: endY};
};
return Path2D;
}());

View File

@ -20,6 +20,7 @@ import text from './tests/text'
import tiger from './tests/tiger'
import transform from './tests/transform'
import pattern from "./tests/pattern";
import path2D from './tests/path2D';
const tests = [
tiger,
@ -42,7 +43,8 @@ const tests = [
setLineDash,
text,
transform,
pattern
pattern,
path2D
];
for (let fn of tests) {

View File

@ -21,6 +21,7 @@ import text from './tests/text'
import tiger from './tests/tiger'
import transform from './tests/transform'
import pattern from "./tests/pattern";
import path2D from './tests/path2D';
const tests = {
tiger,
@ -43,7 +44,8 @@ const tests = {
setLineDash,
text,
transform,
pattern
pattern,
path2D
};
const config = {

18
test/tests/path2D.js Normal file
View File

@ -0,0 +1,18 @@
function makePath(ctx, arg) {
if (ctx.createPath) {
return ctx.createPath(arg);
} else {
return new Path2D(arg);
}
}
export default function path2D(ctx) {
const path1 = makePath(ctx, `M 230 80
A 45 45, 0, 1, 0, 275 125
L 275 80 Z`);
ctx.strokeStyle = 'red';
ctx.stroke(path1);
ctx.fillStyle = 'grey';
ctx.fill(path1);
};

View File

@ -16,4 +16,14 @@ function debug(...data) {
}
}
export {toString, debug};
//helper function to format a string
function format(str, args) {
var keys = Object.keys(args), i;
for (i=0; i<keys.length; i++) {
str = str.replace(new RegExp("\\{" + keys[i] + "\\}", "gi"), args[keys[i]]);
}
return str;
}
export {toString, debug, format};