Fixed arcTo implementation. Previously it only worked in the orientation in the test, but not for lines curving in other directions.
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13
README.md
13
README.md
@ -80,6 +80,19 @@ const mySerializedSVG = ctx.getSerializedSvg();
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https://zenozeng.github.io/p5.js-svg/test/
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To run the testsuite:
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```
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npm run test
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```
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To debug tests in a browser:
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```
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open test/index.html
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npm run watch
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```
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## License
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This library is licensed under the MIT license.
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2
package-lock.json
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2
package-lock.json
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@ -1,6 +1,6 @@
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{
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"name": "@aha-app/svgcanvas",
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"version": "2.5.0-a11",
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"version": "2.5.0-a12",
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"lockfileVersion": 1,
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"requires": true,
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"dependencies": {
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@ -1,6 +1,6 @@
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{
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"name": "@aha-app/svgcanvas",
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"version": "2.5.0-a12",
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"version": "2.5.0-a13",
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"description": "svgcanvas",
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"main": "dist/svgcanvas.js",
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"scripts": {
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106
path2d.js
106
path2d.js
@ -201,7 +201,8 @@ export default (function () {
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};
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/**
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* Adds the arcTo to the current path
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* Adds the arcTo to the current path. Based on Webkit implementation from
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* https://github.com/WebKit/webkit/blob/main/Source/WebCore/platform/graphics/cairo/PathCairo.cpp
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*
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* @see http://www.w3.org/TR/2015/WD-2dcontext-20150514/#dom-context-2d-arcto
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*/
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@ -232,67 +233,66 @@ export default (function () {
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return;
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}
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// Otherwise, if the points (x0, y0), (x1, y1), and (x2, y2) all lie on a single straight line,
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// then the method must add the point (x1, y1) to the subpath,
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// and connect that point to the previous point (x0, y0) by a straight line.
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var unit_vec_p1_p0 = normalize([x0 - x1, y0 - y1]);
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var unit_vec_p1_p2 = normalize([x2 - x1, y2 - y1]);
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if (
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unit_vec_p1_p0[0] * unit_vec_p1_p2[1] ===
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unit_vec_p1_p0[1] * unit_vec_p1_p2[0]
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) {
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const p1p0 = [x0 - x1, y0 - y1];
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const p1p2 = [x2 - x1, y2 - y1];
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const p1p0_length = Math.hypot(p1p0[0], p1p0[1]);
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const p1p2_length = Math.hypot(p1p2[0], p1p2[1]);
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const cos_phi = (p1p0[0] * p1p2[0] + p1p0[1] * p1p2[1]) / (p1p0_length * p1p2_length);
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// all points on a line logic
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if (cos_phi == -1) {
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this.lineTo(x1, y1);
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return;
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}
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if (cos_phi == 1) {
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// add infinite far away point
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const max_length = 65535;
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const factor_max = max_length / p1p0_length;
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const ep = [xp0 + factor_max * p1p0[0], y0 + factor_max * p1p0[1]];
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this.lineTo(ep[0], ep[1]);
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return;
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}
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// Otherwise, let The Arc be the shortest arc given by circumference of the circle that has radius radius,
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// and that has one point tangent to the half-infinite line that crosses the point (x0, y0) and ends at the point (x1, y1),
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// and that has a different point tangent to the half-infinite line that ends at the point (x1, y1), and crosses the point (x2, y2).
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// The points at which this circle touches these two lines are called the start and end tangent points respectively.
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const tangent = radius / Math.tan(Math.acos(cos_phi) / 2);
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const factor_p1p0 = tangent / p1p0_length;
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const t_p1p0 = [x1 + factor_p1p0 * p1p0[0], y1 + factor_p1p0 * p1p0[1]];
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// note that both vectors are unit vectors, so the length is 1
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var cos =
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unit_vec_p1_p0[0] * unit_vec_p1_p2[0] +
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unit_vec_p1_p0[1] * unit_vec_p1_p2[1];
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var theta = Math.acos(Math.abs(cos));
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let orth_p1p0 = [p1p0[1], -p1p0[0]];
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const orth_p1p0_length = Math.hypot(orth_p1p0[0], orth_p1p0[1]);
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const factor_ra = radius / orth_p1p0_length;
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// Calculate origin
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var unit_vec_p1_origin = normalize([
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unit_vec_p1_p0[0] + unit_vec_p1_p2[0],
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unit_vec_p1_p0[1] + unit_vec_p1_p2[1],
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]);
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var len_p1_origin = radius / Math.sin(theta / 2);
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var x = x1 + len_p1_origin * unit_vec_p1_origin[0];
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var y = y1 + len_p1_origin * unit_vec_p1_origin[1];
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// angle between orth_p1p0 and p1p2 to get the right vector orthographic to p1p0
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const cos_alpha = (orth_p1p0[0] * p1p2[0] + orth_p1p0[1] * p1p2[1]) / (orth_p1p0_length * p1p2_length);
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if (cos_alpha < 0) {
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orth_p1p0 = [-orth_p1p0[0], -orth_p1p0[1]];
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}
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// Calculate start angle and end angle
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// rotate 90deg clockwise (note that y axis points to its down)
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var unit_vec_origin_start_tangent = [-unit_vec_p1_p0[1], unit_vec_p1_p0[0]];
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// rotate 90deg counter clockwise (note that y axis points to its down)
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var unit_vec_origin_end_tangent = [unit_vec_p1_p2[1], -unit_vec_p1_p2[0]];
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var getAngle = function (vector) {
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// get angle (clockwise) between vector and (1, 0)
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var x = vector[0];
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var y = vector[1];
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if (y >= 0) {
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// note that y axis points to its down
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return Math.acos(x);
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} else {
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return -Math.acos(x);
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}
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};
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var startAngle = getAngle(unit_vec_origin_start_tangent);
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var endAngle = getAngle(unit_vec_origin_end_tangent);
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const p = [t_p1p0[0] + factor_ra * orth_p1p0[0], t_p1p0[1] + factor_ra * orth_p1p0[1]];
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// Connect the point (x0, y0) to the start tangent point by a straight line
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this.lineTo(
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x + unit_vec_origin_start_tangent[0] * radius,
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y + unit_vec_origin_start_tangent[1] * radius
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);
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// calculate angles for addArc
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orth_p1p0 = [-orth_p1p0[0], -orth_p1p0[1]];
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let sa = Math.acos(orth_p1p0[0] / orth_p1p0_length);
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if (orth_p1p0[1] < 0) {
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sa = 2 * Math.PI - sa;
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}
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// Connect the start tangent point to the end tangent point by arc
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// and adding the end tangent point to the subpath.
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this.arc(x, y, radius, startAngle, endAngle);
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// anticlockwise logic
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let anticlockwise = false;
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const factor_p1p2 = tangent / p1p2_length;
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const t_p1p2 = [x1 + factor_p1p2 * p1p2[0], y1 + factor_p1p2 * p1p2[1]];
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const orth_p1p2 = [t_p1p2[0] - p[0], t_p1p2[1] - p[1]];
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const orth_p1p2_length = Math.hypot(orth_p1p2[0], orth_p1p2[1]);
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let ea = Math.acos(orth_p1p2[0] / orth_p1p2_length);
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if (orth_p1p2[1] < 0) {
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ea = 2 * Math.PI - ea;
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}
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if (sa > ea && sa - ea < Math.PI)
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anticlockwise = true;
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if (sa < ea && ea - sa > Math.PI)
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anticlockwise = true;
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this.lineTo(t_p1p0[0], t_p1p0[1])
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this.arc(p[0], p[1], radius, sa, ea, anticlockwise)
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};
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/**
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export default function arcTo(ctx) {
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ctx.beginPath();
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ctx.moveTo(150, 20);
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ctx.arcTo(150, 100, 50, 20, 30);
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ctx.arcTo(150, 100, 250, 20, 20);
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ctx.stroke();
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ctx.beginPath();
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ctx.arc(450, 100, 20, 180/180*Math.PI, 45/180*Math.PI, true);
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ctx.stroke();
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ctx.fillStyle = 'blue';
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// base point
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ctx.fillRect(150, 20, 10, 10);
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ctx.fillRect(150, 20, 2, 2);
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ctx.fillStyle = 'red';
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// control point one
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ctx.fillRect(150, 100, 10, 10);
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ctx.fillRect(150, 100, 2, 2);
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// control point two
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ctx.fillRect(50, 20, 10, 10);
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ctx.fillRect(250, 20, 2, 2);
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ctx.beginPath();
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ctx.moveTo(150, 200);
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ctx.arcTo(250, 200, 250, 250, 20);
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(150, 400);
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ctx.arcTo(50, 400, 20, 450, 20);
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ctx.stroke();
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};
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@ -4,4 +4,17 @@ export default function arcTo(ctx) {
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ctx.arcTo(300, 25, 500, 225, 75); // P1, P2 and the radius
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ctx.lineTo(500, 225); // P2
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ctx.stroke();
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const path = [[50, 50], [50, 150], [100, 150], [100, 150], [200, 150], [200, 50], [300, 50], [300, 150]];
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ctx.beginPath();
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let fromPoint = path[0];
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ctx.moveTo(fromPoint[0], fromPoint[1]);
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for (let i = 1; i < path.length; i++) {
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const point = path[i];
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ctx.arcTo(fromPoint[0], fromPoint[1], point[0], point[1], 20); // P1, P2 and the radius
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fromPoint = point;
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}
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ctx.lineTo(300, 100)
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ctx.stroke();
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};
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