chore: bump version to 2.3.0
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CHANGELOG.md
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CHANGELOG.md
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## CHANGELOG
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### v2.3.0
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- fix: update Regular Expression to handle decimal values
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([Validark](https://github.com/Validark))
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[#10](https://github.com/zenozeng/svgcanvas/pull/10)
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- feat: use browser's built-in font parser
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([Validark](https://github.com/Validark))
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[#11](https://github.com/zenozeng/svgcanvas/pull/11)
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- test: rendering test for svgcanvas
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[#14](https://github.com/zenozeng/svgcanvas/pull/14)
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### v2.2.2
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- Delegate getAttribute/setAttribute ([Validark](https://github.com/Validark))
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[#8](https://github.com/zenozeng/svgcanvas/pull/8)
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### v2.2.1
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- fix(SVGCanvasElement): addEventListener
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### v2.2.0
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- feat: Context.prototype.getImageData (experimental) for
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https://github.com/gliffy/canvas2svg/issues/3 and
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https://github.com/zenozeng/p5.js-svg/issues/203
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### v2.1.0
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- feat: SVGCanvasElement(options)
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- feat: options.debug
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- refactor
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### v2.0.7
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- fix typo
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- rollup 2.67.0
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### v2.0.6
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- utils.toString for https://github.com/zenozeng/p5.js-svg/issues/204
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### v2.0.5
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- Fix adding CanvasPattern ([Xavier Delamotte](https://github.com/x4d3))
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[#7](https://github.com/zenozeng/svgcanvas/pull/7)
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### v2.0.4
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- fix: push/pop transformMatrixStack when save/restore, for
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https://github.com/zenozeng/p5.js-svg/issues/191
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### v2.0.3
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- feat: sync element's width and height to context
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### v2.0.2
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- feat: Implement CanvasTransform Interface,
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https://github.com/gliffy/canvas2svg/pull/83
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- feat: ClearCanvas in fillRect
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- feat: Element API
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- feat: ESM
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- fix: Recreate root `<g>` when __clearCanvas to remove all attributes
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- chore: Bundle JavaScript using Rollup
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- chore: GitHub Actions
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### v1.x
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- v1.0.19 Fix __parseFont to not crash
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- v1.0.18 clip was not working, the path never made it to the clip area
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- v1.0.17 Fix bug with drawing in an empty context. Fix image translation
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problem. Fix globalAlpha issue.
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- v1.0.16 Add npm publishing support, bower file and optimize for arcs with no
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angles.
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- v1.0.15 Setup travis, add testharness and debug playground, and fix regression
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for __createElement refactor
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- v1.0.14 bugfix for gradients, move __createElement to scoped createElement
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function, so all classes have access.
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- v1.0.13 set paint order before stroke and fill to make them behavior like
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canvas
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- v1.0.12 Implementation of ctx.prototype.arcTo.
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- v1.0.11 call lineTo instead moveTo in ctx.arc, fixes closePath issue and
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straight line issue
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- v1.0.10 when lineTo called, use M instead of L unless subpath exists
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- v1.0.9 use currentDefaultPath instead of <path>'s d attribute, fixes stroke's
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different behavior in SVG and canvas.
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- v1.0.8 reusing __createElement and adding a properties undefined check
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- v1.0.7 fixes for multiple transforms and fills and better text support from
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stafyniaksacha
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- v1.0.6 basic support for text baseline (contribution from KoKuToru)
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- v1.0.5 fixes for #5 and #6 (with contributions from KoKuToru)
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- v1.0.4 generate ids that start with a letter
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- v1.0.3 fixed #4 where largeArcFlag was set incorrectly in some cases
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- v1.0.2 Split up rgba values set in fill/stroke to allow illustrator import
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support.
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- v1.0.1 Allow C2S to be called as a function.
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https://github.com/gliffy/canvas2svg/issues/2
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- v1.0.0 Initial release
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README.md
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README.md
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# SVGCanvas
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Draw on SVG using Canvas's 2D Context API.
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A maintained fork of [gliffy's canvas2svg](https://github.com/gliffy/canvas2svg).
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Draw on SVG using Canvas's 2D Context API. A maintained fork of
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[gliffy's canvas2svg](https://github.com/gliffy/canvas2svg).
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## Demo
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@ -9,12 +9,13 @@ https://zenozeng.github.io/svgcanvas/test/
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## How it works
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We create a mock 2d canvas context. Use the canvas context like you would on a normal canvas. As you call methods, we build up a scene graph in SVG.
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We create a mock 2d canvas context. Use the canvas context like you would on a
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normal canvas. As you call methods, we build up a scene graph in SVG.
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## Usage
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```javascript
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import { Context } from 'svgcanvas'
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import { Context } from "svgcanvas";
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const ctx = new Context(500, 500);
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@ -23,25 +24,25 @@ ctx.fillStyle = "red";
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ctx.fillRect(100, 100, 100, 100);
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// serialize your SVG
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const mySerializedSVG = ctx.getSerializedSvg();
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const mySerializedSVG = ctx.getSerializedSvg();
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```
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Wrapping canvas elements:
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```javascript
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import { Context, Element } from 'svgcanvas';
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import { Context, Element } from "svgcanvas";
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const canvas = document.createElement("canvas");
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const context2D = canvas.getContext("2d");
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// more options to pass into constructor:
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const options = {
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height: 2000, // falsy values get converted to 500
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width: 0 / 0, // falsy values get converted to 500
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ctx: context2D, // existing Context2D to wrap around
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enableMirroring: false, // whether canvas mirroring (get image data) is enabled (defaults to false)
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document: undefined, // overrides default document object
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}
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height: 2000, // falsy values get converted to 500
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width: 0 / 0, // falsy values get converted to 500
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ctx: context2D, // existing Context2D to wrap around
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enableMirroring: false, // whether canvas mirroring (get image data) is enabled (defaults to false)
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document: undefined, // overrides default document object
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};
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// Creates a mock canvas context (mocks `context2D` above)
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const ctx = new Context(options);
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@ -64,80 +65,6 @@ dom.svg; // the inline svg element
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https://zenozeng.github.io/p5.js-svg/test/
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## CHANGELOG
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### v2.2.2
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- Delegate getAttribute/setAttribute ([Validark](https://github.com/Validark)) [#8](https://github.com/zenozeng/svgcanvas/pull/8)
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### v2.2.1
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- fix(SVGCanvasElement): addEventListener
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### v2.2.0
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- feat: Context.prototype.getImageData (experimental) for https://github.com/gliffy/canvas2svg/issues/3 and https://github.com/zenozeng/p5.js-svg/issues/203
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### v2.1.0
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- feat: SVGCanvasElement(options)
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- feat: options.debug
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- refactor
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### v2.0.7
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- fix typo
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- rollup 2.67.0
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### v2.0.6
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- utils.toString for https://github.com/zenozeng/p5.js-svg/issues/204
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### v2.0.5
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- Fix adding CanvasPattern ([Xavier Delamotte](https://github.com/x4d3)) [#7](https://github.com/zenozeng/svgcanvas/pull/7)
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### v2.0.4
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- fix: push/pop transformMatrixStack when save/restore, for https://github.com/zenozeng/p5.js-svg/issues/191
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### v2.0.3
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- feat: sync element's width and height to context
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### v2.0.2
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- feat: Implement CanvasTransform Interface, https://github.com/gliffy/canvas2svg/pull/83
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- feat: ClearCanvas in fillRect
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- feat: Element API
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- feat: ESM
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- fix: Recreate root `<g>` when __clearCanvas to remove all attributes
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- chore: Bundle JavaScript using Rollup
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- chore: GitHub Actions
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### v1.x
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- v1.0.19 Fix __parseFont to not crash
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- v1.0.18 clip was not working, the path never made it to the clip area
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- v1.0.17 Fix bug with drawing in an empty context. Fix image translation problem. Fix globalAlpha issue.
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- v1.0.16 Add npm publishing support, bower file and optimize for arcs with no angles.
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- v1.0.15 Setup travis, add testharness and debug playground, and fix regression for __createElement refactor
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- v1.0.14 bugfix for gradients, move __createElement to scoped createElement function, so all classes have access.
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- v1.0.13 set paint order before stroke and fill to make them behavior like canvas
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- v1.0.12 Implementation of ctx.prototype.arcTo.
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- v1.0.11 call lineTo instead moveTo in ctx.arc, fixes closePath issue and straight line issue
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- v1.0.10 when lineTo called, use M instead of L unless subpath exists
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- v1.0.9 use currentDefaultPath instead of <path>'s d attribute, fixes stroke's different behavior in SVG and canvas.
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- v1.0.8 reusing __createElement and adding a properties undefined check
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- v1.0.7 fixes for multiple transforms and fills and better text support from stafyniaksacha
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- v1.0.6 basic support for text baseline (contribution from KoKuToru)
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- v1.0.5 fixes for #5 and #6 (with contributions from KoKuToru)
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- v1.0.4 generate ids that start with a letter
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- v1.0.3 fixed #4 where largeArcFlag was set incorrectly in some cases
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- v1.0.2 Split up rgba values set in fill/stroke to allow illustrator import support.
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- v1.0.1 Allow C2S to be called as a function. https://github.com/gliffy/canvas2svg/issues/2
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- v1.0.0 Initial release
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## License
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This library is licensed under the MIT license.
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@ -1,6 +1,6 @@
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{
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"name": "svgcanvas",
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"version": "2.2.2",
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"version": "2.3.0",
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"description": "svgcanvas",
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"main": "dist/svgcanvas.js",
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"scripts": {
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