Merge pull request #1 from aha-app/feature-add-ellipse
Feature add ellipse
This commit is contained in:
commit
c4fe5203a1
57
context.js
57
context.js
@ -1030,6 +1030,63 @@ export default (function () {
|
||||
this.__currentPosition = {x: endX, y: endY};
|
||||
};
|
||||
|
||||
/**
|
||||
* Ellipse command!
|
||||
*/
|
||||
Context.prototype.ellipse = function(x, y, radiusX, radiusY, rotation, startAngle, endAngle, counterClockwise) {
|
||||
if (startAngle === endAngle) {
|
||||
return;
|
||||
}
|
||||
|
||||
x = this.__matrixTransform(x, y).x;
|
||||
y = this.__matrixTransform(x, y).y;
|
||||
var scaleX = Math.hypot(this.__transformMatrix.a, this.__transformMatrix.b);
|
||||
var scaleY = Math.hypot(this.__transformMatrix.c, this.__transformMatrix.d);
|
||||
radiusX = radiusX * scaleX;
|
||||
radiusY = radiusY * scaleY;
|
||||
|
||||
startAngle = startAngle % (2*Math.PI);
|
||||
endAngle = endAngle % (2*Math.PI);
|
||||
if(startAngle === endAngle) {
|
||||
endAngle = ((endAngle + (2*Math.PI)) - 0.001 * (counterClockwise ? -1 : 1)) % (2*Math.PI);
|
||||
}
|
||||
var endX = x + Math.cos(-rotation) * radiusX * Math.cos(endAngle)
|
||||
+ Math.sin(-rotation) * radiusY * Math.sin(endAngle),
|
||||
endY = y - Math.sin(-rotation) * radiusX * Math.cos(endAngle)
|
||||
+ Math.cos(-rotation) * radiusY * Math.sin(endAngle),
|
||||
startX = x + Math.cos(-rotation) * radiusX * Math.cos(startAngle)
|
||||
+ Math.sin(-rotation) * radiusY * Math.sin(startAngle),
|
||||
startY = y - Math.sin(-rotation) * radiusX * Math.cos(startAngle)
|
||||
+ Math.cos(-rotation) * radiusY * Math.sin(startAngle),
|
||||
sweepFlag = counterClockwise ? 0 : 1,
|
||||
largeArcFlag = 0,
|
||||
diff = endAngle - startAngle;
|
||||
|
||||
if(diff < 0) {
|
||||
diff += 2*Math.PI;
|
||||
}
|
||||
|
||||
if(counterClockwise) {
|
||||
largeArcFlag = diff > Math.PI ? 0 : 1;
|
||||
} else {
|
||||
largeArcFlag = diff > Math.PI ? 1 : 0;
|
||||
}
|
||||
|
||||
this.lineTo(startX / scaleX, startY / scaleY);
|
||||
this.__addPathCommand(format("A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}",
|
||||
{
|
||||
rx:radiusX,
|
||||
ry:radiusY,
|
||||
xAxisRotation:rotation*(180/Math.PI),
|
||||
largeArcFlag:largeArcFlag,
|
||||
sweepFlag:sweepFlag,
|
||||
endX:endX,
|
||||
endY:endY
|
||||
}));
|
||||
|
||||
this.__currentPosition = {x: endX, y: endY};
|
||||
};
|
||||
|
||||
/**
|
||||
* Generates a ClipPath from the clip command.
|
||||
*/
|
||||
|
@ -3,6 +3,7 @@ import arc from './tests/arc'
|
||||
import arcTo from './tests/arcTo'
|
||||
import arcTo2 from './tests/arcTo2'
|
||||
import emptyArc from './tests/emptyArc'
|
||||
import ellipse from './tests/ellipse'
|
||||
import fillstyle from './tests/fillstyle'
|
||||
import globalAlpha from './tests/globalalpha'
|
||||
import gradient from './tests/gradient'
|
||||
@ -23,6 +24,7 @@ const tests = [
|
||||
arcTo,
|
||||
arcTo2,
|
||||
emptyArc,
|
||||
ellipse,
|
||||
fillstyle,
|
||||
globalAlpha,
|
||||
gradient,
|
||||
|
@ -4,6 +4,7 @@ import arc from './tests/arc'
|
||||
import arcTo from './tests/arcTo'
|
||||
import arcTo2 from './tests/arcTo2'
|
||||
import emptyArc from './tests/emptyArc'
|
||||
import ellipse from './tests/ellipse'
|
||||
import fillstyle from './tests/fillstyle'
|
||||
import globalAlpha from './tests/globalalpha'
|
||||
import gradient from './tests/gradient'
|
||||
@ -24,6 +25,7 @@ const tests = {
|
||||
arcTo,
|
||||
arcTo2,
|
||||
emptyArc,
|
||||
ellipse,
|
||||
fillstyle,
|
||||
globalAlpha,
|
||||
gradient,
|
||||
|
25
test/tests/ellipse.js
Normal file
25
test/tests/ellipse.js
Normal file
@ -0,0 +1,25 @@
|
||||
export default function ellipse(ctx) {
|
||||
// Draw shapes
|
||||
for (let i = 0; i < 4; i++) {
|
||||
for (let j = 0; j < 3; j++) {
|
||||
ctx.beginPath();
|
||||
var x = 25 + j * 50; // x coordinate
|
||||
var y = 25 + i * 50; // y coordinate
|
||||
var radiusX = 20; // Arc radius
|
||||
var radiusY = 10; // Arc radius
|
||||
var rotation = Math.PI + (Math.PI * (i+j)) / 8;
|
||||
var startAngle = 0; // Starting point on circle
|
||||
var endAngle = Math.PI + (Math.PI * j) / 2; // End point on circle
|
||||
var clockwise = i % 2 == 0 ? false : true; // clockwise or anticlockwise
|
||||
|
||||
ctx.ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, clockwise);
|
||||
|
||||
if (i > 1) {
|
||||
ctx.fill();
|
||||
} else {
|
||||
ctx.stroke();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user