import Context from "./context"; import RoundRect from "./roundRect"; export default class Path2D { constructor(ctx: Context, arg: any); __pathString: any; ctx: any; __subPaths: any[]; __currentPosition: { x: any; y: any; }; __matrixTransform(x: number, y: number); addPath(path, transform): any; appendPath(path): any; closePath(): any; moveTo(x: number, y: number): any; lineTo(x: number, y: number): any; rect(x: number, y: number, width: number, height: number): any; roundRect: typeof RoundRect; bezierCurveTo( cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number ): any; quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): any; arc( x: number, y: number, radius: number, startAngle: number, endAngle: number, counterClockwise?: boolean ): any; arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): any; ellipse( x: number, y: number, radiusX: number, radiusY: number, rotation: number, startAngle: number, endAngle: number, counterClockwise?: boolean ): any; }