# SVGCanvas Draw on SVG using Canvas's 2D Context API. A maintained fork of [gliffy's canvas2svg](https://github.com/gliffy/canvas2svg). ## Demo https://zenozeng.github.io/svgcanvas/test/ ## How it works We create a mock 2d canvas context. Use the canvas context like you would on a normal canvas. As you call methods, we build up a scene graph in SVG. Yay! ## Usage ```javascript //Create a new mock canvas context. Pass in your desired width and height for your svg document. var ctx = new C2S(500,500); //draw your canvas like you would normally ctx.fillStyle="red"; ctx.fillRect(100,100,100,100); //etc... //serialize your SVG var mySerializedSVG = ctx.getSerializedSvg(); //true here, if you need to convert named to numbered entities. //If you really need to you can access the shadow inline SVG created by calling: var svg = ctx.getSvg(); ``` ## Using with node.js You can use `canvas2svg` with node.js using [jsdom](https://github.com/tmpvar/jsdom) with [node-canvas](https://github.com/Automattic/node-canvas). To do this first create a new document object, and then create a new instance of `C2S` based on that document: ```javascript var canvas = require('canvas'), jsdom = require('jsdom'), C2S = require('canvas2svg'); var document = jsdom.jsdom(); var ctx = new C2S({document: document}); // ... drawing code goes here ... ``` N.B. You may not need node-canvas for some simple operations when using jsdom >= 6.3.0, but it's still recommended that you install it. ## CHANGELOG - v1.0.19 Fix __parseFont to not crash - v1.0.18 clip was not working, the path never made it to the clip area - v1.0.17 Fix bug with drawing in an empty context. Fix image translation problem. Fix globalAlpha issue. - v1.0.16 Add npm publishing support, bower file and optimize for arcs with no angles. - v1.0.15 Setup travis, add testharness and debug playground, and fix regression for __createElement refactor - v1.0.14 bugfix for gradients, move __createElement to scoped createElement function, so all classes have access. - v1.0.13 set paint order before stroke and fill to make them behavior like canvas - v1.0.12 Implementation of ctx.prototype.arcTo. - v1.0.11 call lineTo instead moveTo in ctx.arc, fixes closePath issue and straight line issue - v1.0.10 when lineTo called, use M instead of L unless subpath exists - v1.0.9 use currentDefaultPath instead of 's d attribute, fixes stroke's different behavior in SVG and canvas. - v1.0.8 reusing __createElement and adding a properties undefined check - v1.0.7 fixes for multiple transforms and fills and better text support from stafyniaksacha - v1.0.6 basic support for text baseline (contribution from KoKuToru) - v1.0.5 fixes for #5 and #6 (with contributions from KoKuToru) - v1.0.4 generate ids that start with a letter - v1.0.3 fixed #4 where largeArcFlag was set incorrectly in some cases - v1.0.2 Split up rgba values set in fill/stroke to allow illustrator import support. - v1.0.1 Allow C2S to be called as a function. https://github.com/gliffy/canvas2svg/issues/2 - v1.0.0 Initial release ## License This library is licensed under the MIT license.