svgcanvas/element.js

99 lines
3.3 KiB
JavaScript

import Context from './context';
import imageUtils from './image';
function SVGCanvasElement(options) {
this.ctx = new Context(options);
this.svg = this.ctx.__root;
// sync attributes to svg
var svg = this.svg;
var _this = this;
var wrapper = document.createElement('div');
wrapper.style.display = 'inline-block';
wrapper.appendChild(svg);
this.wrapper = wrapper;
Object.defineProperty(this, 'className', {
get: function() {
return wrapper.getAttribute('class') || '';
},
set: function(val) {
return wrapper.setAttribute('class', val);
}
});
["width", "height"].forEach(function(prop) {
Object.defineProperty(_this, prop, {
get: function() {
return svg.getAttribute(prop) | 0;
},
set: function(val) {
if (isNaN(val) || (typeof val === "undefined")) {
return;
}
_this.ctx[prop] = val;
svg.setAttribute(prop, val);
return wrapper[prop] = val;
}
});
});
["style", "id"].forEach(function(prop) {
Object.defineProperty(_this, prop, {
get: function() {
return wrapper[prop];
},
set: function(val) {
if (typeof val !== "undefined") {
return wrapper[prop] = val;
}
}
});
});
["getBoundingClientRect"].forEach(function(fn) {
_this[fn] = function() {
return svg[fn]();
};
});
}
SVGCanvasElement.prototype.getContext = function(type) {
if (type !== '2d') {
throw new Error('Unsupported type of context for SVGCanvas');
}
return this.ctx;
};
// you should always use URL.revokeObjectURL after your work done
SVGCanvasElement.prototype.toObjectURL = function() {
var data = new XMLSerializer().serializeToString(this.svg);
var svg = new Blob([data], {type: 'image/svg+xml;charset=utf-8'});
return URL.createObjectURL(svg);
};
/**
* toDataURL returns a data URI containing a representation of the image in the format specified by the type parameter.
*
* @param {String} type A DOMString indicating the image format. The default type is image/svg+xml; this image format will be also used if the specified type is not supported.
* @param {Number} encoderOptions A Number between 0 and 1 indicating the image quality to be used when creating images using file formats that support lossy compression (such as image/jpeg or image/webp). A user agent will use its default quality value if this option is not specified, or if the number is outside the allowed range.
* @param {Boolean} options.async Will return a Promise<String> if true, must be set to true if type is not image/svg+xml
*/
SVGCanvasElement.prototype.toDataURL = function(type, encoderOptions, options) {
return imageUtils.toDataURL(this.svg, this.width, this.height, type, encoderOptions, options)
};
SVGCanvasElement.prototype.addEventListener = function() {
return this.svg.addEventListener.apply(this, arguments);
};
// will return wrapper element: <div><svg></svg></div>
SVGCanvasElement.prototype.getElement = function() {
return this.wrapper;
};
export default SVGCanvasElement;