unloading, debug grid

This commit is contained in:
Evert Prants 2020-01-09 00:01:07 +02:00
parent 143a93f9f4
commit 395d69d2c1
Signed by: evert
GPG Key ID: 1688DA83D222D0B5
5 changed files with 213 additions and 65 deletions

View File

@ -1,20 +1,25 @@
import { ctx } from './canvas'
class Debugging {
constructor () {
this.overlay = document.createElement('div')
this.overlay.style = 'color:#fff;position:absolute;top:15px;right:15px;background-color:hsla(0,0%,47%,0.5);padding:10px;display:flex;flex-direction:column;'
document.body.appendChild(this.overlay)
this.drawGrid = false
}
draw (vp, world, fps) {
let p = vp.chunkIn(world.chunkSize * world.tileSize)
ctx.fillStyle = '#fff'
ctx.fillText(fps + ' fps', 4, 16)
ctx.fillText('cam-in-chunk (x: ' + p.x + '; y: ' + p.y + ')', 4, 32)
ctx.fillText('loaded ' + world.chunks.length, 4, 48)
ctx.fillText('drawn ' + world._lastDrawCount, 4, 64)
ctx.fillText('updates ' + world._lastUpdateCount, 4, 80)
ctx.fillText('cam (x: ' + vp.x + '; y: ' + vp.y + ')', 4, 16 * 2)
ctx.fillText('cam-in-chunk (x: ' + p.x + '; y: ' + p.y + ')', 4, 16 * 3)
ctx.fillText('loaded ' + world.chunks.length, 4, 16 * 4)
ctx.fillText('drawn ' + world._lastDrawCount, 4, 16 * 5)
ctx.fillText('updates ' + world._lastUpdateCount, 4, 16 * 6)
}
createSliders (obj, args, fn) {
let overlay = document.createElement('div')
overlay.style = 'color:#fff;position:absolute;top:15px;right:15px;background-color:hsla(0,0%,47%,0.5);padding:10px;display:flex;flex-direction:column;'
for (let a in args) {
let min = args[a][0]
let max = args[a][1]
@ -40,9 +45,62 @@ class Debugging {
div.appendChild(name)
div.appendChild(slider)
div.appendChild(value)
overlay.appendChild(div)
this.overlay.appendChild(div)
}
document.body.appendChild(overlay)
}
addCheckbox (obj, arg, fn) {
let div = document.createElement('div')
div.style = 'display:flex;flex-direction:row;'
let name = document.createElement('span')
let checkbox = document.createElement('input')
name.style = 'flex-grow:1;'
name.innerHTML = arg
checkbox.type = 'checkbox'
checkbox.checked = obj[arg] === true
checkbox.addEventListener('change', function (e) {
obj[arg] = checkbox.checked
fn(arg, obj[arg])
})
div.appendChild(checkbox)
div.appendChild(name)
this.overlay.appendChild(div)
}
chunkGrid (ctx, chunk, view) {
if (!this.drawGrid) return
// Inner grid
ctx.lineWidth = 0.15
ctx.strokeStyle = '#041fff'
for (let x = 0; x <= chunk.fullSize; x += chunk.tile) {
ctx.beginPath()
// Vertical lines
ctx.moveTo(0 + x, 0)
ctx.lineTo(0 + x, chunk.fullSize)
// Horizontal lines
ctx.moveTo(0, 0 + x)
ctx.lineTo(chunk.fullSize, 0 + x)
// Close
ctx.closePath()
ctx.stroke()
}
// Chunk border
ctx.lineWidth = 1
ctx.strokeStyle = '#040404'
ctx.beginPath()
ctx.moveTo(0.5, 0)
ctx.lineTo(0.5, chunk.fullSize)
ctx.moveTo(0.5, chunk.fullSize)
ctx.lineTo(chunk.fullSize, chunk.fullSize)
ctx.closePath()
ctx.stroke()
// Chunk index
ctx.fillStyle = '#fff'
ctx.fillText(chunk.x + ';' + chunk.y, 5, 16)
}
}

View File

@ -83,7 +83,7 @@ class HeightMap {
}
getHeight (x) {
return this.getNoise(x) * this.amplitude
return this.getNoise(x) * this.amplitude + this.iy
}
}

View File

@ -14,7 +14,7 @@ let fps = 0
let vp = new Viewport(0, 0)
let height = new HeightMap(0, 0, 16, 0)
let height = new HeightMap(0, 32, 16, 0)
let map = new TileMap('assets/ground.png', 32)
const chunkSize = 32
@ -59,26 +59,39 @@ map.define({
'STONE': 10
})
let test = new World(height, { GROUND: map }, chunkSize, tileSize)
let world = new World(height, { GROUND: map }, chunkSize, tileSize, 32, 64)
function update (dt) {
test.update(dt, vp)
world.update(dt, vp)
if (Input.isDown('w')) {
vp.y -= 5
vp.y -= 15
} else if (Input.isDown('s')) {
vp.y += 5
vp.y += 15
}
if (Input.isDown('a')) {
vp.x -= 5
vp.x -= 15
} else if (Input.isDown('d')) {
vp.x += 5
vp.x += 15
}
let full = world.chunkSize * world.tileSize
if (vp.x < 0) {
vp.x = 0
} else if (vp.x + vp.width > world.width * full) {
vp.x = (full * world.width) - vp.width
}
if (vp.y < 0) {
vp.y = 0
} else if (vp.y + vp.height > world.height * full) {
vp.y = (full * world.height) - vp.height
}
}
function draw () {
test.draw(vp)
Debug.draw(vp, test, fps)
world.draw(vp)
Debug.draw(vp, world, fps)
}
function step () {
@ -115,7 +128,10 @@ function start () {
period: [1, 100, 1],
lacunarity: [1, 5, 1]
}, function (key, val) {
test.chunks = []
world.chunks = []
})
Debug.addCheckbox(Debug, 'drawGrid', function (argument) {
world.chunks = []
})
playing = true
gameLoop()

View File

@ -1,7 +1,10 @@
import { ctx, ResourceCacheFactory } from './canvas'
import { distanceTo } from './utils'
import Resource from './resource'
import Debug from './debug'
const cacheFactory = new ResourceCacheFactory()
const UPDATE_RADIUS = 6
class TileMap {
constructor (image, rows) {
@ -47,37 +50,13 @@ class TileMap {
}
}
class TileChunk {
constructor (ix, iy, size = 16, tileSize = 16) {
this.x = ix
this.y = iy
class TileLayer {
constructor (name, collider = false, size = 16, tileSize = 16) {
this.name = name
this.collide = collider
this.size = size
this.tile = tileSize
this.tiles = []
this.dirty = true
this.img = null
this._updated = false
}
generateMap (tileMap, heightMap) {
for (let i = 0; i < this.size * this.size; i++) {
let tileCoords = this.toXY(i)
let tileAbs = this.toAbs(tileCoords)
let y = Math.ceil(heightMap.getHeight(tileAbs.x) * 5 / 2) - 4
if (tileAbs.y < y) {
this.tiles.push(-1)
continue
}
if (tileAbs.y === y) {
this.tiles.push(tileMap.indexOf('GRASS_TOP'))
continue
}
if (tileAbs.y < y + 10) {
this.tiles.push(tileMap.indexOf('DIRT'))
continue
}
this.tiles.push(tileMap.indexOf('STONE'))
}
}
tileAt (i) {
@ -92,6 +71,63 @@ class TileChunk {
return { x: i % this.size, y: Math.floor(i / this.size) }
}
draw (ctx, view, map) {
for (let i in this.tiles) {
let tilei = this.tiles[i]
if (tilei === -1) continue
let coords = this.toXY(parseInt(i))
let tileCoords = map.tileAt(tilei)
ctx.drawImage(map.image, tileCoords.x, tileCoords.y, map.tile, map.tile,
coords.x * this.tile, coords.y * this.tile, this.tile, this.tile)
}
}
update (dt) {
}
}
class Chunk {
constructor (ix, iy, size = 16, tileSize = 16) {
this.x = ix
this.y = iy
this.size = size
this.tile = tileSize
this.layers = []
this.dirty = true
this.img = null
this._updated = false
}
generateMap (tileMap, heightMap) {
this.layers = []
let fgLayer = new TileLayer('fg', true, this.size, this.tile)
for (let i = 0; i < this.size * this.size; i++) {
let tileCoords = fgLayer.toXY(i)
let tileAbs = this.toAbs(tileCoords)
let y = Math.ceil(heightMap.getHeight(tileAbs.x) * 5 / 2) - 4
if (tileAbs.y < y) {
fgLayer.tiles.push(-1)
continue
}
if (tileAbs.y === y) {
fgLayer.tiles.push(tileMap.indexOf('GRASS_TOP'))
continue
}
if (tileAbs.y < y + 10) {
fgLayer.tiles.push(tileMap.indexOf('DIRT'))
continue
}
if (tileAbs.y > heightMap.falloff - y + 64) {
fgLayer.tiles.push(-1)
continue
}
fgLayer.tiles.push(tileMap.indexOf('STONE'))
}
this.layers.push(fgLayer)
this.dirty = true
}
toAbs (x, y) {
if (typeof x === 'object') {
y = x.y
@ -101,22 +137,30 @@ class TileChunk {
}
get absPos () {
return { x: this.x * this.size * this.tile, y: this.y * this.size * this.tile }
return { x: this.x * this.fullSize, y: this.y * this.fullSize }
}
get fullSize () {
return this.size * this.tile
}
draw (view, map) {
// Create a cached image of the chunk
if (this.dirty || !this.img) {
cacheFactory.prepare(this.size * this.tile, this.size * this.tile)
for (let i in this.tiles) {
let tilei = this.tiles[i]
if (tilei === -1) continue
let coords = this.toXY(parseInt(i))
let tileCoords = map.tileAt(tilei)
cacheFactory.ctx.drawImage(map.image, tileCoords.x, tileCoords.y, map.tile, map.tile,
coords.x * this.tile, coords.y * this.tile, this.tile, this.tile)
// Draw all layers
for (let i in this.layers) {
let layer = this.layers[i]
layer.draw(cacheFactory.ctx, view, map)
}
// Draw a debug grid when enabled
Debug.chunkGrid(cacheFactory.ctx, this, view)
// Create cached image
this.img = cacheFactory.capture()
// Don't update again next tick
this.dirty = false
this._updated = true
return
@ -127,19 +171,27 @@ class TileChunk {
}
update (dt) {
for (let i in this.layers) {
this.layers[i].update(dt)
}
}
}
class World {
constructor (heightMap, tileMaps, chunkSize = 16, tileSize = 16) {
constructor (heightMap, tileMaps, chunkSize = 16, tileSize = 16, height = 64, width = 128) {
this.heightMap = heightMap
this.chunkSize = chunkSize
this.tileSize = tileSize
this.tileMaps = tileMaps
this.chunks = []
this.height = height
this.width = width
// Indicate to the height map where the base of the world is
this.heightMap.falloff = height * this.chunkSize
// Debug info
this._unloadTick = 0
this._lastDrawCount = 0
this._lastUpdateCount = 0
}
@ -156,10 +208,10 @@ class World {
let posPoint = vp.chunkIn(this.chunkSize * this.tileSize)
for (let x = posPoint.x - 4; x < posPoint.x + 5; x++) {
for (let y = posPoint.y - 4; y < posPoint.y + 5; y++) {
if (x < 0 || y < 0) continue
if (x < 0 || y < 0 || x >= this.width || y >= this.height) continue
let exists = this.getChunk(x, y)
if (!exists) {
let n = new TileChunk(x, y, this.chunkSize, this.tileSize)
let n = new Chunk(x, y, this.chunkSize, this.tileSize)
n.generateMap(this.tileMaps.GROUND, this.heightMap)
this.chunks.push(n)
break
@ -170,17 +222,34 @@ class World {
for (let i in this.chunks) {
this.chunks[i].update(dt)
}
// Remove far away chunks from memory
this._unloadTick++
if (this._unloadTick === 60) {
this._unloadTick = 0
let keep = []
for (let i in this.chunks) {
let chunk = this.chunks[i]
let pos = chunk.absPos
let distance = distanceTo(vp.adjustCentered, pos)
if (distance <= chunk.fullSize * UPDATE_RADIUS) {
// Keep chunk
keep.push(chunk)
}
}
this.chunks = keep
}
}
draw (vp) {
this._lastDrawCount = 0
this._lastUpdateCount = 0
const adj = this.tileSize
for (let i in this.chunks) {
let chunk = this.chunks[i]
let absPos = chunk.absPos
let chunkSize = chunk.size * this.tileSize
if (absPos.x > vp.x + vp.width || absPos.x + chunkSize < vp.x ||
absPos.y > vp.y + vp.height || absPos.y + chunkSize < vp.y) continue
if (absPos.x > vp.x + vp.width + adj || absPos.x + chunk.fullSize < vp.x - adj ||
absPos.y > vp.y + vp.height + adj || absPos.y + chunk.fullSize < vp.y - adj) continue
chunk._updated = false
chunk.draw(vp, this.tileMaps.GROUND)
if (chunk._updated) this._lastUpdateCount++
@ -189,4 +258,4 @@ class World {
}
}
export { TileMap, TileChunk, World }
export { TileMap, Chunk, World }

View File

@ -15,8 +15,13 @@ class Viewport {
return canvas.height
}
get adjustCentered () {
return { x: Math.floor(this.x + this.width / 2), y: Math.floor(this.y + this.height / 2) }
}
chunkIn (size) {
return { x: Math.floor((this.x + this.width / 2) / size), y: Math.floor((this.y + this.height / 2) / size) }
let adj = this.adjustCentered
return { x: Math.floor(adj.x / size), y: Math.floor(adj.y / size) }
}
}