diff --git a/index.js b/index.js index 356a378..4ec486f 100644 --- a/index.js +++ b/index.js @@ -1035,9 +1035,9 @@ window.onload = function () { for (let i in Game.enemies) { let margin = .25 //A ratio of the width of a tile. .25 margins with 32 px tiles leave a 8 px margin on all sides, with the body being 16px x 16px let enemy = Game.enemies[i] - let rx = (enemy.x + mt) + mt * margin - let ry = (enemy.y * mt) + mt * margin - let w = mt - (mt * margin * 2) + let rx = (enemy.x + margin) * mt + let ry = (enemy.y + margin) * mt + let w = mt * (1 - margin * 2) ctx.fillStyle = enemy.icon ctx.fillRect(rx, ry, w, w)