diff --git a/index.js b/index.js index 8cf5a3e..22d3084 100644 --- a/index.js +++ b/index.js @@ -579,14 +579,16 @@ window.onload = function () { function render () { let mt = Maps.tile - ctx.clearRect(0, 0, canvas.width, canvas.height) + ctx.fillStyle = '#0fa' + ctx.fillRect(0, 0, canvas.width, canvas.height) for (let i in Game.map.tiles) { let tile = Game.map.tiles[i] let index = parseInt(i) let y = Math.floor(index / Maps.width) let x = Math.floor(index % Maps.height) - + var draw_tile = true + if (tile === 1) { ctx.fillStyle = '#fdd' } else if (tile === 2) { @@ -594,13 +596,10 @@ window.onload = function () { } else if (tile === 3) { ctx.fillStyle = '#f3a' } else { - ctx.fillStyle = '#0fa' + draw_tile = false } - ctx.fillRect(x * mt, y * mt, mt, mt) - - if(Game.state == 2 && tile == 0 && !getTowerAt(x, y) && !canPlaceTowerAt(x, y)) { - ctx.fillStyle = 'rgba(255, 0, 0, 0.45)' + if(draw_tile) { ctx.fillRect(x * mt, y * mt, mt, mt) } }